Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #3574 (isolation #400) » Sun May 07, 2017 8:15 am

Post by BigYoshiFan »

JDGA: -60
Gamma: 100
Cheery Dog: 200
^Mallow: 745
Agent Sparkles: 0
BigYoshiFan: 325
JerryArr: 260

Jackpot: 750
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3643 (isolation #401) » Sun May 07, 2017 2:40 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (32) = 32
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3644 (isolation #402) » Sun May 07, 2017 2:41 pm

Post by BigYoshiFan »

JDGA: -6
#Gamma: 1015
Cheery Dog: 200
^Mallow: 15
♦^Agent Sparkles: 300
BigYoshiFan: 25
JerryArr: 335

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3652 (isolation #403) » Sun May 07, 2017 3:17 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (115) = 115
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3653 (isolation #404) » Sun May 07, 2017 3:19 pm

Post by BigYoshiFan »

I don't think the # would protect Gamma, right?

JDGA: 336
#Gamma: 336
Cheery Dog: 336
^Mallow: 336
♦^Agent Sparkles: 336
BigYoshiFan: 336
JerryArr: 336

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3662 (isolation #405) » Sun May 07, 2017 3:39 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (28) = 28
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3663 (isolation #406) » Sun May 07, 2017 3:39 pm

Post by BigYoshiFan »

JDGA: 336
#Gamma: -264
Cheery Dog: 336
^Mallow: 336
♦^Agent Sparkles: 336
^BigYoshiFan: 336
JerryArr: 336

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3670 (isolation #407) » Sun May 07, 2017 3:45 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (40) = 40


Poor Gamma, XD
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3671 (isolation #408) » Sun May 07, 2017 3:46 pm

Post by BigYoshiFan »

JDGA: 336
#Gamma: -264
Cheery Dog: 336
Mallow: 256
♦^Agent Sparkles: 336
^BigYoshiFan: 411
JerryArr: 336

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3677 (isolation #409) » Sun May 07, 2017 4:42 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (56) = 56
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3678 (isolation #410) » Sun May 07, 2017 4:42 pm

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Reroll
Original Roll String: 1d115
1 115-Sided Dice: (73) = 73
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3679 (isolation #411) » Sun May 07, 2017 4:42 pm

Post by BigYoshiFan »

JDGA: 336
#Gamma: -264
Cheery Dog: 336
Mallow: 128
♦^Agent Sparkles: 373
BigYoshiFan: 311
JerryArr: 336

Jackpot: 372
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3731 (isolation #412) » Mon May 08, 2017 11:09 am

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (41) = 41
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3732 (isolation #413) » Mon May 08, 2017 11:10 am

Post by BigYoshiFan »

Updated for you too, Sparkles. EDIT: You lose your protect I believe

*JDGA: 955
#Gamma: 0
Cheery Dog: 1380
Mallow: 1064
♦^Agent Sparkles: 1108
BigYoshiFan: 1210
JerryArr: 860
D3f3nd3r: 619

Jackpot: 372
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3745 (isolation #414) » Mon May 08, 2017 11:53 am

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (35) = 35
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3746 (isolation #415) » Mon May 08, 2017 11:53 am

Post by BigYoshiFan »

zzzzzzzzzzzz
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3750 (isolation #416) » Mon May 08, 2017 12:01 pm

Post by BigYoshiFan »

1: +400
2: Create Your Own Space
3: EVERYONE MERGE
4: Create Your Own Space
5: Create Your Own Space
6: Lose a protect, or +100 if you don't have a protect
7: EVERYONE -[the score of the player in last] (since the last-place player will probably be in the negative, this will add points most of the time)
8: -1, then roll again
9: Create Your Own Space
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3751 (isolation #417) » Mon May 08, 2017 12:01 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (77) = 77
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3752 (isolation #418) » Mon May 08, 2017 12:02 pm

Post by BigYoshiFan »

Oh my gosh, why?

*#JDGA: 955
#Gamma: 372
Cheery Dog: 1380
Mallow: 1064
♦Agent Sparkles: 986
BigYoshiFan: 710
JerryArr: 1330
D3f3nd3r: 619

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3777 (isolation #419) » Mon May 08, 2017 1:43 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (54) = 54
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3778 (isolation #420) » Mon May 08, 2017 1:43 pm

Post by BigYoshiFan »

♦*^Agent Sparkles: -48
Gamma: -195
JDGA: 500
^BigYoshiFan: 0

Jackpot: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3787 (isolation #421) » Mon May 08, 2017 2:42 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (63) = 63
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3788 (isolation #422) » Mon May 08, 2017 2:42 pm

Post by BigYoshiFan »

♦*^Agent Sparkles: -17
Gamma: -395
JDGA: 0
^BigYoshiFan: 100

Jackpot: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3796 (isolation #423) » Mon May 08, 2017 2:52 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (46) = 46
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3797 (isolation #424) » Mon May 08, 2017 2:53 pm

Post by BigYoshiFan »

3 becomes "Roll a 1d3. Roll again with a multiplier of that number."
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3800 (isolation #425) » Mon May 08, 2017 3:05 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (64) = 64
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3801 (isolation #426) » Mon May 08, 2017 3:05 pm

