Munchkin Quest(Charles vs. Rat, interference?)
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Assemblerotws Goon
- Goon
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I play the following cards:
Emerald Bane Ring You roll an extra die against each green monster, or two dice
extra against each green monster that is fearsome.
Sword of Slaying Everything Except Squid +4 Bonus. If you are carrying this sword
(even in your pack)and you encounter a monster with tentacles, you must drop
it. You are at -10 in the ensuing combat. Magic Sword. 1 Hand. 500 Gold Pieces.
I then move north.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki-
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TwoInAMillion Mafia Scum
- Mafia Scum
- Mafia Scum
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- Joined: July 21, 2017
You move north. You get a dxm for exploring a room.
Exits:
North, West, East
Original Roll String: 3d1463 146-Sided Dice: (55, 55, 83) = 193
New Room:
Hall of Shame - Lose a level if you lose a combat here.
A Monster appears!
Frost Giants - Level 11 - Flaming attacks cannot harm him.
Bad Stuff: Discard all flaming items. They are quenched
and destroyed. Bonus: 1d6. Huge Construct Giant. 1 Level.
3 Treasures.
Monster Color
Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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TwoInAMillion Mafia Scum
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Charles510 heGoonhe
- Goon
- Goon
- Posts: 274
- Joined: March 11, 2017
- Pronoun: he
- Location: San Francisco Bay Area
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animorpherv1 Honey Trap
- Honey Trap
- Honey Trap
- Posts: 5763
- Joined: April 12, 2008
- Location: Untraveled Road
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McMenno they/themOne For Aren't-We-Allthey/them
- One For Aren't-We-All
- One For Aren't-We-All
- Posts: 5159
- Joined: February 18, 2015
- Pronoun: they/them
- Location: In spaaaace
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Assemblerotws Goon
- Goon
- Goon
- Posts: 965
- Joined: June 24, 2017
I attempt to activate my d10 power.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki-
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TwoInAMillion Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2841
- Joined: July 21, 2017
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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Assemblerotws Goon
- Goon
- Goon
- Posts: 965
- Joined: June 24, 2017
Run away.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki-
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TwoInAMillion Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2841
- Joined: July 21, 2017
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TwoInAMillion Mafia Scum
- Mafia Scum
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- Posts: 2841
- Joined: July 21, 2017
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Assemblerotws Goon
- Goon
- Goon
- Posts: 965
- Joined: June 24, 2017
I'm pretty sure searching used up a move.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki-
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TwoInAMillion Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2841
- Joined: July 21, 2017
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Assemblerotws Goon
- Goon
- Goon
- Posts: 965
- Joined: June 24, 2017
In that case, I move into the Treasure Vault.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki-
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TwoInAMillion Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2841
- Joined: July 21, 2017
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TwoInAMillion Mafia Scum
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Monster move is blue.
There is no blue arrow in the Armory.
The gym has a blue arrow pointing north but the Wall of the Empty Room prevents the monsters from moving.
The kitchen has a blue arrow pointing west but the locked door prevents the monsters from moving.
The Hall of Shame has no blue arrows.
The monster move phase is over.
It is now Charles' turn. He has 3 move.
Charles get's a DxM card for starting his turn.-
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Charles510 heGoonhe
- Goon
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- Posts: 274
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- Pronoun: he
- Location: San Francisco Bay Area
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TwoInAMillion Mafia Scum
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Gender: Male Race: Halfling Class Cleric Special Powers: None Location: Entrance
Cards in Hand: DXM: 5 Treasure: 1
Cards in play:[/area]Spoiler:
Gender: Male Race: None Class None Special Powers: None Location: Entrance
Cards in Hand: DXM: 5 Treasure: 2
Cards in play:[/area]Spoiler:
Dungeon Map: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Rooms:
Entrance - No monster may end its move here. No Search.
Gym - Deal: You may buy levels here for only 800 gold each, or 600 for halflings.
War Room - Bonus: warriors Each Weapon used in this room gives an extra +2.
Deal: Discard a single weapon. Choose a single Weapon from the Discards.
Mead Hall Bonus: Elf, Dwarf Deal: The bartender will buy potions for 200 gold
more than their face value. Limit: Two per turn.
Treasure Vault - If you don't find a monster on your first search, you may spend antoher move and search
again. If you find a single treasure, don't placea ransacked counter. But if you find two or more at once, the room is still looted out.
Seemingly Empty Room: All flying monsters, and all munchkins with flight, get +2.
Hall of Shame - Lose a level if you lose a combat here.
Monsters:
Squidzilla(green) - Level 18. Ignores anyone of Level 3 or Below.
-3 if you can fly. +4 if you are a squeamish Elf.
Bad Stuff: Take a hit of damage. Squidzilla also snatches
one item that takes a Hand, chosen by the player on your
left. That Item is now carried by Squidzilla. If it
gives a combat bonus, he gets the bonus. Whoever kills
Squidzilla gets the item. He may have up to 8 hands
worth. Bonus: 2d6 Huge Fearsome Slimy Tentacled Beast.
2 Levels. 5 Treasures
Psycho Squirrel(green) - Level 3. Ignores females and wearers of the Spiked Codpiece.
If killed by only one point, the Psycho Squirrel immediately reappears,
chittering madly, in an adjacent room chosen by the person to the left of his slayer
If no rooms are adjacent, he dies. Bad Stuff: Lose a level. Speak in a high,
squeaky voice until your next turn. Combat Bonus: 1d6. Tiny Fast Vermin.
1 Level. 1 Treasure.
Plushy Skull(yellow) - Level 3. Your cuddly undead buddy! +2 against females. While the skull is in
the dungeon, all other Undead get a +5 bonus. Bad Stuff: if you are male, become a female; -5
on your next combat. If you are female, discard one card. Combat bonus: 1d6 Tiny undead.
1 level. 1 treasure.
Overbear(purple) - Level 12. +3 against Dwarves and Halflings. Bad Stuff: Overkill! If you are over
Level 5, lose a level. And if you have no armor, take another hit.
Bonus: 1d6 Beast. 1 Level. 4 Treasures.
Frost Giants(yellow) - Level 11 - Flaming attacks cannot harm him.
Bad Stuff: Discard all flaming items. They are quenched
and destroyed. Bonus: 1d6. Huge Construct Giant. 1 Level.
3 Treasures.
Turn Order:
1. Charles
2. McMenno
3. Animorpherv1
4. AssembleLast edited by TwoInAMillion on Fri Dec 01, 2017 1:07 pm, edited 2 times in total.-
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Charles510 heGoonhe
- Goon
- Goon
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- Pronoun: he
- Location: San Francisco Bay Area
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TwoInAMillion
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Charles510 heGoonhe
- Goon
- Goon
- Posts: 274
- Joined: March 11, 2017
- Pronoun: he
- Location: San Francisco Bay Area
Play:
Halfling(race) - WHen you sell Items to go up a level,
you may sell one item each turn for double price(other items are
at normal price) You get +1 to any Search roll.
Discard for two points healing:
These Aren't The Munchkins You're Looking For - Play at any time except during
combat. You may change the base color of any monster to any other players
color.
Wizard(class) - You pass through locked and hidden doors as though they were
regular doors. You may discard up to three cards before rolling to run
away. Each one gives you a +1 to your roll. d10 power: Double the combat
for a single Magic item that you use. You may make one attempt per combat.-
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TwoInAMillion Mafia Scum
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- Joined: July 21, 2017
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Charles510 heGoonhe
- Goon
- Goon
- Posts: 274
- Joined: March 11, 2017
- Pronoun: he
- Location: San Francisco Bay Area
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