Matrix6 BP fix

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Post Post #175 (ISO) » Mon May 01, 2017 3:06 pm

Post by Gamma Emerald »

I'd rather not have day talk as a percentage thing in newbies. Make it 100 percent or none at all. Or use the Normal queue's "daytalk in the rules" concept.
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Post Post #176 (ISO) » Mon May 01, 2017 4:10 pm

Post by nancy »

In post 175, Gamma Emerald wrote:I'd rather not have day talk as a percentage thing in newbies. Make it 100 percent or none at all. Or use the Normal queue's "daytalk in the rules" concept.
Why's that?
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Post Post #177 (ISO) » Mon May 01, 2017 4:20 pm

Post by Gamma Emerald »

I've seen a lot of confusion regarding Day chat in newbies, and would not want to increase it
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Post Post #178 (ISO) » Mon May 01, 2017 4:36 pm

Post by drealmerz7 »

I think daychat is a HUGE scum advantage and really messes with balance
balance among all things
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Post Post #179 (ISO) » Tue May 02, 2017 4:39 am

Post by FireScreamer »

I just think Daychat is a different game altogether and shouldn't be in a players first game.
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Post Post #180 (ISO) » Tue May 02, 2017 5:32 am

Post by RadiantCowbells »

The balance for replacing Encryptor with Goon isn't too bad.
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Post Post #181 (ISO) » Tue May 02, 2017 9:07 am

Post by -Grey- »

In post 180, RadiantCowbells wrote:The balance for replacing Encryptor with Goon isn't too bad.
Replacing it with a Mafia Doctor (to mess with Tracker results and muddle clears) would be better IMHO.
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Post Post #182 (ISO) » Tue May 02, 2017 9:19 am

Post by RadiantCowbells »

Column C is balanced.

Row A may be very slightly townsided but I'm fine with it since 1-shot BP means JK clear isn't a clear.
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Post Post #183 (ISO) » Tue May 02, 2017 9:30 am

Post by -Grey- »

Goon Doctor Tracker would certainly not be balanced.
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Post Post #184 (ISO) » Tue May 02, 2017 9:31 am

Post by Alisae »

Grey newbies don't need that kind of moonlogicy stuff just to fuck with results.
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Post Post #185 (ISO) » Tue May 02, 2017 9:37 am

Post by -Grey- »

In post 157, RadiantCowbells wrote:Here's what I've been working on:

Matrix6Column AColumn BColumn C
Row 1
Town Jailkeeper
1-Shot Bulletproof
Mafia Encryptor
Row 2
Mafia Roleblocker
Town Cop
Town Doctor
Row 3
Town Vanilla Cop
Mafia Role Cop
Town Tracker
In post 158, RadiantCowbells wrote:It gets rid of the potential for a safe way to claim a protected tracker and therefore neuters the bulletproof claim strategy. It may still happen but since we're no longer dealing with single PR setups it no longer advantages town.
Actually, it kinda does, in that it allows a PR to claim, informs the other PR what build it is (cop will know there is no doctor, jk there's no investigative - and will likely jail bp until it dies!), and requires scum to waste at least one night (maybe more if there's a jk) giving up their kill if they want to kill the bp, otherwise that player is confirmed town without a cc.

BP is crap in newbie games without a strongman.
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Post Post #186 (ISO) » Tue May 02, 2017 9:41 am

Post by -Grey- »

In post 184, Alisae wrote:Grey newbies don't need that kind of moonlogicy stuff just to fuck with results.
Removing tracker results as clears is not moonlogic.

Thinking it is says more about your thought processes than mine.
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Post Post #187 (ISO) » Tue May 02, 2017 9:46 am

Post by -Grey- »

In post 157, RadiantCowbells wrote:Here's what I've been working on:

Matrix6Column AColumn BColumn C
Row 1
Town Jailkeeper
1-Shot Bulletproof
Mafia Encryptor
Row 2
Mafia Roleblocker
Town Cop
Town Doctor
Row 3
Town Vanilla Cop
Mafia Role Cop
Town Tracker
Row three is toxic to scum.

