Munchkin Quest(Charles vs. Rat, interference?)

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Thu Oct 26, 2017 12:15 pm

Post by TwoInAMillion »

Doorways
North West east
Original Roll String: 3d146
3 146-Sided Dice: (89, 127, 58) = 274


Monster color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #76 (ISO) » Thu Oct 26, 2017 12:17 pm

Post by TwoInAMillion »

North exit is a wall. West and East are open passageways.

Scary clowns are purple.
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Post Post #77 (ISO) » Thu Oct 26, 2017 1:34 pm

Post by animorpherv1 »

Sure, I'll accept inferno's help.

That's what, 8? Should be fine unless people to go against me.
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Post Post #78 (ISO) » Thu Oct 26, 2017 1:49 pm

Post by Inferno390 »

Okay, so what's the base color?
If anyone goes against us, I'll make them suffer.
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Post Post #79 (ISO) » Thu Oct 26, 2017 2:20 pm

Post by Inferno390 »

And doesn't ani get 2 DMs? One for his turn, another for entering a room?
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Post Post #80 (ISO) » Thu Oct 26, 2017 4:26 pm

Post by TwoInAMillion »

In post 79, Inferno390 wrote:And doesn't ani get 2 DMs? One for his turn, another for entering a room?
Yes, correct.
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Post Post #81 (ISO) » Thu Oct 26, 2017 4:43 pm

Post by TwoInAMillion »

Okay, so inferno moves into the spiked pit with ani. They each take one point of damage as per the spiked pit text.

They get 2d6 for their combat bonus
Ani and Inferno
Original Roll String: 2d6+2
2 6-Sided Dice: (4, 2)+2 = 8


Scary Clowns
Original Roll String: 1d6+7
1 6-Sided Dice: (2)+7 = 9
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Post Post #82 (ISO) » Thu Oct 26, 2017 4:46 pm

Post by TwoInAMillion »

You are tied, and monsters win ties. Do you want to play any cards or use any abilities?

Also James and McMenno need to say if they are interfering or passing.
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Post Post #83 (ISO) » Thu Oct 26, 2017 5:05 pm

Post by animorpherv1 »

I'll play this

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Post Post #84 (ISO) » Thu Oct 26, 2017 5:29 pm

Post by TwoInAMillion »

You cannot play wearable items/weapons during combat, only during your turn and during the non combat portion.
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Post Post #85 (ISO) » Thu Oct 26, 2017 5:42 pm

Post by McMenno »

I pass
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Post Post #86 (ISO) » Thu Oct 26, 2017 5:47 pm

Post by animorpherv1 »

Oh. HAHAHA. Oh well. This please. Freezing Explosive Potion on my side.

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Post Post #87 (ISO) » Fri Oct 27, 2017 3:01 am

Post by James Brafin »

I would be munchkinly, but I cannot be. So I will pass.
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Post Post #88 (ISO) » Fri Oct 27, 2017 3:04 am

Post by Inferno390 »

And I didn't even have to use my potion.
Also, ani, what was the monster's base color? Because that has an effect on card draw.
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Post Post #89 (ISO) » Fri Oct 27, 2017 5:10 am

Post by animorpherv1 »

Purple
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Post Post #90 (ISO) » Fri Oct 27, 2017 5:46 am

Post by Inferno390 »

Well, yeah, but since there's no purple payer, the base would have to be red, yellow, green, or blue (your choice).
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Post Post #91 (ISO) » Fri Oct 27, 2017 6:02 am

Post by animorpherv1 »

Oh. Then let's make it blue, because why not?
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Post Post #92 (ISO) » Fri Oct 27, 2017 6:23 am

Post by McMenno »

In post 0, TwoInAMillion wrote:Monster Color: When a monster appears in a room, you roll 1d6 to determine it's color. (1=Blue 2=Red 3=Green 4=Yellow 5=Orange 6=Purple). If it's color matches your color it is "your monster" and you may use your cards to effect its rolls. The monster color is also used to determine it's movement during the monster move phase.
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Post Post #93 (ISO) » Fri Oct 27, 2017 6:25 am

Post by James Brafin »

You can't have orange or purple in the base set. Only in the expansion do those bases exist.
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Post Post #94 (ISO) » Fri Oct 27, 2017 6:30 am

Post by TwoInAMillion »

This is the correct rule for monster color:
Roll the Monster Die to see
what color its base is (the player of that color gets a DxM). If no bases of
the rolled color are available, you get to choose the base – but the player
of the chosen color does not get a DxM!
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Post Post #95 (ISO) » Fri Oct 27, 2017 6:33 am

Post by Inferno390 »

Cool. Well, we win, so let's see those treasures! I get one and you get one, and since I didn't claim first pick, you can choose first. Since you also killed a monster with your base, you get a DxM, right? Finally, since part of my condition of helping was taking a card from your hand (which is legal, correct?), Go ahead and PM me the card (tag the @MOD in this so he sees it) you're going to give me. (If you go back on this, I'll curse you.) @MOD, will you flip us the top two cards of the treasure deck so everyone can see?

P-Edit: Ninja-ed. Yeah, that's the rule I was referring to. He does get a DxM for killing a monster with his base color, correct?
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Post Post #96 (ISO) » Fri Oct 27, 2017 6:36 am

Post by TwoInAMillion »

Okay so the munchkins win the fight.

Here are the two treasures:
Sword of Slaying Everything Except Squid - +4 Bonus. If you are carrying this sword(even in your pack) and you encounter a monster with tentacles, you must drop it. You are at -10 in the ensuing combat. Magic Sword. 500 Gold Pieces.

Cloak of Obscurity - Usable by theif only. +2 bonus. Gives +1 to run away. Clothing. 600 Gold pieces.

Ani advances to level 2. Ani has 2 move remaining.
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Post Post #97 (ISO) » Fri Oct 27, 2017 6:37 am

Post by Inferno390 »

Alright, ani, which one do you want?
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Post Post #98 (ISO) » Fri Oct 27, 2017 6:38 am

Post by TwoInAMillion »

Rules on drawing treasure cards:

Draw Treasure cards, as specified on the card(s) for the monster(s)
you killed. If there is another munchkin in the room, all Treasure is drawn
face-up. Otherwise, they are drawn face-down and no other players know
what you got. Items you have found may be put into play now, and any
DxM cards you got can be used now, if it is otherwise legal to use them
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Post Post #99 (ISO) » Fri Oct 27, 2017 6:41 am

Post by TwoInAMillion »

my interpretation of the monster color rule is that if you CHOOSE the base you do not get a dxm for defeating it.

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