Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #4150 (ISO) » Thu May 11, 2017 8:49 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (4) = 4


For the win???
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Post Post #4151 (ISO) » Thu May 11, 2017 8:49 am

Post by mallowgeno »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Create Your Own Space
8: Create Your Own Space
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
Last edited by mallowgeno on Thu May 11, 2017 8:50 am, edited 1 time in total.
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Post Post #4152 (ISO) » Thu May 11, 2017 8:50 am

Post by mallowgeno »

5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)

Gamma: 275
Jerry: -271
JDGA: -1010
♦Mallow: 1452
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 725
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Post Post #4153 (ISO) » Thu May 11, 2017 8:53 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (103) = 103
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4154 (ISO) » Thu May 11, 2017 8:53 am

Post by Gamma Emerald »

Gamma: 285
Jerry: -271
JDGA: -1010
♦Mallow: 1452
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 725
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4155 (ISO) » Thu May 11, 2017 8:54 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (15) = 15
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Post Post #4156 (ISO) » Thu May 11, 2017 8:54 am

Post by mallowgeno »

NOOOOOOOOOOOOOOOOOOOOO

Original Roll String: 5d117
5 117-Sided Dice: (70, 81, 29, 33, 53) = 266
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Post Post #4157 (ISO) » Thu May 11, 2017 8:57 am

Post by mallowgeno »

3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up) - Me/Jerry/Gamma = 5

Doing this roll before I add the others
2x Roll
+85
+90
+500

Original Roll String: 1d117
1 117-Sided Dice: (88) = 88
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Post Post #4158 (ISO) » Thu May 11, 2017 8:58 am

Post by mallowgeno »

280 (2x) = 560 + 5 + 85 + 90 + 500 = 1240

Gamma: 5
Jerry: 5
JDGA: -1010
Mallow: 1240
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 725
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Post Post #4159 (ISO) » Thu May 11, 2017 8:59 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (112) = 112
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4160 (ISO) » Thu May 11, 2017 9:00 am

Post by Gamma Emerald »

Gamma: -35
Jerry: 5
JDGA: -1010
Mallow: 1240
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 725
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4161 (ISO) » Thu May 11, 2017 9:01 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (103) = 103
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Post Post #4162 (ISO) » Thu May 11, 2017 9:01 am

Post by mallowgeno »

Gamma: -35
Jerry: 5
JDGA: -1010
Mallow: 1340
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 725
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Post Post #4163 (ISO) » Thu May 11, 2017 9:06 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (84) = 84
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4164 (ISO) » Thu May 11, 2017 9:07 am

Post by Gamma Emerald »

Gamma: -105
Jerry: 5
JDGA: -1010
Mallow: 1340
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 725
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4165 (ISO) » Thu May 11, 2017 9:08 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (114) = 114
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Post Post #4166 (ISO) » Thu May 11, 2017 9:08 am

Post by mallowgeno »

Gamma: -105
Jerry: 5
JDGA: -1010
Mallow: 1430
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 725
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Post Post #4167 (ISO) » Thu May 11, 2017 9:19 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (89) = 89
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4168 (ISO) » Thu May 11, 2017 9:19 am

Post by Gamma Emerald »

Fffdfgdfvvvcgbfvhg
<Embrace The Void>


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Post Post #4169 (ISO) » Thu May 11, 2017 9:19 am

Post by Gamma Emerald »

Screw you mallow
MY LUCK WAS FINE UNTIL YOU MESSED WITH ME
<Embrace The Void>


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Post Post #4170 (ISO) » Thu May 11, 2017 9:20 am

Post by mallowgeno »

I'm sorry man all I wanted to do was win so everyone else could get out of the hole. This game has the lowest scores ever, so much so I made a new award on the "Hall of Fame", 'Lowest Score EVER'
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Post Post #4171 (ISO) » Thu May 11, 2017 9:21 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (13) = 13
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Post Post #4172 (ISO) » Thu May 11, 2017 9:22 am

Post by mallowgeno »

RIP

Gamma: -830
Jerry: 5
JDGA: -1010
Mallow: 300
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 500
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Post Post #4173 (ISO) » Thu May 11, 2017 9:23 am

Post by Gamma Emerald »

Original Roll String: 1d117
1 117-Sided Dice: (92) = 92
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4174 (ISO) » Thu May 11, 2017 9:24 am

Post by Gamma Emerald »

Gamma: -265
Jerry: 5
JDGA: -1010
Mallow: -265
Cheery: -280
BigYoshiFan: -430
Agent Sparkles: -1150

Jack's Pot: 500
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”

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