Post by BigYoshiFan »

1: +400
2: Create Your Own Space
3: Roll a 1d3. Roll again with that number as a multiplier.
4: Create Your Own Space
5: Create Your Own Space
6: Create Your Own Space
7: Create Your Own Space
8: Create Your Own Space
9: EVERYONE MERGE
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3802 (isolation #427) » Mon May 08, 2017 3:06 pm

Post by BigYoshiFan »

♦*^Agent Sparkles: 24
Gamma: -295
^JDGA: 0
^BigYoshiFan: 100
Ircher: 100

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3805 (isolation #428) » Mon May 08, 2017 3:28 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (77) = 77
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3806 (isolation #429) » Mon May 08, 2017 3:29 pm

Post by BigYoshiFan »

Hai Sparkles. :3

♦*^Agent Sparkles: -119
Gamma: -295
^JDGA: 0
^BigYoshiFan: 350
Ircher: 100

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3808 (isolation #430) » Mon May 08, 2017 3:36 pm

Post by BigYoshiFan »

Oh shoot, sorry.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3813 (isolation #431) » Mon May 08, 2017 3:45 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (101) = 101
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3814 (isolation #432) » Mon May 08, 2017 3:46 pm

Post by BigYoshiFan »

♦^Agent Sparkles: 138
Gamma: -295
^JDGA: 20
^BigYoshiFan: 650
Ircher: 100

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3825 (isolation #433) » Mon May 08, 2017 4:06 pm

Post by BigYoshiFan »

Original Roll String: 1d115
1 115-Sided Dice: (39) = 39
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3826 (isolation #434) » Mon May 08, 2017 4:06 pm

Post by BigYoshiFan »

1: +400
2: Create Your Own Space
3: Roll a 1d3. Roll again with that number as a multiplier.
4: Create Your Own Space
5: Lose all marks and gain +200 for each one.
6: Create Your Own Space
7: Create Your Own Space
8: Create Your Own Space
9: EVERYONE MERGE
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
Last edited by BigYoshiFan on Mon May 08, 2017 4:14 pm, edited 1 time in total.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3827 (isolation #435) » Mon May 08, 2017 4:07 pm

Post by BigYoshiFan »

♦Agent Sparkles: 105
Gamma: -295
*JDGA: 20
^BigYoshiFan: 950
Ircher: 100
Cheery Dog: 60
%JerryArr: 000

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3830 (isolation #436) » Mon May 08, 2017 4:10 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (75) = 75
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3831 (isolation #437) » Mon May 08, 2017 4:10 pm

Post by BigYoshiFan »

NOPE
Original Roll String: 1d115
1 115-Sided Dice: (31) = 31
There's a fine line between genius and sociopathy.
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Post Post #3832 (isolation #438) » Mon May 08, 2017 4:11 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (65) = 65
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3833 (isolation #439) » Mon May 08, 2017 4:11 pm

Post by BigYoshiFan »

♦Agent Sparkles: 105
Gamma: -295
*JDGA: 20
^BigYoshiFan: 1250
Ircher: 100
Cheery Dog: 60
%JerryArr: 20

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3834 (isolation #440) » Mon May 08, 2017 4:12 pm

Post by BigYoshiFan »

Oh shit, wait. I gotta redo that.
There's a fine line between genius and sociopathy.
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Post Post #3835 (isolation #441) » Mon May 08, 2017 4:13 pm

Post by BigYoshiFan »

In post 3831, BigYoshiFan wrote:NOPE
Original Roll String: 1d115 (STATIC)
1 115-Sided Dice: (106) = 106
Rerolling because of 115
Original Roll String: 1d116
1 116-Sided Dice: (28) = 28
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3836 (isolation #442) » Mon May 08, 2017 4:14 pm

Post by BigYoshiFan »

5 becomes "Lose all marks and gain +200 for each one."

♦Agent Sparkles: 105
Gamma: -295
*JDGA: 20
BigYoshiFan: 950
Ircher: 100
Cheery Dog: 60
%JerryArr: 20

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3839 (isolation #443) » Mon May 08, 2017 4:49 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (15) = 15
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3840 (isolation #444) » Mon May 08, 2017 4:49 pm

Post by BigYoshiFan »

♦^Agent Sparkles: 112
Gamma: -295
*JDGA: 20
*BigYoshiFan: 950
Ircher: 100
Cheery Dog: 60
%JerryArr: 20

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3886 (isolation #445) » Tue May 09, 2017 11:14 am

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (108) = 108
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3887 (isolation #446) » Tue May 09, 2017 11:14 am

Post by BigYoshiFan »

♦^Agent Sparkles: -288
Gamma: 430
*JDGA: 505
BigYoshiFan: 295
Ircher: -300
Cheery Dog: 350
♦^JerryArr: 334
Mallow: 220

jackpot 645
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3899 (isolation #447) » Tue May 09, 2017 11:39 am

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (29) = 29
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3900 (isolation #448) » Tue May 09, 2017 11:39 am

Post by BigYoshiFan »

