Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #1850 (ISO) » Wed Apr 19, 2017 5:40 pm

Post by swyellowtail »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9:Moonlight-If it is between 12AM and 12PM in your current location,
+250
. Otherwise,
-250

10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
Last edited by mallowgeno on Wed Apr 19, 2017 6:03 pm, edited 1 time in total.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1851 (ISO) » Wed Apr 19, 2017 5:40 pm

Post by swyellowtail »

And game 10 commences.
Original Roll String: 1d109
1 109-Sided Dice: (85) = 85
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1852 (ISO) » Wed Apr 19, 2017 5:41 pm

Post by swyellowtail »

Eh. Not bad.

swyellowtail: 70

Jackpot: 500
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1853 (ISO) » Wed Apr 19, 2017 5:42 pm

Post by mallowgeno »

Original Roll String: 1d109
1 109-Sided Dice: (20) = 20
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Post Post #1854 (ISO) » Wed Apr 19, 2017 5:42 pm

Post by mallowgeno »

swyellowtail: 70
mallow: 360

Jackpot: 500
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Post Post #1855 (ISO) » Wed Apr 19, 2017 5:43 pm

Post by swyellowtail »

Original Roll String: 1d109
1 109-Sided Dice: (79) = 79
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1856 (ISO) » Wed Apr 19, 2017 5:43 pm

Post by swyellowtail »

Crawl to 1500 has begun for me, apparently.

swyellowtail: 95
mallow: 360

Jackpot: 500
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1857 (ISO) » Wed Apr 19, 2017 5:44 pm

Post by mallowgeno »

Original Roll String: 1d109
1 109-Sided Dice: (23) = 23
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Post Post #1858 (ISO) » Wed Apr 19, 2017 5:44 pm

Post by mallowgeno »

swyellowtail: 95
mallow: 410

Jackpot: 500
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Post Post #1859 (ISO) » Wed Apr 19, 2017 5:47 pm

Post by JerryArr »

Original Roll String: 1d109
1 109-Sided Dice: (44) = 44
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Post Post #1860 (ISO) » Wed Apr 19, 2017 5:47 pm

Post by JerryArr »

swyellowtail: 95
mallow: 410
jerryarr: -55

Jackpot: 445
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Post Post #1861 (ISO) » Wed Apr 19, 2017 5:50 pm

Post by swyellowtail »

Original Roll String: 1d109
1 109-Sided Dice: (101) = 101
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1862 (ISO) » Wed Apr 19, 2017 5:50 pm

Post by swyellowtail »

*swyellowtail: 95
mallow: 410
jerryarr: -55

Jackpot: 445
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1863 (ISO) » Wed Apr 19, 2017 5:52 pm

Post by mallowgeno »

Original Roll String: 1d109
1 109-Sided Dice: (109) = 109
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Post Post #1864 (ISO) » Wed Apr 19, 2017 5:52 pm

Post by mallowgeno »

*swyellowtail: 95
mallow: 440
jerryarr: -55

Jackpot: 445
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Post Post #1865 (ISO) » Wed Apr 19, 2017 5:58 pm

Post by swyellowtail »

Original Roll String: 1d109
1 109-Sided Dice: (90) = 90
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1866 (ISO) » Wed Apr 19, 2017 5:59 pm

Post by swyellowtail »

*swyellowtail: 170
mallow: 440
jerryarr: -55

Jackpot: 445
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1867 (ISO) » Wed Apr 19, 2017 6:01 pm

Post by mallowgeno »

Original Roll String: 1d109
1 109-Sided Dice: (30) = 30
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Post Post #1868 (ISO) » Wed Apr 19, 2017 6:01 pm

Post by mallowgeno »

Original Roll String: 1d109
1 109-Sided Dice: (14) = 14


Fingers Crossed
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Post Post #1869 (ISO) » Wed Apr 19, 2017 6:03 pm

Post by mallowgeno »

+300 since it's not a +# space

*swyellowtail: 170
mallow: 440
jerryarr: -55

Jackpot: 445

Space 9 becomes "Moonlight-If it is between 12AM and 12PM in your current location,
+250
. Otherwise,
-250
"
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Post Post #1870 (ISO) » Wed Apr 19, 2017 6:05 pm

Post by JerryArr »

Original Roll String: 1d109
1 109-Sided Dice: (6) = 6
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Post Post #1871 (ISO) » Wed Apr 19, 2017 6:06 pm

Post by JerryArr »

I like that new space.

*swyellowtail: 170
mallow: 440
jerryarr: 345

Jackpot: 445
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Post Post #1872 (ISO) » Wed Apr 19, 2017 6:06 pm

Post by swyellowtail »

So any of the AM times for the poster's timezone, basically?

Original Roll String: 1d109
1 109-Sided Dice: (72) = 72
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1873 (ISO) » Wed Apr 19, 2017 6:07 pm

Post by swyellowtail »

Yoink!

*swyellowtail: 420
mallow: 190
jerryarr: 345

Jackpot: 445
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #1874 (ISO) » Wed Apr 19, 2017 6:09 pm

Post by Cheery Dog »

Original Roll String: 1d109
1 109-Sided Dice: (67) = 67
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