Munchkin Quest(Charles vs. Rat, interference?)

For completed/abandoned Mish Mash Games.
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Post Post #175 (ISO) » Fri Oct 27, 2017 11:04 am

Post by TwoInAMillion »

Working on typing out the text of all cards in play:
Animorpherv:
Warrior(class): You get one extra Health marker. Discard a red Health marker if you stop being a warrior
If your combat ends in a tie after the dice are rolled, you may discard two cards and turn it into
a victory. D10 power: +5 combat bonus. You may make one attempt per combat.

Elf(race): You get +1 to run away. You go up a level for every monster you help someone else kill.

Sapphire Bane Ring(on finger) - You roll an extra die against each
blue monster, or two extra dice against each blue monster
that is Fearsome. Magic Shiny. 300 Gold Pieces.

Cheat: This card fulfills are requirements(hands, Race, Class, sex, location, possesion of other
items, etc.) on any one item, letting you use the item, or get its full bonus, when you should not
be entitled to. You may also ignore all penalties for carrying that item. You get all its
avantages and none of its disadvantages. Put this card with that item. Discard it when you lose
that item.

Cloak of Obscurity(w/ cheat) - Usable by Theif Only. +2 Bonus. Gives +1 to run away. Clothing. 600 Gold Pieces.

Curse One Hand Tied Behind Your Back - Play at any time.
The victim now has one fewer hand. However, he gets
an extra 200 gold pieces for every monster he kills, or
helps to kill, with one hand tied behind his back!
Last edited by TwoInAMillion on Fri Oct 27, 2017 12:08 pm, edited 2 times in total.
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Post Post #176 (ISO) » Fri Oct 27, 2017 11:16 am

Post by TwoInAMillion »

Inferno:
Sword of Slaying Everything Except Squid: Sword of Slaying Everything Except Squid - +4 Bonus.
If you are carrying this sword(even in your pack) and you encounter a monster with tentacles, you
must drop it. You are at -10 in the ensuing combat. Magic Sword. 500 Gold Pieces.

Warrior: You get one extra Health marker. Discard a red Health marker if you stop being a warrior
If your combat ends in a tie after the dice are rolled, you may discard two cards and turn it into
a victory. D10 power: +5 combat bonus. You may make one attempt per combat.

Slippery Slippers of Sliding: Your move is increased by 1. Take another move token.
You may ignore any and all room effects that require you to spend extra move to leave.

Greater potion of insubstatiability: Use at any time. Util the beginning of your next turn,
the target monster or munchkin may pas through any door or wall as though it were an open
passageway. Usable once only.
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Post Post #177 (ISO) » Fri Oct 27, 2017 11:18 am

Post by TwoInAMillion »

McMenno:
Health Club: +2 Bonus. Take an extra Health Marker. If you lose the club, or even put it in your
pack, you must discard a health marker, red side up. If it loses its magic somehow, it remains
a perfectly good non magical +2 club. Magic Club. 1 Hand. 400 Gold Pieces.

Ugly Stick: +2 Bonus. Holy Club. 1 Hand. No Value.
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Post Post #178 (ISO) » Fri Oct 27, 2017 11:23 am

Post by TwoInAMillion »

James:
Wizard: You pass through locked and hidden doors as though they were regular doors. You may
discard up to three cards before rolling to run away. Each one gives you +1 to your roll.
d10 power: Double the combat bonus for a single magic item that you use. You may make one
attempt per combat.

Boots of Runnning Really Fast: Your move is increased by 1. Take another move token. You also
get +1 to any attempt to run away. Magic Footgear. 500 Gold Pieces.

Dirk of Dauntlessness:+2 Bonus. Roll an extra die when fighting a fearsome monster. Holy dagger.
1 Hand. 400 Gold Pieces.

Bow With Ribbons(pack): +4 Bonus. Usable by Elf only. Lets you roll an extra die against bugs.
Bow. 2 Hands. 500 gold pieces.
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Post Post #179 (ISO) » Fri Oct 27, 2017 11:24 am

Post by TwoInAMillion »

Dropped(in Seemingly Empty Room):
Cross Bow: +5 Bonus. Monstrous Bow. 2 Hands. 500 Gold Pieces.
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Post Post #180 (ISO) » Sat Oct 28, 2017 4:28 am

Post by Inferno390 »

I'll take James help.
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Post Post #181 (ISO) » Sat Oct 28, 2017 4:37 am

Post by James Brafin »

Sweet! We now have an 8 to it's nine, and we roll 2d6 while it rolls 1d6, so it looks like a sure thing.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
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Post Post #182 (ISO) » Sat Oct 28, 2017 4:45 am

Post by Inferno390 »

So help me, if someone does something here to screw this up, they WILL die in their next monster encounter.
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Post Post #183 (ISO) » Sat Oct 28, 2017 5:06 am

Post by James Brafin »

Yes, yes they will. Ya'll have until I get home, then I roll for us.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #184 (ISO) » Sat Oct 28, 2017 5:23 am

Post by TwoInAMillion »

James takes a hit point of damage for entering the spiked pit.