♦^Agent Sparkles: -206
Gamma: 830
*JDGA: 605
BigYoshiFan: 120
Ircher: -300
Cheery Dog: 250
♦^JerryArr: 334
Mallow: 220

jackpot 645
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3901 (isolation #449) » Tue May 09, 2017 11:40 am

Post by BigYoshiFan »

1: +400
2: Create Your Own Space
3: Roll a 1d3. Roll again with that number as a multiplier.
4: Create Your Own Space
5: Lose all marks and gain +200 for each one.
6: Create Your Own Space
7: Create Your Own Space
8: Create Your Own Space
9: EVERYONE MERGE
10: EVERYONE MERGE
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3910 (isolation #450) » Tue May 09, 2017 1:20 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (90) = 90
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3911 (isolation #451) » Tue May 09, 2017 1:20 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (79) = 79
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3912 (isolation #452) » Tue May 09, 2017 1:21 pm

Post by BigYoshiFan »

♦^Agent Sparkles: -206
Gamma: 500
JDGA: -40
BigYoshiFan: 370
Ircher: -300
Cheery Dog: 250
♦^JerryArr: 334
Mallow: 220

jackpot 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3915 (isolation #453) » Tue May 09, 2017 1:25 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (88) = 88
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3916 (isolation #454) » Tue May 09, 2017 1:25 pm

Post by BigYoshiFan »

♦^Agent Sparkles: -206
Gamma: 500
JDGA: -70
BigYoshiFan: 730
Ircher: -300
Cheery Dog: 250
♦^JerryArr: 334
Mallow: 220

jackpot 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3919 (isolation #455) » Tue May 09, 2017 1:39 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (6) = 6
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3920 (isolation #456) » Tue May 09, 2017 1:40 pm

Post by BigYoshiFan »

GROOOOOOOOOAAAAAAAANNNNNNNNNNN

♦^Agent Sparkles: -206
Gamma: 750
JDGA: -70
BigYoshiFan: 0
Ircher: -300
Cheery Dog: 250
♦^JerryArr: 334
Mallow: 220

jackpot 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3927 (isolation #457) » Tue May 09, 2017 3:03 pm

Post by BigYoshiFan »

1: +400
2: Create Your Own Space
3: Roll a 1d3. Roll again with that number as a multiplier.
4: Create Your Own Space
5: Lose all marks and gain +200 for each one.
6: Create Your Own Space
7: Create Your Own Space
8: Create Your Own Space
9: EVERYONE MERGE
10: EVERYONE MERGE
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3928 (isolation #458) » Tue May 09, 2017 3:03 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (92) = 92
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3929 (isolation #459) » Tue May 09, 2017 3:04 pm

Post by BigYoshiFan »

Γ

♦^Agent Sparkles: -206
Gamma: 950
JDGA: -75
BigYoshiFan: 100
Ircher: -300
Cheery Dog: 250
♦^JerryArr: 741
Mallow: 220

Jackpot 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3945 (isolation #460) » Tue May 09, 2017 4:19 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (76) = 76
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3946 (isolation #461) » Tue May 09, 2017 4:19 pm

Post by BigYoshiFan »

♦^Agent Sparkles: -206
Gamma: 902
JDGA: -75
BigYoshiFan: 25
Ircher: -300
%Cheery Dog: 250
♦JerryArr: 909
Mallow: 220

Jackpot 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3949 (isolation #462) » Tue May 09, 2017 4:21 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (79) = 79
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3950 (isolation #463) » Tue May 09, 2017 4:22 pm

Post by BigYoshiFan »

99 is looking pretty good.

♦^Agent Sparkles: -206
Gamma: 1152
JDGA: -75
BigYoshiFan: 0
Ircher: -300
%Cheery Dog: 250
♦JerryArr: 909
Mallow: 220

Jackpot 750
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3951 (isolation #464) » Tue May 09, 2017 4:23 pm

Post by BigYoshiFan »

1: +400
2: Create Your Own Space
3: Roll a 1d3. Roll again with that number as a multiplier.
4: Roll a 1d16+100, and apply that effect.
5: Lose all marks and gain +200 for each one.
6: Create Your Own Space
7: Create Your Own Space
8: Create Your Own Space
9: EVERYONE MERGE
10: EVERYONE MERGE
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3961 (isolation #465) » Tue May 09, 2017 5:07 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (95) = 95
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3962 (isolation #466) » Tue May 09, 2017 5:07 pm

Post by BigYoshiFan »

♦^Agent Sparkles: 651
Gamma: 1252
JDGA: -75
BigYoshiFan: 30
Ircher: -300
%Cheery Dog: 250
♦JerryArr: 909
Mallow: 325

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3966 (isolation #467) » Tue May 09, 2017 5:10 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (3) = 3
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3967 (isolation #468) » Tue May 09, 2017 5:10 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (113) = 113
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3968 (isolation #469) » Tue May 09, 2017 5:11 pm

Post by BigYoshiFan »

+1 to get 73

%♦Agent Sparkles: 658
Gamma: 1252
JDGA: -75
BigYoshiFan: 750
Ircher: -300
%Cheery Dog: 250
♦JerryArr: 909
Mallow: 325

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3971 (isolation #470) » Tue May 09, 2017 5:12 pm

Post by BigYoshiFan »

Original Roll String: 1d116
1 116-Sided Dice: (23) = 23
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3972 (isolation #471) » Tue May 09, 2017 5:12 pm

Post by BigYoshiFan »

Yassssssssssssssss.

%♦Agent Sparkles: 658
Gamma: 1342
JDGA: -75
BigYoshiFan: 1250
Ircher: -300
%Cheery Dog: 250
♦JerryArr: 909
Mallow: 325

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3994 (isolation #472) » Wed May 10, 2017 2:26 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (81) = 81
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #3995 (isolation #473) » Wed May 10, 2017 2:27 am

Post by BigYoshiFan »

2 becomes "ROLL AGAIN (x2)
There's a fine line between genius and sociopathy.
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Post Post #3999 (isolation #474) » Wed May 10, 2017 2:37 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (46) = 46
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4000 (isolation #475) » Wed May 10, 2017 2:38 am

Post by BigYoshiFan »

x2
Original Roll String: 1d117
1 117-Sided Dice: (32) = 32
There's a fine line between genius and sociopathy.
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Post Post #4001 (isolation #476) » Wed May 10, 2017 2:38 am

Post by BigYoshiFan »

1: +400
2: ROLL AGAIN (x2)
3: Create Your Own Space
4: Create Your Own Space
5: Create Your Own Space
6: Create Your Own Space
7: Create Your Own Space
8: Create Your Own Space
9: Create Your Own Space
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4002 (isolation #477) » Wed May 10, 2017 2:39 am

Post by BigYoshiFan »

Now I'm a believer! Hey!

Gamma: 50
Jerry: 50
JDGA: -300
Mallow: 460
Cheery: 300
BigYoshiFan: 1200

JaCkPoT: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4005 (isolation #478) » Wed May 10, 2017 2:41 am

Post by BigYoshiFan »

Let's make it fast, gotta go to school now.
Original Roll String: 1d117
1 117-Sided Dice: (103) = 103
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4006 (isolation #479) » Wed May 10, 2017 2:42 am

Post by BigYoshiFan »

Gamma: 290
Jerry: 290
JDGA: -60
*Mallow: 700
Cheery: 540
BigYoshiFan: 1440

JaCkPoT: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4009 (isolation #480) » Wed May 10, 2017 2:51 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (107) = 107
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4010 (isolation #481) » Wed May 10, 2017 2:52 am

Post by BigYoshiFan »

yyyyyyyyyyyyyy

Gamma: 365
Jerry: 290
JDGA: -60
*Mallow: 700
Cheery: 540
BigYoshiFan: 500

JaCkPoT: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4031 (isolation #482) » Wed May 10, 2017 4:22 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (95) = 95
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4032 (isolation #483) » Wed May 10, 2017 4:23 am

Post by BigYoshiFan »

I was so close.

Gamma: -310
Jerry: -110
%JDGA: -610
*^♦Mallow: 404
Cheery: 140
BigYoshiFan: -100

JaCkPoT: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4061 (isolation #484) » Wed May 10, 2017 11:16 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (111) = 111
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4062 (isolation #485) » Wed May 10, 2017 11:16 am

Post by BigYoshiFan »

No symbols. :/
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4066 (isolation #486) » Wed May 10, 2017 12:06 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (94) = 94
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4067 (isolation #487) » Wed May 10, 2017 12:06 pm

Post by BigYoshiFan »

Gamma: 300
Jerry: 539
JDGA: -710
^♦Mallow: 698
Cheery: 140
BigYoshiFan: -30
Agent Sparkles: -75

JaCkPoT: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4070 (isolation #488) » Wed May 10, 2017 12:48 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (12) = 12
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4071 (isolation #489) » Wed May 10, 2017 12:49 pm

Post by BigYoshiFan »

3 becomes "Roll a 1d3. Roll again with that number as a multiplier."
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4111 (isolation #490) » Wed May 10, 2017 4:54 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (42) = 42
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4112 (isolation #491) » Wed May 10, 2017 4:55 pm

Post by BigYoshiFan »

Gamma: 275
Jerry: 279
JDGA: -410
^^♦Mallow: 1020
Cheery: -260
#BigYoshiFan: -430
Agent Sparkles: -750

Jack's Pot: 725
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4194 (isolation #492) » Thu May 11, 2017 11:23 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (110) = 110
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4195 (isolation #493) » Thu May 11, 2017 11:23 am

Post by BigYoshiFan »

Gamma: -45
Jerry: 510
JDGA: -1010
Mallow: 635
Cheery: -280
BigYoshiFan: -605
Agent Sparkles: -1150

Jack's Pot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4212 (isolation #494) » Thu May 11, 2017 2:37 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (62) = 62
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4213 (isolation #495) » Thu May 11, 2017 2:37 pm

Post by BigYoshiFan »

Gamma: -15
Jerry: 1110
JDGA: -900
Mallow: 635
Cheery: -280
BigYoshiFan: -505
Agent Sparkles: -725

Jack's Pot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4216 (isolation #496) » Thu May 11, 2017 2:41 pm

Post by BigYoshiFan »

I doubt that would be granted.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4220 (isolation #497) » Thu May 11, 2017 3:27 pm

Post by BigYoshiFan »

Gamma: 0
Jerry: 710
JDGA: -1270
Mallow: 235
Cheery: -680
BigYoshiFan: -905
Agent Sparkles: -1125

Jack's Pot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4221 (isolation #498) » Thu May 11, 2017 3:27 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (109) = 109
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4222 (isolation #499) » Thu May 11, 2017 3:28 pm

Post by BigYoshiFan »

Merge with Jerry.

