Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #1800 (ISO) » Wed Apr 19, 2017 3:51 pm

Post by mallowgeno »

Original Roll String: 1d108
1 108-Sided Dice: (76) = 76
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Post Post #1801 (ISO) » Wed Apr 19, 2017 3:52 pm

Post by mallowgeno »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
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Post Post #1802 (ISO) » Wed Apr 19, 2017 3:52 pm

Post by mallowgeno »

Another 300 :D

Mallow: 600
swyellowtail: -55
JerryArr: 300

Jackpot: 500
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Post Post #1803 (ISO) » Wed Apr 19, 2017 4:03 pm

Post by swyellowtail »

Original Roll String: 1d108
1 108-Sided Dice: (40) = 40
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1804 (ISO) » Wed Apr 19, 2017 4:03 pm

Post by swyellowtail »

Slowly inching towards 0 again.

Mallow: 600
swyellowtail: -35
JerryArr: 300

Jackpot: 500
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1805 (ISO) » Wed Apr 19, 2017 4:14 pm

Post by D3f3nd3r »

Original Roll String: 1d108
1 108-Sided Dice: (88) = 88
“The assumption of good faith is dead”

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Post Post #1806 (ISO) » Wed Apr 19, 2017 4:14 pm

Post by Mewtaph »

Original Roll String: 1d108
1 108-Sided Dice: (16) = 16
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Post Post #1807 (ISO) » Wed Apr 19, 2017 4:15 pm

Post by D3f3nd3r »

D3f3nd3r: 335
Mallow: 600
swyellowtail: -35
JerryArr: 300

Jackpot: 500
“The assumption of good faith is dead”

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Post Post #1808 (ISO) » Wed Apr 19, 2017 4:15 pm

Post by Mewtaph »

D3f3nd3r: 335
Mallow: 600
swyellowtail: -35
JerryArr: 300
Mewtaph: 5

Jackpot: 500
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Post Post #1809 (ISO) » Wed Apr 19, 2017 4:17 pm

Post by D3f3nd3r »

Original Roll String: 1d108
1 108-Sided Dice: (107) = 107
“The assumption of good faith is dead”

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Post Post #1810 (ISO) » Wed Apr 19, 2017 4:17 pm

Post by D3f3nd3r »

D3f3nd3r: 265
Mallow: 600
swyellowtail: -35
JerryArr: 300
Mewtaph: 5

Jackpot: 500
“The assumption of good faith is dead”

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Post Post #1811 (ISO) » Wed Apr 19, 2017 4:30 pm

Post by JerryArr »

Original Roll String: 1d108
1 108-Sided Dice: (83) = 83
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Post Post #1812 (ISO) » Wed Apr 19, 2017 4:31 pm

Post by JerryArr »

D3f3nd3r: 265
Mallow: 600
swyellowtail: -35
JerryArr: 485
Mewtaph: 5

Jackpot: 500
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Post Post #1813 (ISO) » Wed Apr 19, 2017 4:34 pm

Post by swyellowtail »

Original Roll String: 1d108
1 108-Sided Dice: (104) = 104
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1814 (ISO) » Wed Apr 19, 2017 4:35 pm

Post by swyellowtail »

Rolling again for double effect
Original Roll String: 1d108
1 108-Sided Dice: (81) = 81
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1815 (ISO) » Wed Apr 19, 2017 4:39 pm

Post by BigYoshiFan »

Hiiiiiiii!
Original Roll String: 1d108
1 108-Sided Dice: (63) = 63
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #1816 (ISO) » Wed Apr 19, 2017 4:40 pm

Post by swyellowtail »

Double merge! First Jerry (485 + (-35) halved is 255) and then mallow (600 + 255 halved is 413)!

D3f3nd3r: 265
Mallow: 413
swyellowtail: 413
JerryArr: 255
Mewtaph: 5

Jackpot: 500
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1817 (ISO) » Wed Apr 19, 2017 4:41 pm

Post by BigYoshiFan »

Great start! :D

D3f3nd3r: -135
Mallow: 13
swyellowtail: 13
JerryArr: -145
Mewtaph: -395
BigYoshiFan: -400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #1818 (ISO) » Wed Apr 19, 2017 4:45 pm

Post by swyellowtail »

Well, that's good for mallow and myself, I guess. Whoops.
Original Roll String: 1d108
1 108-Sided Dice: (2) = 2
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1819 (ISO) » Wed Apr 19, 2017 4:45 pm

Post by swyellowtail »

ROLL AGAIN WITH DOUBLE EFFECT? OKAY!
Original Roll String: 1d108
1 108-Sided Dice: (7) = 7
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1820 (ISO) » Wed Apr 19, 2017 4:46 pm

Post by swyellowtail »

AND A JACKPOT? OKAY THEN!

D3f3nd3r: -135
Mallow: 13
swyellowtail: 1013
JerryArr: -145
Mewtaph: -395
BigYoshiFan: -400

Jackpot: 500
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1821 (ISO) » Wed Apr 19, 2017 4:50 pm

Post by JerryArr »

Original Roll String: 1d108
1 108-Sided Dice: (22) = 22
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Post Post #1822 (ISO) » Wed Apr 19, 2017 4:51 pm

Post by JerryArr »

Halving a roll again!!!!

Original Roll String: 1d108
1 108-Sided Dice: (33) = 33
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Post Post #1823 (ISO) » Wed Apr 19, 2017 4:51 pm

Post by JerryArr »

Half a protect means no protect! :-(

D3f3nd3r: -135
Mallow: 13
swyellowtail: 1013
JerryArr: -145
Mewtaph: -395
BigYoshiFan: -400

Jackpot: 500
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Post Post #1824 (ISO) » Wed Apr 19, 2017 4:52 pm

Post by swyellowtail »

Rip. This might be the fastest game so far. ...Either that or I'm going to drop like the biggest boulder in the world.
Original Roll String: 1d108
1 108-Sided Dice: (69) = 69
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.

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