Inferno and James
Original Roll String: 2d6+8
2 6-Sided Dice: (5, 3)+8 = 16


Shadow Nose
Original Roll String: 1d6+9
1 6-Sided Dice: (1)+9 = 10
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Post Post #185 (ISO) » Sat Oct 28, 2017 5:24 am

Post by TwoInAMillion »

you are tied. Inferno and James may play cards/use abilities to influence the result or other players may interfere or pass.
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Post Post #186 (ISO) » Sat Oct 28, 2017 5:24 am

Post by Inferno390 »

I can influence the result, but I would like to see what James can do first.
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Post Post #187 (ISO) » Sat Oct 28, 2017 5:25 am

Post by James Brafin »

Oh! I'll use my reloaded die to make my roll a 6, beating the nose.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #188 (ISO) » Sat Oct 28, 2017 5:25 am

Post by James Brafin »

But I'm going to want extra for that.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #189 (ISO) » Sat Oct 28, 2017 5:28 am

Post by Inferno390 »

Fine. I'll give you a treasure from my hand then. What are the three treasures on top?
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Post Post #190 (ISO) » Sat Oct 28, 2017 5:33 am

Post by TwoInAMillion »

We need to wait and see what Ani and McMenno do.
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Post Post #191 (ISO) » Sat Oct 28, 2017 6:17 am

Post by McMenno »

can you update post #13 please

anyway I pass
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Post Post #192 (ISO) » Sat Oct 28, 2017 6:27 am

Post by animorpherv1 »

Pass
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Post Post #193 (ISO) » Sat Oct 28, 2017 6:38 am

Post by TwoInAMillion »

Treasures for defeating the shadow nose. Inferno advances to level 2.

Healing Potion - Use at any time to restore two hits to any living munchkin in
your living muynchkin in your room or an adjacent one. Usable once only.
Throwable magic potion. 300 gold pieces.

Monster Ade - Play during any combat. +5 to each monster in comat. Usable once only.
Throwable potion. 400 gold pieces.

Potion of Flight - Play at any time to give Flight power to any or all Munchkins
in the target room for the remainder of the turn. Usable once only. Throwable
magic potion. 300 gold pieces.
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Post Post #194 (ISO) » Sat Oct 28, 2017 6:41 am

Post by TwoInAMillion »

Inferno390
Level: 4/10 Combat Level: 8 Health: 3/4 Movement: 4/4 Gold: 900 Run Away: 0 Search: 0

Gender: Male Race: None Class: Warrior Special Powers: None Location: Odd Room
Cards in Play:
Spoiler:
Slippery Slippers of Sliding(equipped), Sword of Slaying Everything Except Squid(equipped)
Pouch: Potion of Flight


James Brafin
Level: 1/10 Combat Level: 1 Health: 3/4 Movement: 3/3 Gold: 300 Run Away: +1 Search: 0

Gender: Male Race: None Class: None Special Powers: None Location: Spiked Pit
Cards in play
Spoiler:
Boots of Running Really Fast - Dirk Of Dauntlessness
Pack: Bow With Ribbons, Elven Flip Flops Pouch: Healing Potion, Monster Ade


McMenno
Level: 1/10 Combat Level: 5 Health: 5/5 Movement: 3/3 Gold: 300 Run Away: 0 Search: 0

Gender: Male Race: None Class None Special Powers: None Location: Odd Room
Cards in play:
Spoiler:
[img]Ugly Stick, Health Club


Animorpherv1
Level: 2/10 Combat Level: 4 Health: 4/5 Movement: 3/3 Gold: 300 Run Away: +1 Search: 0[/b]
Gender: Male Race: Elf Class Warrior Special Powers: None Location: Seemingly Empty Room
Cards in Play:
Spoiler:
Wearable: Sapphire Bane Ring, Cloak of Obscurity w/ Cheat


Dungeon Map: https://docs.google.com/spreadsheets/d/ ... sp=sharing

Card Text:
Spoiler:
Warrior(class): You get one extra Health marker. Discard a red Health marker if you stop being a warrior
If your combat ends in a tie after the dice are rolled, you may discard two cards and turn it into
a victory. D10 power: +5 combat bonus. You may make one attempt per combat.

Elf(race): You get +1 to run away. You go up a level for every monster you help someone else kill.

Sapphire Bane Ring(on finger) - You roll an extra die against each
blue monster, or two extra dice against each blue monster
that is Fearsome. Magic Shiny. 300 Gold Pieces.

Cheat: This card fulfills are requirements(hands, Race, Class, sex, location, possesion of other
items, etc.) on any one item, letting you use the item, or get its full bonus, when you should not
be entitled to. You may also ignore all penalties for carrying that item. You get all its
avantages and none of its disadvantages. Put this card with that item. Discard it when you lose
that item.

