Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3950 (ISO) » Tue Aug 15, 2017 11:26 am

Post by RadiantCowbells »

Night 2 Census Taker


During the 2nd night, find out how many players of each alignment exist in the game, divided into

Town
Mafia
Werewolf
Aliens
3P
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3951 (ISO) » Tue Aug 15, 2017 11:28 am

Post by RadiantCowbells »

Anti-Bus Mafioso


You are aligned with the mafia. If you place a vote on a scumpartner directly of your own volition, you will instantly commit suicide.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3952 (ISO) » Tue Aug 15, 2017 11:31 am

Post by callforjudgement »

Reroll until you get a roll with an active night ability; that ability now self-targets


For example, a Town Vigilante would become a Townie who had the capability to self-sacrifice overnight. Moderators are encouraged to name the rule according to what it does, rather than how it was created.

It's fairly likely that the resulting role won't be particularly useful (e.g. a Town Self-Tracker), but when has that ever stopped a Grand Idea game?
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· scam · seam · team · term · tern · torn ·
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Post Post #3953 (ISO) » Tue Aug 15, 2017 11:33 am

Post by callforjudgement »

Ten-Minute Townie


Once in the game, during the day, you may activate your ability. Doing so causes the deadline for the subsequent Night Phase to be 10 minutes long (most likely causing almost everyone to miss the opportunity to use their night action).
scum
· scam · seam · team · term · tern · torn ·
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Post Post #3954 (ISO) » Tue Aug 15, 2017 11:36 am

Post by callforjudgement »

Day role


Reroll until you get a role with an active ability usable at night. The ability becomes usable during the day instead, with the same usage requirements (e.g. a 2-shot role can still only be used twice).

If the resulting role is investigative and investigates actions made "that night", it will learn about actions made earlier in the day (e.g. a Day Tracker can determine who a player has already targeted that day). If the resulting role interacts with actions in a non-investigative way, it will interact with actions made subsequently in that day (e.g. a Day Roleblocker prevents its target using actions for the rest of the day).
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Post Post #3955 (ISO) » Tue Aug 15, 2017 11:38 am

Post by callforjudgement »

Reroll; get a 1-shot variant of the resulting role


Add the 1-shot modifier to the role in whatever way makes the most sense (e.g. a 1-Shot Bulletproof would be passive, whereas a 1-Shot Doublevoter would be activated as opposed to automatically being expended on the first vote of the game, and a 1-Shot Mafia Roleblocker could only roleblock once, whereas a 1-Shot Mafia Goon could only make use of the nightkill once). If the role inherently cannot be shot-limited, such as Vanilla Townie, reroll it until you get one that can.
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Post Post #3956 (ISO) » Tue Aug 15, 2017 11:38 am

Post by callforjudgement »

Mafia Motivator
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3957 (ISO) » Tue Aug 15, 2017 11:38 am

Post by callforjudgement »

Reroll, reverse alignment of the resulting role
scum
· scam · seam · team · term · tern · torn ·
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Post Post #3958 (ISO) » Tue Aug 15, 2017 11:39 am

Post by callforjudgement »

Janitored Townie


Like a vanilla townie, but with a no-reveal flip.
scum
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Post Post #3959 (ISO) » Tue Aug 15, 2017 12:34 pm

Post by Gamma Emerald »

Town Anti-Janitor

Can select a person each night to make immune to janitor effects that night and the following day. Can act in pregame to make someone immune for day 1 only.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3960 (ISO) » Tue Aug 15, 2017 1:55 pm

Post by acidphoenix »

Town Vote Mutiny Inspirer

Each night, you may target a player. If that player's vote is on a player of the same alignment at the end of the day, they will die.
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Post Post #3961 (ISO) » Tue Aug 15, 2017 1:58 pm

Post by Gamma Emerald »

Alien 1-shot Day Laser Blaster

Can kill a player once during the game. This player will be completely destroyed and will not flip.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3962 (ISO) » Tue Aug 15, 2017 2:02 pm

Post by acidphoenix »

In post 3918, Gamma Emerald wrote:
Town 1-shot "All Tied" Enabler

One day in the game you may activate "all tied" lynching where plurality lynching occurs with ties resulting in the tied players all being lynched.
In honor of my offsite win using this mechanic.
better way to honor this tbh

Cult Multiple Cult Master


Every other night, you may replace a player's role and alignment with Cult Leader. Every other night, they may convert a player to their team. Players targeted by multiple conversions from Cult Leaders created by you will not be converted. Players targeted by Cult Leaders created by you and other converting roles will become the alignment of the other converting role. Players targeted by your role and other converting roles will become a Cult Leader. Any member of an informed scumteam targeted by this role will die if their team is eliminated, or if any member of their team dies the cycle(day+night) after they are converted. Cult Leaders are immune to conversions and not allied with any other cultists in the game, including other players you convert to Cult Leader. You cannot be converted. You win if you live to see any cult you created win.


