Must submit a pairing of players in the game and a name that would work as a hydra name for them (for example WhyMafia and Not_Mafia might by WhyNotMafia) each night. The two will get a PT for the next Day/Night cycle with a title of whatever you came up with for the hydra name. Inspired by part of The DEO's role from In Memory.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
the player
May claim to have meta on a player to instantly lynch them by bolding "I have meta with PlayerName and this isn't their townplay". Meant to be one of these.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
May target a player each night. If they have done something to qualify as testifying against a factional antitown you Elite Bodyguard them. Actions that count are
Getting an investigative guilty
Gladiating a factional antitown
Counterclaiming
This list may be updated later
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Conditional Alignment Scummer-based Role Vanillaizer
If any roles are in the game that involve a Mafiascum member (such as Gamma Emerald Star Dragon or reroll until you get a role not made by Smeagol) vanillaize them, making them a Vanilla Townie if they have no predetermined alignment or vanillizing them messes with their alignment. You join the faction most vanillaized by your role unless no one is affected or there's a tie in which case you're Vanilla Town.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Each night, you are given three randomly rolled roles from this thread. You may choose one of them and effectively become that role for that night (you may use its action, and you appear as it does to investigations). If you choose none, you have no abilities and investigate as a Werewolf Shapeshifter.
You have the following abilities: Tracker, Doctor, Rolecop. Each day, you may choose a master for the following night, but the same person cannot be chosen more than once during a game. You gain a private topic with your master for that night, and your master chooses which ability you use and what the target is (though investigative results go to you, not them).
You have the following abilities: Tracker, Doctor, Rolecop. Each day, you may choose a master for the following night, but the same person cannot be chosen more than once during a game. You gain a private topic with your master for that night, and your master chooses which ability you use and what the target is (though investigative results go to you, not them). You win if the town loses.
Any player that targets you with an action cannot use any actions the following night (and are informed of this as soon as their action resolves). If you are targeted by a factional kill, that factional kill cannot be used the following night.
If scum with a factional kill (groupscum or SK), becomes town.
If town, joins a random groupscum team after the full setup has been rolled.
If third party, no change.
If a role's ability is faction-specific, change it to reflect its new faction (i.e. a Friendly Neighbor would inform other players that it is not town, a Weak role would die upon visiting a player not of its new faction). If this is impossible, the ability is forfeited.