Munchkin Quest(Charles vs. Rat, interference?)
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Inferno390 Mafia Scum
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I thought ani gave me his Intelligent card?"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
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TwoInAMillion Mafia Scum
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You can only trade items, not DxMs.In post 150, Inferno390 wrote:I thought ani gave me his Intelligent card?-
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Inferno390 Mafia Scum
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Ohhhh. Gotcha."Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
Inferno390 GTKAS
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Inferno390 Mafia Scum
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I've still got ani backed into a corner though."Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
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animorpherv1 Honey Trap
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Better idea. You can have it! I'll play Curse Monster Magnetism at you. Congratulations, you're now fighting the monster you buffed."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
"Ani is right 100% of the time" - Alisae-
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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Curse Monster Magnetism
Play at any time. All monsters within three rooms of
the cursed munchkin move one room toward him, as long as
they can legally do so. If two room are equally close,
the player who cast the curse decides where the monster
goes.
This is not a continuing curse.; its effects are instant
but only occur once.-
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TwoInAMillion Mafia Scum
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animorpherv1 Honey Trap
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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The combat ends. Animorpherv1 is out of movement for Turn 1. Ani has 4 cards in hand(1 treasure and 3 DxM) so he does not need to give to charity. The Cross bow is dropped in the seemingly empty room. The shadow nose does not move due to the blue movement icon not leading to another room.
It is now Inferno's turn. He has 3 movement. He is currently in the spiked pit. He immediately engages in combat with the Shadow Nose.-
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Inferno390 Mafia Scum
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Wait, hold on, that's not how monster movement works."Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
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Inferno390 Mafia Scum
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You have to roll for monster movement. I also have 4 movement because of my Slippery Slippers of Sliding."Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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Correct.In post 162, Inferno390 wrote:You have to roll for monster movement. I also have 4 movement because of my Slippery Slippers of Sliding.-
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Inferno390 Mafia Scum
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Now James gets a DxM card for rolling green on the die, correct? And I'm still stuck with the monster, though anyone can help."Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
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Inferno390 Mafia Scum
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5 to 9 each wit hone die, anyone want to help?"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
Inferno390 GTKAS
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TwoInAMillion Mafia Scum
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Inferno390 Mafia Scum
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I don't remember the exact ruling on that for monster movement. What the DxM?"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
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TwoInAMillion Mafia Scum
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Monster Movement
Almost every monster can move. Check each monster. Unless a card
says otherwise, monsters ignore other monsters, and even most
munchkins (see Gotcha!, below), while they are moving.
It doesn’t matter who moves the monsters, because their movement is
controlled by the colored Monster Movement Arrows on the rooms. If an
arrow of the Monster Movement Color leads out of the room, the monster
moves that way . . . if it can!
A monster’s base color has no effect on movement.
Normally, monsters can go only through passageways or
regular doors. However, some monsters have special movement
rules (see Special Monster Movement box, above).
Check the arrows in each room a monster enters. If any of
the arrows match the Monster Movement Color, then the monster
keeps moving (see Examples of Monster Movement, p. 14).
When the arrow points to a link the monster can’t move through, or
when there is no arrow of the chosen color, the monster ends its move.-
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TwoInAMillion Mafia Scum
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James Brafin Goon
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I do get one for the roll. "If the Monster Movement's Color matches a player's color, that player immediately draws a DxM card." Under DxM Draw on page 13 of ruleset.
I'll help. First pick 2 treasures is all I ask.A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
Making the world more educated, one uneducated person at a time.-
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McMenno they/themOne For Aren't-We-Allthey/them
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