I'm trying to enter the corner, ideally on outer lane.
6/10 chance of fucking up
Original Roll String: 1d10+10
1 10-Sided Dice: (6)+10 = 16
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
These dice are useless. I have rolled 1 five times in a row.
I will royally pissed off if JDGA or Aronis catched up =P
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
Now I relate to Aurora's feeling when rolling 1 in the start die.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo
Do we want to start the league after the first lap or do the whole practice race first?
Also do we want to try and recruit more players or are we okay with 7?
For qualifying in league, does everyone know how to use paint to paste the track image and track their progress? Either that or we could have inspir and I double check qualifying results. I just think things need to be more official and regimented since it is league.
Also we need to make sure everyone understands tire rules.
I'd say after the first lap and invite more players. Most people here pick up games fairly quickly and they can look through this thread to get the basics.
We are recruiting for league play. No experience required, you just need to be willing to read the rules and ask questions if you have any. Let us know in thread if you are interested or pm me or inpir. There are 3 openings.
Tire rules:
Before qualifying, roll d20 to determine weather(based on weather chart on track)
If changable, there is a new d20 rolled each time a player rolls in 5th or 6th gear.
Each player chooses tire type(Hard, Soft or rain). Can be changed after qualifying but before main race or during a pit stop.
Last edited by TwoInAMillion on Sun Sep 03, 2017 9:30 am, edited 2 times in total.
Hard tires: recommended on dry track, not recommended on wet track
*No change to rules if weather is good or changable.
*if raining, car moves 3 additional spaces in corners.
Soft tires: Recommended on dry track, no optimal on wet track
*If weather is changable or good, +1 space on die roll(optional), overrshoot penalties are doubled.
*If weather is raining, +3 spaces per roll(mandatory)
Rain tires: Recommended if raining, not recommended otherwise.
*If weather is changable or good, overshooting penalties are doubled.
*If weather is raining, +1 space per roll in corners.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo