Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #5750 (ISO) » Thu Jun 08, 2017 1:43 pm

Post by BigYoshiFan »

#+BigYoshiFan: 914
JerryArr: 1200
*Mallow: 1203
Gamma: 461
Cheery: 660

Jackpot: 685
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5751 (ISO) » Thu Jun 08, 2017 1:43 pm

Post by BigYoshiFan »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250
Last edited by mallowgeno on Fri Jun 09, 2017 12:55 am, edited 3 times in total.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5752 (ISO) » Thu Jun 08, 2017 2:40 pm

Post by JerryArr »

Original Roll String: 1d122
1 122-Sided Dice: (92) = 92
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Post Post #5753 (ISO) » Thu Jun 08, 2017 2:40 pm

Post by JerryArr »

#+BigYoshiFan: 914
JerryArr: 1230
*Mallow: 1203
Gamma: 461
Cheery: 660

Jackpot: 685
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Post Post #5754 (ISO) » Thu Jun 08, 2017 4:27 pm

Post by mallowgeno »

Original Roll String: 1d122
1 122-Sided Dice: (12) = 12
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Post Post #5755 (ISO) » Thu Jun 08, 2017 4:28 pm

Post by mallowgeno »

#+BigYoshiFan: 914
JerryArr: 1230
*Mallow: 1263
Gamma: 461
Cheery: 660

Jackpot: 685
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Post Post #5756 (ISO) » Thu Jun 08, 2017 5:32 pm

Post by BigYoshiFan »

Original Roll String: 1d122
1 122-Sided Dice: (60) = 60
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5757 (ISO) » Thu Jun 08, 2017 5:32 pm

Post by BigYoshiFan »

Oh dear.
Original Roll String: 5d122
5 122-Sided Dice: (24, 108, 13, 76, 19) = 240
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5758 (ISO) » Thu Jun 08, 2017 5:35 pm

Post by BigYoshiFan »

2 becomes "DOUBLE OR NOTHING - Roll a 1d2. 1 = Double your score. 2 = Go to 0."

#BigYoshiFan: -345
JerryArr: 1230
*Mallow: 1263
Gamma: 461
Cheery: 660

Jackpot: 685
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5759 (ISO) » Thu Jun 08, 2017 5:51 pm

Post by mallowgeno »

Original Roll String: 1d122
1 122-Sided Dice: (6) = 6
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Post Post #5760 (ISO) » Thu Jun 08, 2017 5:52 pm

Post by mallowgeno »

#BigYoshiFan: -345
JerryArr: 1230
*♦Mallow: 1263
Gamma: 461
Cheery: 660

Jackpot: 685
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Post Post #5761 (ISO) » Thu Jun 08, 2017 6:02 pm

Post by BigYoshiFan »

Original Roll String: 1d122
1 122-Sided Dice: (20) = 20
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5762 (ISO) » Thu Jun 08, 2017 6:02 pm

Post by BigYoshiFan »

Original Roll String: 1d25
1 25-Sided Dice: (5) = 5
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5763 (ISO) » Thu Jun 08, 2017 6:03 pm

Post by BigYoshiFan »

That would be Jerry's 28.

#BigYoshiFan: -400
JerryArr: 1230
*♦Mallow: 1263
Gamma: 461
Cheery: 660

Jackpot: 630
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #5764 (ISO) » Thu Jun 08, 2017 6:04 pm

Post by mallowgeno »

Original Roll String: 1d122
1 122-Sided Dice: (107) = 107
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Post Post #5765 (ISO) » Thu Jun 08, 2017 6:04 pm

Post by mallowgeno »

#BigYoshiFan: -400
JerryArr: 1230
+*♦Mallow: 1270
Gamma: 461
Cheery: 660

Jackpot: 630
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Post Post #5766 (ISO) » Thu Jun 08, 2017 8:28 pm

Post by JerryArr »

Original Roll String: 1d122
1 122-Sided Dice: (120) = 120
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Post Post #5767 (ISO) » Thu Jun 08, 2017 8:28 pm

Post by JerryArr »

BigYoshiFan: -400
JerryArr: 830
+♦Mallow: 1270
Gamma: 61
Cheery: 260

Jackpot: 630
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Post Post #5768 (ISO) » Fri Jun 09, 2017 12:50 am

Post by mallowgeno »

Original Roll String: 1d122
1 122-Sided Dice: (93) = 93
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Post Post #5769 (ISO) » Fri Jun 09, 2017 12:51 am

Post by mallowgeno »

GG

BigYoshiFan: 300
JerryArr: 1130
+♦Mallow: 1570
Gamma: 361
Cheery: 560

Jackpot: 630
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Post Post #5770 (ISO) » Fri Jun 09, 2017 12:52 am

Post by mallowgeno »

123 becomes "
+250
"
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Post Post #5771 (ISO) » Fri Jun 09, 2017 12:54 am

Post by mallowgeno »

Original Roll String: 1d123
1 123-Sided Dice: (41) = 41
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Post Post #5772 (ISO) » Fri Jun 09, 2017 12:54 am

Post by mallowgeno »

Mallow: -203

Jackpot: 500
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Post Post #5773 (ISO) » Fri Jun 09, 2017 1:11 am

Post by D3f3nd3r »

Original Roll String: 1d123
1 123-Sided Dice: (35) = 35
“The assumption of good faith is dead”

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Post Post #5774 (ISO) » Fri Jun 09, 2017 1:12 am

Post by D3f3nd3r »

Mallow: -203
D3f3nd3r: 500

Jackpot: 500
“The assumption of good faith is dead”

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