Munchkin Quest(Charles vs. Rat, interference?)

For completed/abandoned Mish Mash Games.
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Post Post #550 (ISO) » Wed Nov 22, 2017 7:37 am

Post by animorpherv1 »

I'm in the entrance right? South, then.
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Post Post #551 (ISO) » Wed Nov 22, 2017 8:21 am

Post by TwoInAMillion »

You move south. You get a DxM for exploring a room.

Exits
West, South
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11


New Room:
Seemingly Empty Room: All flying monsters, and all munchkins with flight, get +2.

A Monster Appears!
Squidzilla - Level 18. Ignores anyone of Level 3 or Below.
-3 if you can fly. +4 if you are a squeamish Elf.
Bad Stuff: Take a hit of damage. Squidzilla also snatches
one item that takes a Hand, chosen by the player on your
left. That Item is now carried by Squidzilla. If it
gives a combat bonus, he gets the bonus. Whoever kills
Squidzilla gets the item. He may have up to 8 hands
worth. Bonus: 2d6 Huge Fearsome Slimy Tentacled Beast.
2 Levels. 5 Treasures

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Do you want to fight, ask for help, or ignore it?
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Post Post #552 (ISO) » Wed Nov 22, 2017 8:22 am

Post by TwoInAMillion »

Exits
Original Roll String: 2d146
2 146-Sided Dice: (12, 10) = 22
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Post Post #553 (ISO) » Wed Nov 22, 2017 8:23 am

Post by TwoInAMillion »

West is a hidden door. South is a wall.

The monster is green. Ani gets a DxM.
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Post Post #554 (ISO) » Wed Nov 22, 2017 9:06 am

Post by animorpherv1 »

I would like to ignore it and search, if possible.

[dic]1d6[/dice]
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Post Post #555 (ISO) » Wed Nov 22, 2017 9:06 am

Post by animorpherv1 »

F.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #556 (ISO) » Wed Nov 22, 2017 9:07 am

Post by TwoInAMillion »

A room must be empty to search.
By spending 1 Move, you may roll on the Search Table (see p. 20),
looking for whatever goodies are not nailed down. This also lets you pick
up any dropped items in the room (see Picking Up Items, p. 16). You cannot
Search in a room with a monster
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Post Post #557 (ISO) » Wed Nov 22, 2017 9:10 am

Post by animorpherv1 »

SAVE. ME. PLEASE.

Holy
shit
.
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Post Post #558 (ISO) » Wed Nov 22, 2017 9:13 am

Post by TwoInAMillion »

So what are you doing with your third move?
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Post Post #559 (ISO) » Wed Nov 22, 2017 9:14 am

Post by animorpherv1 »

Fuck it. Back to the entrance, ignore the fuck out of that squid.

By the way, Menno, have this.

Curse Warranty Expires - Play at any time. The victim must discard a
non-one-shot Item of his choice.
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Post Post #560 (ISO) » Wed Nov 22, 2017 9:16 am

Post by TwoInAMillion »

McMenno must discard a non one shot item.

Ani it is your charity phase. you have 8 cards and must get down to 5.
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Post Post #561 (ISO) » Wed Nov 22, 2017 9:19 am

Post by animorpherv1 »

I'm counting 6. You still have me with Dwarf and the Elven Flip Flops in hand, so I'll put this in my pack...

Lesser Potion of Insubstantiability - Use at any time. Until the beginning of your next
turn, the target monster or munchkin may pass through any door as though it were
an open passageway. Usable once only. Throwable Magic Potion. 400 gold
pieces.
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Post Post #562 (ISO) » Wed Nov 22, 2017 9:20 am

Post by TwoInAMillion »

ah my bad. done.

It is now monster move phase.

Monster die
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #563 (ISO) » Wed Nov 22, 2017 9:21 am

Post by TwoInAMillion »

Monster move is yellow. Calculating move.

Armory has a yellow arrow but it is south and there is no room south.

Gym has a yellow arrow but it is west and there is no room west.

Empty Room has a yellow arrow pointing north so squidzilla passes through the entrance and goes into the Gym.

Kitchen has a yellow arrow south, but the Wall of the War Room prevents the overbear and plushy skull from moving.
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Post Post #564 (ISO) » Wed Nov 22, 2017 9:27 am

Post by TwoInAMillion »

It is now assemble's turn. He has 3 move and gets a dxm card for starting his turn.
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Post Post #565 (ISO) » Wed Nov 22, 2017 9:51 am

Post by McMenno »

I use my d10 power

Original Roll String: 1d10
1 10-Sided Dice: (9) = 9
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Post Post #566 (ISO) » Wed Nov 22, 2017 9:51 am

Post by McMenno »

gottem
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Post Post #567 (ISO) » Wed Nov 22, 2017 9:55 am

Post by animorpherv1 »

[Lol i CAN'T READ MY OWN ITEMS]
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Post Post #568 (ISO) » Wed Nov 22, 2017 4:15 pm

Post by Assemblerotws »

I move into and search the Mead Room.
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Check my wiki for my meta.
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Post Post #569 (ISO) » Wed Nov 22, 2017 4:18 pm

Post by Assemblerotws »

I play the Scroll of Luck on myself.

Scroll of Luck Play at any time, before the dice are rolled. The player of your
choice rolls an extra die and may reroll any one die he chooses. Usable once
only. Magic Scroll. 300 Gold Pieces.
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Post Post #570 (ISO) » Wed Nov 22, 2017 4:45 pm

Post by TwoInAMillion »

Search
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

You may reroll one of the dice at your discression.
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Post Post #571 (ISO) » Thu Nov 23, 2017 12:18 pm

Post by Assemblerotws »

Reroll the 1.
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Post Post #572 (ISO) » Thu Nov 23, 2017 12:48 pm

Post by TwoInAMillion »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #573 (ISO) » Thu Nov 23, 2017 12:49 pm

Post by TwoInAMillion »

Your roll is 11. You get 3 treasures.
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Post Post #574 (ISO) » Thu Nov 23, 2017 1:01 pm

Post by TwoInAMillion »

It is your second move.

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