Gamma: 0
Jerry: -97
JDGA: -1270
Mallow: 235
Cheery: -680
BigYoshiFan: -97
Agent Sparkles: -1125

Jack's Pot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4278 (isolation #500) » Fri May 12, 2017 11:17 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (24) = 24
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4279 (isolation #501) » Fri May 12, 2017 11:17 am

Post by BigYoshiFan »

Gamma: 0
Jerry: 85
♦♦♦^JDGA: -966
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: -152
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4282 (isolation #502) » Fri May 12, 2017 11:41 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (47) = 47
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4283 (isolation #503) » Fri May 12, 2017 11:41 am

Post by BigYoshiFan »

Hi Jerry.

Gamma: 0
Jerry: 35
♦♦♦^JDGA: -966
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: -52
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4286 (isolation #504) » Fri May 12, 2017 1:58 pm

Post by BigYoshiFan »

I'm doing great, thanks for asking! XD
Original Roll String: 1d117
1 117-Sided Dice: (54) = 54
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4287 (isolation #505) » Fri May 12, 2017 1:58 pm

Post by BigYoshiFan »

Gamma: 0
Jerry: 65
♦♦♦^JDGA: -966
♦^#Mallow: 85
♦Cheery: -680
*BigYoshiFan: -52
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4292 (isolation #506) » Fri May 12, 2017 2:22 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (21) = 21
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4293 (isolation #507) » Fri May 12, 2017 2:23 pm

Post by BigYoshiFan »

I'll merge with Gamma and JDGA

Gamma: 269
Jerry: 65
♦♦♦^JDGA: 269
♦^#Mallow: 85
♦Cheery: -680
*BigYoshiFan: 269
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4297 (isolation #508) » Fri May 12, 2017 3:38 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (68) = 68
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4298 (isolation #509) » Fri May 12, 2017 3:39 pm

Post by BigYoshiFan »

Hah, no thanks.

Gamma: 269
Jerry: 65
♦♦♦^JDGA: 570
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 269
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4301 (isolation #510) » Fri May 12, 2017 4:25 pm

Post by BigYoshiFan »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Create Your Own Space
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 3 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4302 (isolation #511) » Fri May 12, 2017 4:25 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (116) = 116
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4303 (isolation #512) » Fri May 12, 2017 4:26 pm

Post by BigYoshiFan »

Gamma: 269
Jerry: 65
♦♦♦^JDGA: 516
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 549
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4306 (isolation #513) » Fri May 12, 2017 4:27 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (15) = 15
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4307 (isolation #514) » Fri May 12, 2017 4:28 pm

Post by BigYoshiFan »

Hi JDGA. :)

Gamma: 269
Jerry: 65
♦♦♦^JDGA: 367
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 649
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4310 (isolation #515) » Fri May 12, 2017 6:12 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (77) = 77
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4311 (isolation #516) » Fri May 12, 2017 6:12 pm

Post by BigYoshiFan »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4312 (isolation #517) » Fri May 12, 2017 6:13 pm

Post by BigYoshiFan »

Gamma: 269
Jerry: 65
♦♦♦^JDGA: 348
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 499
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4319 (isolation #518) » Sat May 13, 2017 7:16 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (79) = 79
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4320 (isolation #519) » Sat May 13, 2017 7:17 am

Post by BigYoshiFan »

Trick die
Original Roll String: 1d117
1 117-Sided Dice: (95) = 95
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4321 (isolation #520) » Sat May 13, 2017 7:17 am

Post by BigYoshiFan »

Wow, I'll go to 62 and take the -55

Gamma: 329
Jerry: 65
♦♦♦JDGA: 335
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 444
Agent Sparkles: -975

Jack's Pot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4329 (isolation #521) » Sat May 13, 2017 12:30 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (8) = 8
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4330 (isolation #522) » Sat May 13, 2017 12:31 pm

Post by BigYoshiFan »

Gamma: 29
%Jerry: 65
♦♦♦JDGA: 335
♦^#Mallow: 85
♦Cheery: -680
BigYoshiFan: 779
Agent Sparkles: -875

Jack's Pot: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4341 (isolation #523) » Sat May 13, 2017 4:51 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (84) = 84
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4342 (isolation #524) » Sat May 13, 2017 4:51 pm

Post by BigYoshiFan »

x2
Original Roll String: 1d117
1 117-Sided Dice: (41) = 41
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4343 (isolation #525) » Sat May 13, 2017 4:51 pm

