Open 697: Tit for Tat GAME OVER SCUM WINS!


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Post Post #150 (ISO) » Thu Aug 31, 2017 12:34 pm

Post by Flubbernugget »

VOTE: CommKnight

Guyy is still scum but CommKnight being unclear about his slip read will not go unpunished
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Post Post #151 (ISO) » Thu Aug 31, 2017 12:37 pm

Post by WhemeStar »

Vote Count!


TywinL
(1): Wavemode,
Srceenplay
(5 L-2!!!): Assemblerotws, TywinL Raya, Kop, Kunkstar,
Flubbernugget
(1): guyy,
Kunkstar
(1): Srceenplay
Sesq
(1): Smoothblue
CommKnight
Flubbernugget
Not voting
(2): Commknight, Sesq
With 12 alive it takes 7 to lynch!

Deadline: (expired on 2017-09-09 12:51:12)

Let me know if there are any issues with the VC!
Last edited by WhemeStar on Thu Aug 31, 2017 5:48 pm, edited 1 time in total.
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Post Post #152 (ISO) » Thu Aug 31, 2017 1:21 pm

Post by TywinL »

Life got busy.

Not a big fan of CommKnight's explanation but I'm keeping my vote on Srceen because he is my preferred lynch for today.

I also want to go back and evaluate some people and I will post more later.

@Flubber, why is guuy scum?
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Post Post #153 (ISO) » Thu Aug 31, 2017 1:36 pm

Post by Flubbernugget »

I'll address what I asked kop in to you
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Post Post #154 (ISO) » Thu Aug 31, 2017 2:06 pm

Post by Sesq »

comm's just weirdin me out right now
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Post Post #155 (ISO) » Thu Aug 31, 2017 2:08 pm

Post by Flubbernugget »

Vote
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Post Post #156 (ISO) » Thu Aug 31, 2017 2:33 pm

Post by Srceenplay »

How many of you have played with kunkstar?
Could you describe his play style for me?
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Post Post #157 (ISO) » Thu Aug 31, 2017 2:43 pm

Post by Flubbernugget »

Get lynched
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Post Post #158 (ISO) » Thu Aug 31, 2017 2:45 pm

Post by Srceenplay »

In post 157, Flubbernugget wrote:Get lynched
Someone else first.
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Post Post #159 (ISO) » Thu Aug 31, 2017 3:39 pm

Post by SmoothBlue »

VOTE: Sesq

I'm down for a Sesq lynch today.

His content is very self-centered, concerned. He isn't exactly playing to find scum but playing as if others are trying to bait him.
He isn't going to provide any detailed reads from what I can see, and he isn't hunting.

I don't believe CommKnights reasoning is correct, regarding no wagon = scum. It is concerning to bring up the setup and how everyone should be playing this early into the game. This establishes a leadership role, which he has already exploited in the "slip" and then in this post.

In my opinion, leadership roles are used by players who;
1. have a ton of experience in the game
2. trying to divert town to non-mafia targets

Going to give CommKight the benefit of the doubt here, but duly noted.
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Post Post #160 (ISO) » Thu Aug 31, 2017 3:52 pm

Post by guyy »

In post 147, kunkstar7 wrote:There's no need for setup talk today. There is no gain for any role to discuss anything, furthermore there's nothing to discuss. Let the roles do what they need to do, this setup has been played enough times for a power role to go and look for examples of how to play their role, we don't need to tell them anything. Anyone wasting time on setup on D1 is just wasting words when they could focus on actual scumhunting.

i disagree with this, and i actually really like commknight's contributions

sure, the roles can do the research on their own, as we all could. but that does not in any way make setup talk useless or a waste of time

part of what he suggested is entirely reasonable:
In post 146, CommKnight wrote:Then we got our Vigilante. I think we need to give them a green-light to green light to kill each night. Assuming we were to mislynch both days and vigilante were to misfire both days, then we'd have two days and nights. But I don't think we'd be that bad at hunting scum. We do however need to create a pool to shoot in each night and leave it to the Vigilante to decide who they believe is scum in that pool.
i think talking about this is useful. it generates content and guides our vig in a hopefully good way, which is more important in this setup than normal because we can easily empower scum and hurt town by mistake. and in the end they don't have to really follow it anyway

nobody is saying it's the ONLY thing we can talk about. so i don't understand trying to shut down that line of thinking

---
In post 136, Flubbernugget wrote:
In post 127, guyy wrote:so screenplay now that you know the "slip" was a reaction test, are you still planning on leaving your vote on me? you have even less reason now

flubber, how do you feel about commknights response? kinda makes you look bad a little bit imo
Fucking own your accusations dammit
In post 137, Flubbernugget wrote:Kop, do you think guyy voting me as a threat after not soliciting any reactions from his voteless reads is something town does? Why do you think he is pansy footing around scum reading me? What kind of town doesn't stand their ground?
can you explain what you want from me because i don't understand where you're coming from at all haha
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Post Post #161 (ISO) » Thu Aug 31, 2017 4:02 pm

Post by guyy »

[not in order]

scum lean:
flubber
kop
wavemode

town lean:
screenplay
raya
tywin
smoothblue

null:
sesq
assemblerotws
kunkstar
commknight
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Post Post #162 (ISO) » Thu Aug 31, 2017 4:13 pm

Post by Srceenplay »

I'm curious on your thought process to give me a town lean. You like my reads?
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Post Post #163 (ISO) » Thu Aug 31, 2017 4:13 pm

Post by guyy »

In post 159, SmoothBlue wrote:VOTE: Sesq
I don't believe CommKnights reasoning is correct, regarding no wagon = scum. It is concerning to bring up the setup and how everyone should be playing this early into the game. This establishes a leadership role, which he has already exploited in the "slip" and then in this post.

In my opinion, leadership roles are used by players who;
1. have a ton of experience in the game
2. trying to divert town to non-mafia targets

Going to give CommKight the benefit of the doubt here, but duly noted.
it wouldn't seem so much like a leadership role if players other than him contributed to the discussion. he suggested town discuss and decide together, not that he dictate anything

point 2. only makes sense if he's the only one doing it. which is why it should be a discussion. imo it's easier for 1 person to be wrong by themselves than it is for 11 people [with 3 liars]

the other benefit of establishing something like this early before any flips is that it adds to the usefulness of the flip. if everyone provides reads and opinions on the vig target, even the lynchee, we immediately know whether to trust the suggestions [town flip] or take them with a grain of salt [scum flip]

also anyone telling him not to talk about setup is equally dictating "how everyone should be playing this early into the game" tbf
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Post Post #164 (ISO) » Thu Aug 31, 2017 4:15 pm

Post by guyy »

In post 162, Srceenplay wrote:I'm curious on your thought process to give me a town lean. You like my reads?
no i don't really care for your reads honestly

it's mostly the demeanor, the lack of hesitation to sheep, and the way other people feel about you

it doesn't add up to scum in my head. you fit much more easily as town as of right now
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Post Post #165 (ISO) » Thu Aug 31, 2017 4:18 pm

Post by Srceenplay »

Ok. Trust my reads then.
ISO kunk just seems to me like a guy with to much information trying to make it fit.
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Post Post #166 (ISO) » Thu Aug 31, 2017 4:31 pm

Post by guyy »

that's fair

VOTE: kunkstar

do you think i'm off base about flubber?
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Post Post #167 (ISO) » Thu Aug 31, 2017 4:39 pm

Post by Sesq »

In post 159, SmoothBlue wrote:VOTE: Sesq

I'm down for a Sesq lynch today.

His content is very self-centered, concerned. He isn't exactly playing to find scum but playing as if others are trying to bait him.
He isn't going to provide any detailed reads from what I can see, and he isn't hunting.

I don't believe CommKnights reasoning is correct, regarding no wagon = scum. It is concerning to bring up the setup and how everyone should be playing this early into the game. This establishes a leadership role, which he has already exploited in the "slip" and then in this post.

In my opinion, leadership roles are used by players who;
1. have a ton of experience in the game
2. trying to divert town to non-mafia targets

Going to give CommKight the benefit of the doubt here, but duly noted.
objectively incorrect

i am scumhunting, i just like keeping it to myself until i have something really substantial

i dont get the kunk vote tho it doesnt look like pressuring and he isnt really scummy at all

just

different

smoothblue could be scum, trying to get easy lynches (me)
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Post Post #168 (ISO) » Thu Aug 31, 2017 4:43 pm

Post by Srceenplay »

In post 166, guyy wrote:do you think i'm off base about flubber?

I don't know. I will look tomorrow.

I'm a gut read player.
I reread and gave my gut reads. I'm horrible at giving reasons for them. Something I'm try to work on.

Flubber did not ping me on my read through but I'll double check in the morning.
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Post Post #169 (ISO) » Thu Aug 31, 2017 4:44 pm

Post by Sesq »

i think flubber is always just, like that

different now though
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Post Post #170 (ISO) » Thu Aug 31, 2017 4:54 pm

Post by guyy »

what about a kop lynch?
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Post Post #171 (ISO) » Thu Aug 31, 2017 4:56 pm

Post by guyy »

wait kop why am i actively detrimental to town
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Post Post #172 (ISO) » Thu Aug 31, 2017 5:48 pm

Post by WhemeStar »

Assemblerotws has't responded to his prod and will be replaced. Searching for a replacement for him.
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Post Post #173 (ISO) » Thu Aug 31, 2017 6:09 pm

Post by WhemeStar »

Mulch replaces Assemblerotws! Please welcome him!
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Post Post #174 (ISO) » Thu Aug 31, 2017 6:10 pm

Post by Mulch »

Town here <3

Ill read up tmrw
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