Formula De(canceled, now league only)

For completed/abandoned Mish Mash Games.
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Post Post #400 (ISO) » Sun Sep 03, 2017 12:56 am

Post by Randomnamechange »

Ah sry
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Post Post #401 (ISO) » Sun Sep 03, 2017 1:07 am

Post by Realeo »

In post 396, TwoInAMillion wrote:
Roll in advance: 4th gear
Go into outside lane
Original Roll String: 1d6+6
1 6-Sided Dice: (3)+6 = 9
In post 389, Realeo wrote:
Roll in advance
Gear 5

I'm trying to enter the corner, ideally on outer lane.

6/10 chance of fucking up
Original Roll String: 1d10+10
1 10-Sided Dice: (6)+10 = 16
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #402 (ISO) » Sun Sep 03, 2017 1:12 am

Post by Realeo »

Tiam goes to 3O29.

Realeo goes to 3O32. (Overtake)

I won't roll in advance.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #403 (ISO) » Sun Sep 03, 2017 1:15 am

Post by Realeo »

These dice are useless. I have rolled 1 five times in a row.

I will royally pissed off if JDGA or Aronis catched up =P
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #404 (ISO) » Sun Sep 03, 2017 1:19 am

Post by Realeo »

Original Roll String: 1d10
1 10-Sided Dice: (7) = 7

Original Roll String: 1d10
1 10-Sided Dice: (7) = 7

Original Roll String: 1d10
1 10-Sided Dice: (7) = 7

Original Roll String: 1d10
1 10-Sided Dice: (9) = 9

Original Roll String: 1d10
1 10-Sided Dice: (8) = 8

Original Roll String: 1d10
1 10-Sided Dice: (10) = 10

Original Roll String: 1d10
1 10-Sided Dice: (5) = 5

Original Roll String: 1d10
1 10-Sided Dice: (7) = 7

Original Roll String: 1d10
1 10-Sided Dice: (4) = 4

Original Roll String: 1d10
1 10-Sided Dice: (8) = 8
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #405 (ISO) » Sun Sep 03, 2017 1:19 am

Post by Realeo »

Now I relate to Aurora's feeling when rolling 1 in the start die.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #406 (ISO) » Sun Sep 03, 2017 6:06 am

Post by TwoInAMillion »

I'm okay with rolling low it means I can stay in 4th while everyone else will be downshifting
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Post Post #407 (ISO) » Sun Sep 03, 2017 6:24 am

Post by inspiratieloos »

Rolling low is generally good in corners and bad on straights.
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Post Post #408 (ISO) » Sun Sep 03, 2017 7:08 am

Post by TwoInAMillion »

Do we want to start the league after the first lap or do the whole practice race first?

Also do we want to try and recruit more players or are we okay with 7?

For qualifying in league, does everyone know how to use paint to paste the track image and track their progress? Either that or we could have inspir and I double check qualifying results. I just think things need to be more official and regimented since it is league.

Also we need to make sure everyone understands tire rules.
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Post Post #409 (ISO) » Sun Sep 03, 2017 8:07 am

Post by inspiratieloos »

I'd say after the first lap and invite more players. Most people here pick up games fairly quickly and they can look through this thread to get the basics.
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Post Post #410 (ISO) » Sun Sep 03, 2017 8:23 am

Post by TwoInAMillion »

Assuming 10 players, I suggest
1st: 10 points 2nd: 8 3rd: 6 4th: 5 5th: 4 6th: 3 7th: 2 8th: 1 9th and 10th: 0

Any disagreements?
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Post Post #411 (ISO) » Sun Sep 03, 2017 8:25 am

Post by TwoInAMillion »

We are recruiting for league play. No experience required, you just need to be willing to read the rules and ask questions if you have any. Let us know in thread if you are interested or pm me or inpir. There are 3 openings.
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Post Post #412 (ISO) » Sun Sep 03, 2017 8:52 am

Post by Randomnamechange »

Im up for it
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Post Post #413 (ISO) » Sun Sep 03, 2017 8:59 am

Post by TwoInAMillion »

I'm assuming everyone currently playing will be in league(if you don't want to be you can say so)
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Post Post #414 (ISO) » Sun Sep 03, 2017 9:20 am

Post by TwoInAMillion »

Tire rules:
Before qualifying, roll d20 to determine weather(based on weather chart on track)
If changable, there is a new d20 rolled each time a player rolls in 5th or 6th gear.
Each player chooses tire type(Hard, Soft or rain). Can be changed after qualifying but before main race or during a pit stop.
Last edited by TwoInAMillion on Sun Sep 03, 2017 9:30 am, edited 2 times in total.
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Post Post #415 (ISO) » Sun Sep 03, 2017 9:22 am

Post by TwoInAMillion »

Hard tires: recommended on dry track, not recommended on wet track
*No change to rules if weather is good or changable.
*if raining, car moves 3 additional spaces in corners.
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Post Post #416 (ISO) » Sun Sep 03, 2017 9:24 am

Post by TwoInAMillion »

Soft tires: Recommended on dry track, no optimal on wet track
*If weather is changable or good, +1 space on die roll(optional), overrshoot penalties are doubled.
*If weather is raining, +3 spaces per roll(mandatory)
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Post Post #417 (ISO) » Sun Sep 03, 2017 9:26 am

Post by TwoInAMillion »

Rain tires: Recommended if raining, not recommended otherwise.
*If weather is changable or good, overshooting penalties are doubled.
*If weather is raining, +1 space per roll in corners.
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Post Post #418 (ISO) » Sun Sep 03, 2017 9:36 am

Post by inspiratieloos »

Lets first try to get to the end of the lap :lol:
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Post Post #419 (ISO) » Sun Sep 03, 2017 9:45 am

Post by TwoInAMillion »

just want to make sure the rules are understood:).
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Post Post #420 (ISO) » Mon Sep 04, 2017 6:40 am

Post by TwoInAMillion »

I'm not sure what to do about JDGA, she was here to sign up for another game but not to take her turn here.
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Post Post #421 (ISO) » Mon Sep 04, 2017 6:51 am

Post by Mauthe »

/in
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Post Post #422 (ISO) » Mon Sep 04, 2017 6:59 am

Post by TwoInAMillion »

Cool glad to have you.
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Post Post #423 (ISO) » Mon Sep 04, 2017 1:41 pm

Post by JDGA »

Was putting this off >_>
Probably won't be continuing into the league.

5th gear:
Original Roll String: 1d10+10
1 10-Sided Dice: (6)+10 = 16
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #424 (ISO) » Mon Sep 04, 2017 1:41 pm

Post by Realeo »

That is an unaccaptable roll
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?

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