Basically, the way choices are resolved, if a player is targetted an odd number of times, they'll die. An even number, and they'll live (one CPR kills, then the second revives).
3 Goons, Mafia A
3 Goons Mafia B
1 SK, member of both Mafias, traditional SK win condition, has his own NK
5 Cops
12 Players
no love? It would make for a very interesting game even with a massclaim on day 1.
Hmm this is intruiging since the Cops have a greater than 50% chance of guilty but they don't have the voting block to get anyone lynched it'll be interesting to see how they handle their roles. I like the idea of scum aligned SK's. Can the SK perform both the mafia NK and the SK NK because that could be a simple way for the mafia to weed out who the SK is. Also can someone run the odds of this ending in a draw/scorched earth. Not sure if it matters, but I know some people don't like it when nobody wins.
I am but a simple newb, but I have some ideas for Open Setups.
First is what I call Symmetry 7(S7)
2 Mafia Goon/Roleblocker(1 block & kill/night as long as one is alive, on the suggestion of Pie_is_Good)
1 Cop/Nurse(One action/night only)
1 Doc/Deputy(One action/night only)
3 Townies
After some talking with Pie_is_Good, we came up with another setup called Double Cycle 11(DC-11)
b. = backup
PR= Power role
1 Mafia Goon/b. Roleblocker/b. b. PR investigator
1 Mafia Roleblocker/b. PR investigator/b. b. Goon
1 Mafia PR investigator/b. Goon/b. b. Roleblocker
1 Doc/b. Cop/b. b. Vig
1 Cop/b. Vig/b. b. Doc
1 Vig/b. Doc/b. b. Cop
5 townies
(One action/night for all power roles.)
I'm thinking a Day Start for both, but I am unsure.
ALL players send a target for the investigation each night. The players are prearranged in some order beforehand, and the top living player is the only one who necessarily gets accurate results. All players will get a single word - "scum" or "cop" - but not who it is about.
As with all my open setups, these numbers could probably be adjusted.
Virus
2 scum
18 town
The scum get 2^(night # - 1) kills per night. That number is divided by 2 if scum is lynched.
shaft.ed wrote:Can the SK perform both the mafia NK and the SK NK because that could be a simple way for the mafia to weed out who the SK is.
He'd have to be able to.
1 Mafia Goon/b. Roleblocker/b. b. PR investigator
1 Mafia Roleblocker/b. PR investigator/b. b. Goon
1 Mafia PR investigator/b. Goon/b. b. Roleblocker
1 Doc/b. Cop/b. b. Vig
1 Cop/b. Vig/b. b. Doc
1 Vig/b. Doc/b. b. Cop
5 townies
(One action/night for all power roles.)
Very interesting, confusing as hell, but interesting.
It's unfortunate that good oral sex excuses bad chemistry. - Korts
Oman wrote:
1 Mafia Goon/b. Roleblocker/b. b. PR investigator
1 Mafia Roleblocker/b. PR investigator/b. b. Goon
1 Mafia PR investigator/b. Goon/b. b. Roleblocker
1 Doc/b. Cop/b. b. Vig
1 Cop/b. Vig/b. b. Doc
1 Vig/b. Doc/b. b. Cop
5 townies
(One action/night for all power roles.)
Very interesting, confusing as hell, but interesting.
Here is chart to help explain it:
Powers go around the cycle. For example, if the Vig dies, that power cycles to the Cop. If the Cop is dead at that juncture, then you cycle again to the Doc.
3 Goons, Mafia A
3 Goons Mafia B
1 SK, member of both Mafias, traditional SK win condition, has his own NK
5 Cops
12 Players
no love? It would make for a very interesting game even with a massclaim on day 1.
Hmm this is intruiging since the Cops have a greater than 50% chance of guilty but they don't have the voting block to get anyone lynched it'll be interesting to see how they handle their roles. I like the idea of scum aligned SK's. Can the SK perform both the mafia NK and the SK NK because that could be a simple way for the mafia to weed out who the SK is. Also can someone run the odds of this ending in a draw/scorched earth. Not sure if it matters, but I know some people don't like it when nobody wins.
Also night or daystart?
daystart. Yes, any member of the mafia can commit the NK, including the Sk. It is possible for the SK to target three players in one night for kills.
Virus sounds interesting but the game is over by the end of N5 no matter what. I don't know whether that's enough time to accurately find 2 scum within a 20 person game.
Currently busy 7 days a week. Will post regularly though.
Maybe it is, scum must be good enough to conduct mislynches: D1 needs 11 for a lynch. Maybe it's enough time, given the fact that there are several deaths each night, thus giving the town more info-per-night.
Planning: Katamari Damacy Mafia - Less than 50% done!
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