Formula De(canceled, now league only)

For completed/abandoned Mish Mash Games.
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Post Post #250 (ISO) » Sat Aug 19, 2017 8:01 am

Post by inspiratieloos »

True, I looked at it wrong.

Personally I'd go to 2C7 or 2I7 and take the 2 points of tyre damage, those can be repaired in a pitstop easier than break points.
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Post Post #251 (ISO) » Sat Aug 19, 2017 8:03 am

Post by TwoInAMillion »

Okay, I'll go to 2C7 then. I thought when you pitstop it repairs all damage.
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Post Post #252 (ISO) » Sat Aug 19, 2017 8:07 am

Post by inspiratieloos »

It repairs all tyre damage + 2 points of choice.
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Post Post #253 (ISO) » Sat Aug 19, 2017 8:10 am

Post by TwoInAMillion »

Unless I have a big lead I probably won't want to be pitting lap 1.
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Post Post #254 (ISO) » Sat Aug 19, 2017 8:14 am

Post by inspiratieloos »

Really depends on the situation, if your tyres are about to fall off it's probably worth it, but if you're only missing 1 or 2 points it's probably better to keep going.

On a side note, there should be a hazard on JDGA's position since she lost a bodywork point.
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Post Post #255 (ISO) » Sat Aug 19, 2017 8:15 am

Post by TwoInAMillion »

In post 254, inspiratieloos wrote:Really depends on the situation, if your tyres are about to fall off it's probably worth it, but if you're only missing 1 or 2 points it's probably better to keep going.

On a side note, there should be a hazard on JDGA's position since she lost a bodywork point.
Oh right, I will put it on the board when she leaves her position.
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Post Post #256 (ISO) » Sat Aug 19, 2017 9:58 am

Post by Randomnamechange »

gonna risk 4th
Original Roll String: 1d6+6
1 6-Sided Dice: (3)+6 = 9
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Post Post #257 (ISO) » Sat Aug 19, 2017 9:59 am

Post by Randomnamechange »

forwards to 2I17
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Post Post #258 (ISO) » Sat Aug 19, 2017 10:05 am

Post by TwoInAMillion »

4th gear
Original Roll String: 1d6+6
1 6-Sided Dice: (1)+6 = 7
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Post Post #259 (ISO) » Sat Aug 19, 2017 10:06 am

Post by TwoInAMillion »

2c18
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Post Post #260 (ISO) » Sat Aug 19, 2017 10:08 am

Post by TwoInAMillion »

Woohoo I'm in the lead
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Post Post #261 (ISO) » Sat Aug 19, 2017 11:12 am

Post by inspiratieloos »

4th

Original Roll String: 1d6+6
1 6-Sided Dice: (4)+6 = 10
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Post Post #262 (ISO) » Sat Aug 19, 2017 11:20 am

Post by inspiratieloos »

10 straight.

2O14
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Post Post #263 (ISO) » Sat Aug 19, 2017 12:27 pm

Post by JDGA »

At least I've got an easy go for once, sucks I had to drop two last time though...
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1 5-Sided Dice: (3)+3 = 6
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Post Post #264 (ISO) » Sat Aug 19, 2017 12:28 pm

Post by JDGA »

Straight five to 2C9.
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Post Post #265 (ISO) » Sat Aug 19, 2017 6:28 pm

Post by Realeo »

In post 242, inspiratieloos wrote:I think your first move is illegal, the dot for your car is covering the arrow in the picture in the OP but it's a straight only arrow. You can't go from IO5 to 1C4, you're forced to go to IO6 for your fist step.

Otherwise your move would have been fine since you're moving right-left in the corner and then only right on the straight.
Ah. The op picture was wrong. I actually at IC3. I alread ask 2iam to changed it but it seems he havent
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Post Post #266 (ISO) » Sat Aug 19, 2017 6:33 pm

Post by Realeo »

Collision die for aronis

Original Roll String: 1d20
1 20-Sided Dice: (5) = 5


Deo

Original Roll String: 1d20
1 20-Sided Dice: (11) = 11
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Post Post #267 (ISO) » Sat Aug 19, 2017 7:35 pm

Post by Aronis »

theres a good chance third gear backfires.
do i care?? nope!
i like third gear!
Original Roll String: 1d5+3
1 5-Sided Dice: (2)+3 = 5
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Post Post #268 (ISO) » Sat Aug 19, 2017 7:37 pm

Post by Aronis »

go to 2O7 and that's an overshoot by 2 points
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Post Post #269 (ISO) » Sat Aug 19, 2017 7:41 pm

Post by Realeo »

Gear 3

Original Roll String: 1d5+3
1 5-Sided Dice: (4)+3 = 7
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Post Post #270 (ISO) » Sat Aug 19, 2017 7:46 pm

Post by Realeo »

From 2I1, go forward three spaces to 2I4 (3 steps)
From 2I4, change lane to 2C3 (3 steps + 1 step = 4 steps)
From 2C3, change lane to 2O2(4 steps + 1 step = 5 steps)
From 2O2, go forward 3 steps to 2O5 for second stop at the conner.
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Post Post #271 (ISO) » Sat Aug 19, 2017 8:09 pm

Post by Realeo »

On a less serious note, the fastest lap during qual. was 21 moves. Times three lap is 63 moves. Our current playing speed is 6 moves per 10 days. So this game may took one hundred days to play. So our game ETA is the end of November.

For a seven players, our game speed is impressive. However, if 2iam is seriously considering a league, he need to tweak something for the future.
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Post Post #272 (ISO) » Sat Aug 19, 2017 8:14 pm

Post by TwoInAMillion »

The league will be two laps. If we want to quit the practice race and go to league we can.
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Post Post #273 (ISO) » Sat Aug 19, 2017 8:16 pm

Post by Realeo »

I prefer to stay in the practice race for a while.
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Post Post #274 (ISO) » Sat Aug 19, 2017 9:02 pm

Post by inspiratieloos »

In post 265, Realeo wrote:
In post 242, inspiratieloos wrote:I think your first move is illegal, the dot for your car is covering the arrow in the picture in the OP but it's a straight only arrow. You can't go from IO5 to 1C4, you're forced to go to IO6 for your fist step.

Otherwise your move would have been fine since you're moving right-left in the corner and then only right on the straight.
Ah. The op picture was wrong. I actually at IC3. I alread ask 2iam to changed it but it seems he havent
In that case the move was perfectly legal yes.

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