Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #4250 (ISO) » Thu May 11, 2017 8:40 pm

Post by JDGA »

Gamma: 0
Jerry: 183
*♦♦♦^JDGA: -1170
#Mallow: -145
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4251 (ISO) » Thu May 11, 2017 9:34 pm

Post by JerryArr »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Create Your Own Space
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
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Post Post #4252 (ISO) » Thu May 11, 2017 9:34 pm

Post by JerryArr »

Original Roll String: 1d117
1 117-Sided Dice: (7) = 7
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Post Post #4253 (ISO) » Thu May 11, 2017 9:35 pm

Post by JerryArr »

Gamma: 0
Jerry: 133
*♦♦♦^JDGA: -1170
#Mallow: -145
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345
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Post Post #4254 (ISO) » Fri May 12, 2017 2:12 am

Post by JDGA »

Original Roll String: 1d117
1 117-Sided Dice: (81) = 81
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4255 (ISO) » Fri May 12, 2017 2:12 am

Post by JDGA »

Gamma: 0
Jerry: 133
*♦♦♦^JDGA: -1059
#Mallow: -145
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4256 (ISO) » Fri May 12, 2017 3:09 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (24) = 24
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Post Post #4257 (ISO) » Fri May 12, 2017 3:10 am

Post by mallowgeno »

Gamma: 0
Jerry: 133
*♦♦♦^JDGA: -1059
#Mallow: -95
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345
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JDGA
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Post Post #4258 (ISO) » Fri May 12, 2017 4:08 am

Post by JDGA »

Original Roll String: 1d117
1 117-Sided Dice: (111) = 111
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4259 (ISO) » Fri May 12, 2017 4:09 am

Post by JDGA »

Gamma: 0
Jerry: 133
♦♦♦^JDGA: -1038
#Mallow: -95
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4260 (ISO) » Fri May 12, 2017 4:17 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (100) = 100
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Post Post #4261 (ISO) » Fri May 12, 2017 4:18 am

Post by mallowgeno »

Gamma: 0
Jerry: 133
♦♦♦^JDGA: -1038
^#Mallow: -95
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345
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JDGA
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Post Post #4262 (ISO) » Fri May 12, 2017 4:19 am

Post by JDGA »

Original Roll String: 1d117
1 117-Sided Dice: (112) = 112
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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JDGA
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Post Post #4263 (ISO) » Fri May 12, 2017 4:19 am

Post by JDGA »

Gamma: 0
Jerry: 133
♦♦♦^JDGA: -1012
^#Mallow: -95
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345

I am so disappointed I didn't get anything for -1500
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4264 (ISO) » Fri May 12, 2017 4:19 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (30) = 30
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Post Post #4265 (ISO) » Fri May 12, 2017 4:20 am

Post by mallowgeno »

Gamma: 0
Jerry: 133
♦♦♦^JDGA: -1012
♦^#Mallow: -95
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345
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Post Post #4266 (ISO) » Fri May 12, 2017 4:21 am

Post by mallowgeno »

In post 4263, JDGA wrote:Gamma: 0
Jerry: 133
♦♦♦^JDGA: -1012
^#Mallow: -95
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 345

I am so disappointed I didn't get anything for -1500
Check the first post, you're the current leader of the lowest score. Also sending you brownie bites so expect those in 3-5 business days
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Post Post #4267 (ISO) » Fri May 12, 2017 6:41 am

Post by Agent Sparkles »

There could also be one for highest score

Original Roll String: 1d117
1 117-Sided Dice: (105) = 105
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Post Post #4268 (ISO) » Fri May 12, 2017 6:42 am

Post by Agent Sparkles »

Gamma: 0
Jerry: 133
♦♦♦^JDGA: -1012
♦^#Mallow: -95
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -975

Jack's Pot: 345
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Post Post #4269 (ISO) » Fri May 12, 2017 7:04 am

Post by mallowgeno »

Original Roll String: 1d117
1 117-Sided Dice: (25) = 25
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Post Post #4270 (ISO) » Fri May 12, 2017 7:05 am

Post by mallowgeno »

Gamma: 0
Jerry: 133
♦♦♦^JDGA: -1012
♦^#Mallow: 212
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -975

Jack's Pot: 345
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Post Post #4271 (ISO) » Fri May 12, 2017 7:34 am

Post by JerryArr »

Original Roll String: 1d117
1 117-Sided Dice: (34) = 34
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Post Post #4272 (ISO) » Fri May 12, 2017 7:35 am

Post by JerryArr »

Gamma: 0
Jerry: -42
♦♦♦^JDGA: -1012
♦^#Mallow: 212
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -975

Jack's Pot: 345
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Post Post #4273 (ISO) » Fri May 12, 2017 7:42 am

Post by JDGA »

Original Roll String: 1d117
1 117-Sided Dice: (111) = 111
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #4274 (ISO) » Fri May 12, 2017 7:43 am

Post by JDGA »

Gamma: 0
Jerry: -42
♦♦♦^JDGA: -966
♦^#Mallow: 212
♦Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -975

Jack's Pot: 345

three diamonds putting in woooork
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

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