Post by BigYoshiFan »

Well, the first and last digits of my score are the same anyway.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4344 (isolation #526) » Sat May 13, 2017 4:58 pm

Post by BigYoshiFan »

In post 2190, BigYoshiFan wrote:BigYoshiFan: -2900
#Mewtaph: 120
Cheery: 130

Jackpot: 450
I had the lowest score here btw. XD
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4347 (isolation #527) » Sat May 13, 2017 6:48 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (111) = 111
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4348 (isolation #528) » Sat May 13, 2017 6:49 pm

Post by BigYoshiFan »

RIP everyone

Gamma: -281
Jerry: -35
♦♦♦JDGA: -402
♦^Mallow: 85
♦Cheery: -1080
BigYoshiFan: 579
Agent Sparkles: -1275

Jack's Pot: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4380 (isolation #529) » Sun May 14, 2017 5:51 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (22) = 22
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4381 (isolation #530) » Sun May 14, 2017 5:52 am

Post by BigYoshiFan »

Gamma: 84
Jerry: 65
♦♦♦JDGA: 28
♦^Mallow: 85
Cheery: 0
BigYoshiFan: 679
Agent Sparkles: -1275

Loot-o-Meter: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4384 (isolation #531) » Sun May 14, 2017 9:10 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (27) = 27
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4385 (isolation #532) » Sun May 14, 2017 9:11 am

Post by BigYoshiFan »

Gamma: 300
Jerry: 65
♦♦♦JDGA: 28
♦^Mallow: 85
Cheery: 0
♦BigYoshiFan: 679
Agent Sparkles: -1275

Loot-o-Meter: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4388 (isolation #533) » Sun May 14, 2017 10:23 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (8) = 8
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4389 (isolation #534) » Sun May 14, 2017 10:23 am

Post by BigYoshiFan »

Sorry Gamma. XD

Gamma: 175
Jerry: 65
♦♦♦JDGA: 28
♦^Mallow: 85
Cheery: 0
♦BigYoshiFan: 936
Agent Sparkles: -1275

Loot-o-Meter: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4394 (isolation #535) » Sun May 14, 2017 12:35 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (81) = 81
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4395 (isolation #536) » Sun May 14, 2017 12:36 pm

Post by BigYoshiFan »

x1/2
Original Roll String: 1d117
1 117-Sided Dice: (72) = 72
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4396 (isolation #537) » Sun May 14, 2017 12:36 pm

Post by BigYoshiFan »

Gamma: 175
Jerry: -135
#♦♦♦JDGA: 49
♦^Mallow: 85
Cheery: 0
♦BigYoshiFan: 1093
Agent Sparkles: -1275

Loot-o-Meter: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4405 (isolation #538) » Sun May 14, 2017 2:16 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (96) = 96
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4406 (isolation #539) » Sun May 14, 2017 2:17 pm

Post by BigYoshiFan »

Gamma: 175
*Jerry: -135
#♦♦♦JDGA: 217
♦^Mallow: 85
Cheery: 0
♦BigYoshiFan: 1150
Agent Sparkles: -1275

Loot-o-Meter: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4428 (isolation #540) » Sun May 14, 2017 4:04 pm

Post by BigYoshiFan »

NOOOOOOOOOOOOOOO
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4429 (isolation #541) » Sun May 14, 2017 4:06 pm

Post by BigYoshiFan »

Why does JDGA have a score?
Original Roll String: 1d117
1 117-Sided Dice: (107) = 107
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4430 (isolation #542) » Sun May 14, 2017 4:06 pm

Post by BigYoshiFan »

I meant #, but they had 2. Wow.
Original Roll String: 5d117
5 117-Sided Dice: (38, 66, 7, 37, 31) = 179
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4432 (isolation #543) » Sun May 14, 2017 4:08 pm

Post by BigYoshiFan »

11, 94, 92, 6, 53

#♦♦♦JDGA: 238
BigYoshiFan: 425

Jackpot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4515 (isolation #544) » Mon May 15, 2017 11:23 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (87) = 87
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4516 (isolation #545) » Mon May 15, 2017 11:24 am

Post by BigYoshiFan »

*♦#JDGA: 308
BigYoshiFan: 345
♦️Gamma: -150
Mallow: -459
Jerry: -140
Cheery 500

Jackpot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4519 (isolation #546) » Mon May 15, 2017 2:56 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (32) = 32
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4520 (isolation #547) » Mon May 15, 2017 2:57 pm

Post by BigYoshiFan »

I'll merge with JDGA, who loses the protect now.

