pinkkitten90 wrote:but lynching just to analyse can cause us to lynch a non-plain townie Ie the cop / doctor because we dont kno if either of them are in the game.
I understand the concern for a mis-lynch of a power role (if they exist in this setup), but here's my reasoning (reiterated from a previous post and from Patrick's post):
Assuming that we lynch someone completely by chance, it would require 5 people to "accidentally" type Vote: (Unfortunate Person), which is highly unlikely. Especially since 3 of players in this game are IC's and we have 1 person who has yet to post.
pinkkitten90 wrote:incognito wrote:
I never said that we should lynch just to analyze. Discussion happens within the thread and through this discussion, we determine who is likely to be scum and who isn't.
i know but the way you said it made it seem that you just vote to Analyse,
Incognito is not voting to lynch, rather he's (I presume) voting to get discussion, to get people talking. Going with the idea that
"short days hurt the Town"
, more people talking leads to mafia talking, which gives town a better chance of figuring out who mafia is. If people don't start the random voting, everyone will have nothing to say, allowing the scum to stay quiet and hidden. Also the random voting phase will lead to actual voting phase and the Town can start analyzing the votes, getting a better idea of who scum is.
Avangor wrote:Having thought it over, I think that no lynch is a wise choice because the town has a 4/5(roughly) chance of lynching each other, rather than the scum.
That's true, but here's another way to look at it:
- The chances, in every setup, is 2/9 that, in a completely
random
lynch, town lynches the mafia.
- The chances, when taking all setups to account, average to 1/9 that a power pro-town will be the victim of a
random
lynch.
- As long as the Townies believe that they win if all the Mafia are lynched, even if some of them are sacrificed in miss lynches, then a miss lynch of a regular townie is not terrible. We have 9 people, 2 scum and 7 innocents. The town is allowed to miss lynch twice (assuming scum gets two successful Night Kills) before it becomes LyLo, and by that time, either the cop (if s/he exists in this setup) or the Town will discover at least one Scum, usually. Plain Townies can be sacrificed, whereas Mafia can't afford to sacrifice their own, usually.
Now, take into account that through discussion and analysis, the chances of finding mafia increase over time and posts, then lynching on the first day seems like a very good move for the Town.
Also the chance for doctor and cop to be successful are slim, anyways, and with a potential Mafia Roleblocker in the game, it makes claiming very dangerous.
Question: Is it usually a good idea in MS games to target the lurkers? Because in the games I play in RL, we've discovered that regardless whether a quiet person is a Townie or Mafia, it's always good to target them first, mainly to get them talking, and secondly because a quiet Townie is easy to get rid of, since they don't really help Town find Mafia (AKA more useful dead than alive) and they also might be a Mafia trying to stay hidden.
Even if a person is a doctor trying to stay hidden, s/he would still want to talk and place some votes around to get a good idea of who is innocent, so s/he doesn't protect a Mafia during the night.