why the fuck did i do this
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Post Post #3963 (ISO) » Tue Aug 15, 2017 2:06 pm

Post by acidphoenix »

Day One Mafia Dayvig


this one is for gamma
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Post Post #3964 (ISO) » Tue Aug 15, 2017 2:07 pm

Post by Gamma Emerald »

Mafia Mind Controller

May choose a non-mafia player to take into the mafia. If this role dies the recruit regains their original alignment. If the recruit dies this player may use this power again.
@acidphoenix that cult master role looks like a clusterfuck
also nice one with the dayvig
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Post Post #3965 (ISO) » Tue Aug 15, 2017 2:13 pm

Post by acidphoenix »

it's based on weeb waifu wars of course it's aa clusterfuck

Werewolf Smithsalt


-inspects as town
-inventor: can only give each ability once, can only target each player once
abilities: vig, alignment checker, tracker, watcher, roleblock, bodyguard, doctor
-each night, you may target a player and set a percentage. they will gain a dayvig shot the next day, which they must post publicly, with the set percentage chance to hit. this percentage chance also appllies to any other kills they make that day or night.
-dayvig immunity
-if you would be killed at night, you will be poisoned and set to die at the end of the next day instead. a random player will also be announced as poisoned, but is not actually poisoned. another random player(which may be the same player who is announced as poisoned) will receive a Heal ability, which allows them to prevent a player from dying of poison at day.

mhsmith0 i'm sorry
Last edited by acidphoenix on Tue Aug 15, 2017 2:34 pm, edited 1 time in total.
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Post Post #3966 (ISO) » Tue Aug 15, 2017 2:20 pm

Post by acidphoenix »

Town Dead Utilizer

Each night, you may target a dead player. Their corpse will be burnt, preventing it from being targeted by any other ability permanently, and you will gain its abilities that night and the following day.
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Post Post #3967 (ISO) » Tue Aug 15, 2017 2:24 pm

Post by Gamma Emerald »

Einwot Allinav

Vanilla townie that must type it's posts backwards.
In post 3965, acidphoenix wrote:it's based on weeb waifu wars of course it's aa clusterfuck

Werewolf Smithsalt


-inspects as town
-inventor: can only give each ability once, can only target each player once
abilities: vig, alignment checker, tracker, watcher, roleblock, bodyguard, doctor
-each night, you may target a player and set a percentage. they will gain a dayvig shot the next day, which they must post publicly, with the set percentage chance to hit. this percentage chance also appllies to any other kills they make that day or night.
-dayvig immunity

mhsmith0 i'm sorry
Why would you be sorry for mhsmith0?
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Post Post #3968 (ISO) » Tue Aug 15, 2017 2:28 pm

Post by Something_Smart »

Anti-Bus Mafioso


You are aligned with the mafia. If you place a vote on a scumpartner directly of your own volition, you will instantly commit suicide.

You flip as a Mafia Goon.

less broken
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Post Post #3969 (ISO) » Tue Aug 15, 2017 2:30 pm

Post by acidphoenix »

gamma it's called "smith salt" for a reason
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Post Post #3970 (ISO) » Tue Aug 15, 2017 2:33 pm

Post by Something_Smart »

Town Janitor Conditional Dayvig

Each night, you may target a player. If they die, their flip will be obscured. Each time you successfully obscure a flip in this way, you gain a (public) day vigilante shot usable the following day only.
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Post Post #3971 (ISO) » Tue Aug 15, 2017 2:36 pm

Post by acidphoenix »

Good Reads Townie

Each night, you must submit 1 name to guess as Town and 1 name to guess as Mafia. If your Mafia guess is correct, you will be immune to kills, even kills that normally pierce protection. If your Town guess is incorrect, you will die. You cannot repeat names.
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Post Post #3972 (ISO) » Tue Aug 15, 2017 2:38 pm

Post by acidphoenix »

Contrary Mafioso

When you perform the factional kill, your target will live if the kill would succeed, and die if it would fail.
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Post Post #3973 (ISO) » Tue Aug 15, 2017 2:42 pm

Post by Something_Smart »

:eek:

Werewolf Collaborator

You cannot kill or be killed by an anti-town role.
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Post Post #3974 (ISO) » Tue Aug 15, 2017 2:43 pm

Post by Something_Smart »

Vengeful Babysitter

Reroll to determine alignment

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