♦#JDGA: 500
BigYoshiFan: 423
♦️Gamma: -150
Mallow: -459
Jerry: -140
Cheery 500

Jackpot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4538 (isolation #548) » Tue May 16, 2017 11:10 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (18) = 18
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4539 (isolation #549) » Tue May 16, 2017 11:10 am

Post by BigYoshiFan »

*♦#JDGA: -154
BigYoshiFan: 500
♦Gamma: 587
Mallow: -159
Jerry: -190
Cheery 500

Jackpot: 423
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4561 (isolation #550) » Tue May 16, 2017 4:47 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (86) = 86
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4562 (isolation #551) » Tue May 16, 2017 4:48 pm

Post by BigYoshiFan »

♦#JDGA: 881
*BigYoshiFan: 500
♦Gamma: 307
Mallow: 66
Jerry: -190
Cheery: 255

Jackpot: 423
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4609 (isolation #552) » Wed May 17, 2017 2:31 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (27) = 27
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4610 (isolation #553) » Wed May 17, 2017 2:32 am

Post by BigYoshiFan »

Doggie.

*♦#JDGA: 908
BigYoshiFan: 700
♦Gamma: 214
Mallow: 936
Jerry: -190
Cheery: 955

Jackpot: 368
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4655 (isolation #554) » Wed May 17, 2017 11:10 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (19) = 19
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4656 (isolation #555) » Wed May 17, 2017 11:11 am

Post by BigYoshiFan »

Yayayayayayayayaya

♦#JDGA: 1275
BigYoshiFan: 1000
♦Gamma: 46
Mallow: 355
Jerry: 160
Cheery: 955

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4658 (isolation #556) » Wed May 17, 2017 12:24 pm

Post by BigYoshiFan »

Updated for 4657

♦#JDGA: 1275
BigYoshiFan: 1000
♦Gamma: -447
Mallow: 355
Jerry: 160
Cheery: 955

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4659 (isolation #557) » Wed May 17, 2017 12:25 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (5) = 5
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4660 (isolation #558) » Wed May 17, 2017 12:25 pm

Post by BigYoshiFan »

Zzzzzzzzzzzzzz
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4663 (isolation #559) » Wed May 17, 2017 12:39 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (96) = 96
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4664 (isolation #560) » Wed May 17, 2017 12:40 pm

Post by BigYoshiFan »

Again, zzzzzzzzzzzz
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4675 (isolation #561) » Wed May 17, 2017 2:33 pm

Post by BigYoshiFan »

In post 4674, JerryArr wrote:350-300, I'll take it

♦#JDGA: 615
BigYoshiFan: 1000
♦Gamma: -447
#Mallow: 615
Jerry: 300
Cheery: 955

Jackpot: 500
I think you straight up lose 300, but I'll wait for mallow to confirm that.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4676 (isolation #562) » Wed May 17, 2017 2:33 pm

Post by BigYoshiFan »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: 10: If your score is greater than (1500 - 100 * [the number of times this space has been landed on]), go directly to 1500.
ie the first time, instant win if you're >1400, then >1300, etc
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4677 (isolation #563) » Wed May 17, 2017 2:33 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (12) = 12
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4678 (isolation #564) » Wed May 17, 2017 2:34 pm

Post by BigYoshiFan »

♦#JDGA: 615
BigYoshiFan: I quit.
♦Gamma: -447
#Mallow: 615
Jerry: 300
Cheery: 955

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4682 (isolation #565) » Wed May 17, 2017 3:07 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (100) = 100
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4683 (isolation #566) » Wed May 17, 2017 3:08 pm

Post by BigYoshiFan »

♦#JDGA: 615
♦BigYoshiFan: -30
♦Gamma: -447
#Mallow: 0
Jerry: 300
Cheery: 955

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4689 (isolation #567) » Wed May 17, 2017 4:01 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (20) = 20
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4690 (isolation #568) » Wed May 17, 2017 4:01 pm

Post by BigYoshiFan »

♦#JDGA: 615
♦BigYoshiFan: -523
♦Gamma: -255
#Mallow: 25
Jerry: 300
Cheery: 955

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4693 (isolation #569) » Wed May 17, 2017 4:22 pm

Post by BigYoshiFan »

:lol:
Original Roll String: 1d117
1 117-Sided Dice: (35) = 35
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4694 (isolation #570) » Wed May 17, 2017 4:22 pm

Post by BigYoshiFan »

Still not positive, but I'll take it

♦#JDGA: 552
♦BigYoshiFan: -16
♦Gamma: -255
#Mallow: 25
Jerry: 300
Cheery: 955

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4714 (isolation #571) » Wed May 17, 2017 4:51 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (25) = 25
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4715 (isolation #572) » Wed May 17, 2017 4:51 pm

Post by BigYoshiFan »

ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4716 (isolation #573) » Wed May 17, 2017 4:51 pm

Post by BigYoshiFan »

Oh wait, gotta add 7. XD

♦♦#JDGA: 407
♦BigYoshiFan: -409
Gamma: -400
#Mallow: -575
Jerry: -600
Cheery: 555

Jackpot: 300
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4855 (isolation #574) » Thu May 18, 2017 11:42 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (42) = 42
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4856 (isolation #575) » Thu May 18, 2017 11:43 am

Post by BigYoshiFan »

Jackpot is an instant win.

