This forum is for discussion of individual Open Setups, including theoretical balance.
Lil Uzi Vert
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Post #0 (ISO ) » Tue Apr 18, 2017 5:03 pm
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by Lil Uzi Vert » Tue Apr 18, 2017 5:03 pm
1 Night Immune Conditional Compulsive 1-Shot Desperado
1 Town Weak Fruit Vendor
8 Vanilla Townies
2 Mafia Goons
1 Mafia Watcher
Day start.
Mafia have Day talk.
At the start of Day 1, a player is aware that they're a 1-shot Desperado and have night immunity.
Where there is only 1 member of the mafia remaining, the player will be informed that they're a Compulsive 1-Shot Desperado.
If the desperado is killed, the mafia win.
Last edited by Lil Uzi Vert on Wed May 10, 2017 5:53 pm, edited 2 times in total.
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Post #1 (ISO ) » Tue Apr 18, 2017 5:15 pm
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by gigabyteTroubadour » Tue Apr 18, 2017 5:15 pm
So should town not lynch a cop guilty and instead save them for the desperado to shoot?
Kind of an interesting dilemma. Not sure how crazy powered a bulletproof IC is though since that's basically what the desperado is?
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Post #2 (ISO ) » Tue Apr 18, 2017 5:22 pm
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by Lil Uzi Vert » Tue Apr 18, 2017 5:22 pm
A bulletproof IC is only as powerful as the player so kind of balanced in a way.
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Post #3 (ISO ) » Wed Apr 19, 2017 5:17 am
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by Randomnamechange » Wed Apr 19, 2017 5:17 am
so would the idea here be to leave the conf mafia alive until you kill the other two for the desperado to get the guaranteed shot?
if the desperado uses a shot before their is one mafia left and hits mafia do they get another shot once its down to 1?
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Post #4 (ISO ) » Wed Apr 19, 2017 10:04 am
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by Lil Uzi Vert » Wed Apr 19, 2017 10:04 am
Oh there is some confusion. The player is just aware of what they are. They're only able to shoot when there is exactly 1 scum left. I didn't know how to word it right
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Post #5 (ISO ) » Wed Apr 19, 2017 10:05 am
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by Lil Uzi Vert » Wed Apr 19, 2017 10:05 am
So like say town lynch perfectly in a row, at the start of Day 3, said player will be allowed to use his or her shot.
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Post #6 (ISO ) » Wed Apr 19, 2017 10:27 am
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by Randomnamechange » Wed Apr 19, 2017 10:27 am
call them a 0-shot desperado until the lynch happens?
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Post #7 (ISO ) » Thu Apr 20, 2017 9:18 am
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by Lil Uzi Vert » Thu Apr 20, 2017 9:18 am
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Post #8 (ISO ) » Fri Apr 21, 2017 6:25 am
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by Randomnamechange » Fri Apr 21, 2017 6:25 am
as far as i can see it does. i would probably put an explanation of it with the Role PM to make sure they know.
is it balanced with 7 VTs or should it be 8?
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Post #9 (ISO ) » Fri Apr 21, 2017 10:58 pm
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by Infinity 324 » Fri Apr 21, 2017 10:58 pm
I would call it a conditional compulsive desperado
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Post #10 (ISO ) » Sat Apr 22, 2017 1:24 am
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by Lil Uzi Vert » Sat Apr 22, 2017 1:24 am
In post 8 , Randomnamechange wrote: as far as i can see it does. i would probably put an explanation of it with the Role PM to make sure they know.
is it balanced with 7 VTs or should it be 8?
I have no clue about balance. So far do you think this setup is town sided or scum sided?
Does town need a protective like bodyguard or jailkeeper? Do scum need something to counteract cop?
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Post #11 (ISO ) » Sat Apr 22, 2017 1:25 am
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by Lil Uzi Vert » Sat Apr 22, 2017 1:25 am
I like this actually.
Night Immune Conditional Compulsive 1-Shot Desperado
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Post #12 (ISO ) » Sat Apr 22, 2017 11:05 am
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by Randomnamechange » Sat Apr 22, 2017 11:05 am
im trying to remember if its jk or cop which balanced 10v3 or jk and cop. someone more experienced will know.
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Post #13 (ISO ) » Sat Apr 22, 2017 2:42 pm
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by Gamma Emerald » Sat Apr 22, 2017 2:42 pm
Does mafia win if desperado shot fails?
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Post #14 (ISO ) » Sat Apr 22, 2017 2:50 pm
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by Lil Uzi Vert » Sat Apr 22, 2017 2:50 pm
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Post #15 (ISO ) » Sat Apr 22, 2017 2:56 pm
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by Ircher » Sat Apr 22, 2017 2:56 pm
(I don't know for opens, but in a closed, generally 3, sometimes 2, prs are needed to balance against 10v3)
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Post #16 (ISO ) » Sun Apr 23, 2017 1:26 am
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by Randomnamechange » Sun Apr 23, 2017 1:26 am
i think opens benefit town more as role claims = named townie
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Post #17 (ISO ) » Wed Apr 26, 2017 3:24 am
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by Lil Uzi Vert » Wed Apr 26, 2017 3:24 am
OP updated.
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Post #18 (ISO ) » Wed Apr 26, 2017 8:54 am
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by Randomnamechange » Wed Apr 26, 2017 8:54 am
this feels townsided.
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Post #19 (ISO ) » Sat Apr 29, 2017 2:20 am
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by Lil Uzi Vert » Sat Apr 29, 2017 2:20 am
Maybe give mafia a roleblocker?
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Post #20 (ISO ) » Sun Apr 30, 2017 2:04 am
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by Randomnamechange » Sun Apr 30, 2017 2:04 am
i was thinking that the JK is a bit strong. maybe make it something weaker? RB would be a bit heavy. something like a watcher or tacker might be better to replace an RB
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Post #21 (ISO ) » Sun Apr 30, 2017 3:53 am
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by Lil Uzi Vert » Sun Apr 30, 2017 3:53 am
Town Hider and Mafia Watcher maybe?
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Post #22 (ISO ) » Sun Apr 30, 2017 6:40 am
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by Randomnamechange » Sun Apr 30, 2017 6:40 am
i would say that if the watcher gets a result from the hider hiding behind someone (this benefits town) then that should be fair.
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Post #23 (ISO ) » Sun Apr 30, 2017 7:06 am
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by Titus » Sun Apr 30, 2017 7:06 am
Change the hider to a weak fruit vendor.
That will accomplish the same function has hider, and not create a second unkillable townie.
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Post #24 (ISO ) » Sun Apr 30, 2017 7:46 am
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by Randomnamechange » Sun Apr 30, 2017 7:46 am
i was assuming weak hider.
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