I propose:

Matrix6Column AColumn BColumn C
Row 1
Town Neapolitan
1-Shot Bulletproof
Mafia Doctor
Row 2
Mafia Roleblocker
Town Cop
Town Doctor
Row 3
Town Jailkeeper
Mafia Role Cop
Town Tracker


With no ability to be protected and simultaneously able to use their ability, the vanilla cop's results should be a little more useful, hence Neapolitan.
Last edited by -Grey- on Tue May 02, 2017 10:13 am, edited 1 time in total.
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Post Post #188 (ISO) » Tue May 02, 2017 10:09 am

Post by mhsmith0 »

In post 183, -Grey- wrote:Goon Doctor Tracker would certainly not be balanced.
A large sample of newbie game data suggests you're very wrong.
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Post Post #189 (ISO) » Tue May 02, 2017 10:13 am

Post by -Grey- »

In post 188, mhsmith0 wrote:
In post 183, -Grey- wrote:Goon Doctor Tracker would certainly not be balanced.
A large sample of newbie game data suggests you're very wrong.
I suggest the newbie game data suggestion is wrong.
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Post Post #190 (ISO) » Tue May 02, 2017 10:18 am

Post by Alisae »

Ah okay.
Yeah Grey, giving scum a doc in Column C would just add more confusion. Tracker is a hard role anyways, and it's fairly easy for scum to play around. scum!Doc over complicates things. Plus, with a scumdoc/doc/track setup, you're basically asking for the docs to 1v1 at some point. The newbie experience would be better with Encryptor/Tracker/Doc.
Also, the scum!Doc is essentially just a goon in Nea/1-shot BP/Doc.
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Post Post #191 (ISO) » Tue May 02, 2017 10:27 am

Post by -Grey- »

In post 190, Alisae wrote:The newbie experience would be better with Encryptor/Tracker/Doc.
Uh. No.

Adding day talk is not an alternative to muddling tracker results.

That's like firing off a nuclear warhead because you don't think C4 will bring the building down.
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Post Post #192 (ISO) » Tue May 02, 2017 10:30 am

Post by Alisae »

Okay then give them a goon instead.
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Post Post #193 (ISO) » Tue May 02, 2017 10:33 am

Post by -Grey- »

In post 192, Alisae wrote:Okay then give them a goon instead.
2 goons vs 2 town PR's in both setups?

Seriously?
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Post Post #194 (ISO) » Tue May 02, 2017 10:38 am

Post by Alisae »

That's essentially what you're doing because scum doc doesn't really have a place in Nea/1-shot BP/scum!Doc
Like, if you just want to fuck with tracker results you might as well give scum a follower or a visitor?
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Post Post #195 (ISO) » Tue May 02, 2017 10:44 am

Post by -Grey- »

In post 194, Alisae wrote:That's essentially what you're doing because scum doc doesn't really have a place in Nea/1-shot BP/scum!Doc
Like, if you just want to fuck with tracker results you might as well give scum a follower or a visitor?
Scum Motion Detector!
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"You type like a Bond villain." - DogWatch
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Post Post #196 (ISO) » Tue May 02, 2017 12:52 pm

Post by RadiantCowbells »

I would rather run goon honestly.

I don't think that jk/1shotbp/goon/goon/vts is more than 52% townsided

goon/goon/doc/track is already currently run.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #197 (ISO) » Tue May 02, 2017 1:09 pm

Post by nancy »

I like the RC matrix, have never experienced daytalk in newbies so I can't really comment on that.
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Post Post #198 (ISO) » Tue May 02, 2017 2:42 pm

Post by Toomai »

May I remind everyone that the newbie setup started with the most fundamental, well-known roles and has evolved very slowly with intent to keep things fair and reasonable without sacrificing those basic roles.
  • Original: 5v2, Cop + Doctor vs 2 goons. Follow the Cop was developed within 100 games.
  • C9: Same as Original, but to break up FtC, it's a 50/50 chance that there's no Cop, and also a 50/50 chance that there's no Doctor. Obviously evened up very scumsided.
  • Pie E7: Same as Original, but to break up FtC, gives scum a Roleblocker. The Matrix6 version of this has 2 more players and is pretty balanced, meaning this 7-player version must have been scumsided.
  • California: Same as Original, but without the Doctor altogether. Scumsided.
  • F11: Moved to 9 players. Four subsetups: you can have a Cop, or a Doctor, or a Roleblocker, or all three. The "all three" one is balanced as we now know, but the rest are badly scumsided.
  • 2of4: Gives scum a Rolecop and town two of the following: Cop, Doctor, Jailkeeper, or nothing (VT). Worked pretty well, but the Doctor+Jailkeeper subsetup was too good for town.
  • Matrix6: What we have now. Was almost certainly built around the Cop+Doctor+RB trio, with the JK, Tracker, and BP added to even out the matrix.
We don't have any real reason to suddenly blow everything up and add all these new roles. Just keep it simple.
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Post Post #199 (ISO) » Tue May 02, 2017 2:47 pm

Post by -Grey- »

In post 198, Toomai wrote:We don't have any real reason to suddenly blow everything up and add all these new roles. Just keep it simple.
When newbie games were first implemented, there was what... a couple dozen roles? If that?

Now, there are hundreds.

What's wrong with a little more flavor being added to newbie games to reflect the growth of the game?
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