Gamma: 316
♦Jerry: 707
JDGA: -390
Mallow: 1061
Cheery: 0
BigYoshiFan: 100

Jackpot: 1474
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4861 (isolation #576) » Thu May 18, 2017 1:07 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (85) = 85
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4862 (isolation #577) » Thu May 18, 2017 1:08 pm

Post by BigYoshiFan »

Gamma: 401
♦Jerry: 707
JDGA: -335
Mallow: 1061
Cheery: 0
BigYoshiFan: -100

Jackpot: 1474
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4902 (isolation #578) » Fri May 19, 2017 2:35 am

Post by BigYoshiFan »

1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: If your score is greater than (1500 - 100 * [the number of times this space has been landed on]), go directly to 1500. (hit once so far)
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4903 (isolation #579) » Fri May 19, 2017 2:35 am

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (100) = 100
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4904 (isolation #580) » Fri May 19, 2017 2:35 am

Post by BigYoshiFan »

x2
Original Roll String: 1d117
1 117-Sided Dice: (86) = 86
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4905 (isolation #581) » Fri May 19, 2017 2:36 am

Post by BigYoshiFan »

x4
Original Roll String: 1d117
1 117-Sided Dice: (34) = 34
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4906 (isolation #582) » Fri May 19, 2017 2:36 am

Post by BigYoshiFan »

Ehhhhhh, quadruple reset for everyone. XD

Jackpot: 1474
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4956 (isolation #583) » Fri May 19, 2017 11:21 am

Post by BigYoshiFan »

Original Roll String: 1d118
1 118-Sided Dice: (11) = 11
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4957 (isolation #584) » Fri May 19, 2017 11:22 am

Post by BigYoshiFan »

*Mallow: 500
Gamma: 280
BigYoshiFan: -30

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4965 (isolation #585) » Fri May 19, 2017 12:02 pm

Post by BigYoshiFan »

Original Roll String: 1d118
1 118-Sided Dice: (79) = 79
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4966 (isolation #586) » Fri May 19, 2017 12:02 pm

Post by BigYoshiFan »

Original Roll String: 1d118
1 118-Sided Dice: (69) = 69
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4967 (isolation #587) » Fri May 19, 2017 12:03 pm

Post by BigYoshiFan »

*Mallow: 500
Gamma: 280
BigYoshiFan: 270
D3f3nd3r: 750
JerryArr: 100

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4985 (isolation #588) » Fri May 19, 2017 3:11 pm

Post by BigYoshiFan »

Original Roll String: 1d117
1 117-Sided Dice: (1) = 1
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4986 (isolation #589) » Fri May 19, 2017 3:11 pm

Post by BigYoshiFan »

Woops, did 1d117
Original Roll String: 1d118
1 118-Sided Dice: (6) = 6
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4987 (isolation #590) » Fri May 19, 2017 3:12 pm

Post by BigYoshiFan »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #4988 (isolation #591) » Fri May 19, 2017 3:12 pm

Post by BigYoshiFan »

*Mallow: 500
*Gamma: 880
BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: 120

Jackpot: 600
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5000 (isolation #592) » Fri May 19, 2017 3:53 pm

Post by BigYoshiFan »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Roll again. +666 if you land on 6 or 66, otherwise take the result of this new roll.
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: 0
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT
Last edited by mallowgeno on Fri May 19, 2017 5:17 pm, edited 1 time in total.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5001 (isolation #593) » Fri May 19, 2017 3:53 pm

Post by BigYoshiFan »

Original Roll String: 1d118
1 118-Sided Dice: (95) = 95
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5002 (isolation #594) » Fri May 19, 2017 3:54 pm

Post by BigYoshiFan »

Mallow: 500
Gamma: 1380
*BigYoshiFan: 430
D3f3nd3r: 421
JerryArr: 100
JDGA: -520

Jackpot: 500
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5060 (isolation #595) » Sat May 20, 2017 8:46 am

Post by BigYoshiFan »

Original Roll String: 1d118
1 118-Sided Dice: (73) = 73
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5061 (isolation #596) » Sat May 20, 2017 8:47 am

Post by BigYoshiFan »

BigYoshiFan: 400
D3f3nd3r: 460
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
**^#♦Gamma: 785
swyellowtail: 0

Jackpot: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5071 (isolation #597) » Sat May 20, 2017 11:21 am

Post by BigYoshiFan »

Original Roll String: 1d118
1 118-Sided Dice: (14) = 14
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5072 (isolation #598) » Sat May 20, 2017 11:21 am

Post by BigYoshiFan »

BigYoshiFan: -400
D3f3nd3r: 160
Mallow: 608
JDGA: -74
JerryArr: -40
Cheery: 90
^#♦Gamma: 804
swyellowtail: 0

Jackpot: 400
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5075 (isolation #599) » Sat May 20, 2017 11:53 am

Post by BigYoshiFan »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119:
Waiting on Gamma
-This space will be replaced by what Gamma submits. For now though enjoy +50 points!
120:
JACKPOT!!!


Special Rules:
-Everyone will start with a
Protect
after they reset OR start the game
-We are playing to 2000 instead of 1500
-If you get below -500 you instantly RESET
Last edited by mallowgeno on Tue May 23, 2017 1:52 am, edited 2 times in total.
There's a fine line between genius and sociopathy.
#sundevils #forksup

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