Cloak of Obscurity(w/ cheat) - Usable by Theif Only. +2 Bonus. Gives +1 to run away. Clothing. 600 Gold Pieces.

Curse One Hand Tied Behind Your Back - Play at any time.
The victim now has one fewer hand. However, he gets
an extra 200 gold pieces for every monster he kills, or
helps to kill, with one hand tied behind his back!

Sword of Slaying Everything Except Squid: Sword of Slaying Everything Except Squid - +4 Bonus.
If you are carrying this sword(even in your pack) and you encounter a monster with tentacles, you
must drop it. You are at -10 in the ensuing combat. Magic Sword. 500 Gold Pieces.

Warrior: You get one extra Health marker. Discard a red Health marker if you stop being a warrior
If your combat ends in a tie after the dice are rolled, you may discard two cards and turn it into
a victory. D10 power: +5 combat bonus. You may make one attempt per combat.

Slippery Slippers of Sliding: Your move is increased by 1. Take another move token.
You may ignore any and all room effects that require you to spend extra move to leave.

Greater potion of insubstatiability: Use at any time. Util the beginning of your next turn,
the target monster or munchkin may pas through any door or wall as though it were an open
passageway. Usable once only.

Health Club: +2 Bonus. Take an extra Health Marker. If you lose the club, or even put it in your
pack, you must discard a health marker, red side up. If it loses its magic somehow, it remains
a perfectly good non magical +2 club. Magic Club. 1 Hand. 400 Gold Pieces.

Ugly Stick: +2 Bonus. Holy Club. 1 Hand. No Value.

Wizard: You pass through locked and hidden doors as though they were regular doors. You may
discard up to three cards before rolling to run away. Each one gives you +1 to your roll.
d10 power: Double the combat bonus for a single magic item that you use. You may make one
attempt per combat.

Boots of Runnning Really Fast: Your move is increased by 1. Take another move token. You also
get +1 to any attempt to run away. Magic Footgear. 500 Gold Pieces.

Dirk of Dauntlessness:+2 Bonus. Roll an extra die when fighting a fearsome monster. Holy dagger.
1 Hand. 400 Gold Pieces.

Bow With Ribbons(pack): +4 Bonus. Usable by Elf only. Lets you roll an extra die against bugs.
Bow. 2 Hands. 500 gold pieces.

Cross Bow: +5 Bonus. Monstrous Bow. 2 Hands. 500 Gold Pieces.

Healing Potion - Use at any time to restore two hits to any living munchkin in
your living muynchkin in your room or an adjacent one. Usable once only.
Throwable magic potion. 300 gold pieces.

Monster Ade - Play during any combat. +5 to each monster in comat. Usable once only.
Throwable potion. 400 gold pieces.

Potion of Flight - Play at any time to give Flight power to any or all Munchkins
in the target room for the remainder of the turn. Usable once only. Throwable
magic potion. 300 gold pieces.

Elven Flip Flops - If you are elf, your move is increased by 1. Take another move token. If you are not
an elf, you may choose to have any monster treat you as an elf at any time.


Rooms:
Entrance: No Search. No monster may end it's move here.
Spiked pit: +2 search. Unless you have flight, take 1 hit point when you enter the room, and spend 1 extra move to leave. All munchkins are -1 to run away.
Seemingly Empty Room: All flying monsters, and all munchkins with flight, get +2.
Odd Room: If your level is odd, this room is good for you. If your level is even, this room is bad for you.
Last edited by TwoInAMillion on Mon Oct 30, 2017 7:38 am, edited 13 times in total.
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Post Post #195 (ISO) » Sat Oct 28, 2017 9:32 am

Post by James Brafin »

I want the healing potion and the monster ade
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #196 (ISO) » Sat Oct 28, 2017 9:41 am

Post by Inferno390 »

No, no, I get first pick. You didn't claim first pick.
I want the Monster Ade. I'll also give the last treasure card in my hand (without showing it, if that's possible) to James, since he'll curse me for wasting his Reloaded Die if I don't.
Then I'll move into the Seemingly Empty Room (for 1 move, because of my Slippery Slippers), and then use my second movement to search the room, picking up the Cross Bow.
Oh, and I used my Flaming Poison Potion. Why do I only have 3 movement left before I do anything? Is that because 'm in the Spiked Pit? Because my Slippery Slippers counteract that.
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Post Post #197 (ISO) » Sat Oct 28, 2017 9:44 am

Post by TwoInAMillion »

You have 4 move sorry. You cannot play items on the table face down so it has to be revealedm
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Post Post #198 (ISO) » Sat Oct 28, 2017 9:46 am

Post by TwoInAMillion »

Search roll
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #199 (ISO) » Sat Oct 28, 2017 9:46 am

Post by McMenno »

In post 172, James Brafin wrote:I do get one for the roll. "If the Monster Movement's Color matches a player's color, that player immediately draws a DxM card." Under DxM Draw on page 13 of ruleset.
I'll help. First pick 2 treasures is all I ask.
he did claim first pick

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