Oh, I misread that. So it's a pretty sure thing WITHOUT help.
Nope, I equipped a +3 weapon that I got from searching the Seemingly Empty Room.
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
In post 225, James Brafin wrote:Yeah. With Mc, you guys get 4 dice, and are what, a 15 to it's 13? Even if it rolled a 6, you'd have to roll a lot of crap to lose.
if he accepted my help we would have to roll four 1s and it had to roll a 6 for us to lose
Even then, I could discard 2 cards to win it anyways.
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
Hmm... Should I let ani help to make up for stealing his bow? Or should I let Mc help since he's all alone in the entrance?
How many DxM cards do each of you have?
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion
Potion of Swiftness - Double your move for one turn.
OR get +3 to all run away attempts for one turn.
OR use when another player is in combat to move through
one extra room, regardless of room rules or monsters
present, in order to help in that combat, but only if
invited. Magic potion. 400 Gold pieces.
The Eye of Argon - You pay only one move to pass through hidden
doors. You also get +1 to search rolls. Monstrous Magic Shiny.
1000 gold pieces.
Geeky Glasses - You pay only 1 move to pass through hidden doors.
On your turn, you can move the shriecking geek one room before your
move. It will always ignore you if not attacked. Magic thingie. 400 gold pieces.
Scroll of Opening the Way - Use at any time on the room you are in, or any
adjacent room. All of that room's links to other rooms (even walls) become
open passageways. Usable once only. Magic Scroll. 300 gold pieces.
I want the Eye of Argon and the Potion of Swiftness. Mc's pick.
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL
“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion