For completed/abandoned Mish Mash Games.
TwoInAMillion
TwoInAMillion
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TwoInAMillion
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Post #650 (ISO ) » Tue Nov 28, 2017 10:47 am
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by TwoInAMillion » Tue Nov 28, 2017 10:47 am
West is a locked door. East is an open passageway. South is a normal door.
The monster is green and ani gets a dxm.
The Flytrap is level 5 due to Kennel text. You are out of range for help.
McMenno
Original Roll String: 1d6+12
1 6-Sided Dice: (1)+12 = 13
Flytrap
Original Roll String: 1d6+5
1 6-Sided Dice: (4)+5 = 9
Any interference?
McMenno
McMenno they/them
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Post #651 (ISO ) » Tue Nov 28, 2017 11:12 am
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by McMenno » Tue Nov 28, 2017 11:12 am
where dat dxm at
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Post #652 (ISO ) » Tue Nov 28, 2017 11:53 am
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by McMenno » Tue Nov 28, 2017 11:53 am
Original Roll String: 1d6+15
1 6-Sided Dice: (1)+15 = 16
Original Roll String: 1d6+5
1 6-Sided Dice: (4)+5 = 9
TwoInAMillion
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Post #653 (ISO ) » Tue Nov 28, 2017 11:55 am
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by TwoInAMillion » Tue Nov 28, 2017 11:55 am
I already rolled 4 u.
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Post #654 (ISO ) » Tue Nov 28, 2017 11:57 am
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by TwoInAMillion » Tue Nov 28, 2017 11:57 am
You should be at +2 for Anti-Dwarf Item, +2 for health club, +3 for Horny Helmet, and +5 for levels. for a total combat level of 12.
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Post #655 (ISO ) » Tue Nov 28, 2017 12:42 pm
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by TwoInAMillion » Tue Nov 28, 2017 12:42 pm
Doubtful but if everyone is on at the same time we can do quickplay.
animorpherv1
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Honey Trap
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Post #656 (ISO ) » Tue Nov 28, 2017 1:41 pm
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by animorpherv1 » Tue Nov 28, 2017 1:41 pm
Pass.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Charles510
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Post #657 (ISO ) » Tue Nov 28, 2017 2:59 pm
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by Charles510 » Tue Nov 28, 2017 2:59 pm
Humongous - +10 to level of monster. Play on any monster. Keep this card with the monster until it is defeated. The monster is now considered Huge. If it was already Huge, it gets to roll an extra die. If the monster is defeated, draw two extra treasures.
Assemblerotws
Assemblerotws
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Posts: 965 Joined: June 24, 2017
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Post #658 (ISO ) » Wed Nov 29, 2017 12:51 am
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by Assemblerotws » Wed Nov 29, 2017 12:51 am
Pass for now.
Show Check my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
McMenno
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Post #659 (ISO ) » Wed Nov 29, 2017 3:58 am
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by McMenno » Wed Nov 29, 2017 3:58 am
Loaded Die - Use this card after you roll any die for any reason. Turn one die
the side your want. That's your roll. Usable once only.
make it a 1?
TwoInAMillion
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Post #660 (ISO ) » Wed Nov 29, 2017 5:54 am
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by TwoInAMillion » Wed Nov 29, 2017 5:54 am
Loaded die makes it a win.
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Post #661 (ISO ) » Wed Nov 29, 2017 5:54 am
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by TwoInAMillion » Wed Nov 29, 2017 5:54 am
any more interference?
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Post #662 (ISO ) » Wed Nov 29, 2017 6:19 am
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by Charles510 » Wed Nov 29, 2017 6:19 am
Wandering Monster - Play during any combat. Draw the top card from the Monster deck and add it to the combat. OR - move one monster from an adjacent room into the combat, as long as it can legally pass through that link.
TwoInAMillion
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Post #663 (ISO ) » Wed Nov 29, 2017 6:59 am
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by TwoInAMillion » Wed Nov 29, 2017 6:59 am
King Tut - Level 18 - Ignores anyone of level 2 or below.
Flaming attacks count double against king tut.
Move: King Tut can pass through locked doors as
though they were regular doors. Bad Stuff:
Take a hit of damage and a level!
Fearsome Undead. Bonus: 2d6 2 Levels.
4 Treasures.
TwoInAMillion
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Post #664 (ISO ) » Wed Nov 29, 2017 1:24 pm
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by TwoInAMillion » Wed Nov 29, 2017 1:24 pm
interference?
animorpherv1
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Honey Trap
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Post #665 (ISO ) » Wed Nov 29, 2017 1:27 pm
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by animorpherv1 » Wed Nov 29, 2017 1:27 pm
Pass still.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
"Ani is right 100% of the time" - Alisae
TwoInAMillion
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Post #666 (ISO ) » Wed Nov 29, 2017 1:32 pm
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by TwoInAMillion » Wed Nov 29, 2017 1:32 pm
Just for the record
King Tut
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10
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Post #667 (ISO ) » Wed Nov 29, 2017 1:35 pm
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by TwoInAMillion » Wed Nov 29, 2017 1:35 pm
Originally 18 vs. 10 McMenno
Humongous makes it 20 to 18 Flytrap
Loaded Die turnes the Flytrap's 5 to a 1 so that makes it 18 to 16 McMenno.
King Tut adds 27 so that makes it 33 to 18 monsters.
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Post #668 (ISO ) » Wed Nov 29, 2017 1:51 pm
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by Charles510 » Wed Nov 29, 2017 1:51 pm
What color is King Tut?
TwoInAMillion
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Post #669 (ISO ) » Wed Nov 29, 2017 1:52 pm
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by TwoInAMillion » Wed Nov 29, 2017 1:52 pm
Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post #670 (ISO ) » Wed Nov 29, 2017 1:53 pm
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by TwoInAMillion » Wed Nov 29, 2017 1:53 pm
Yellow. McMenno gets a dxm.
Charles510
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Post #671 (ISO ) » Wed Nov 29, 2017 1:54 pm
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by Charles510 » Wed Nov 29, 2017 1:54 pm
No more interference from me.
TwoInAMillion
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Post #672 (ISO ) » Wed Nov 29, 2017 1:58 pm
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by TwoInAMillion » Wed Nov 29, 2017 1:58 pm
Waiting on Assemble and McMenno
McMenno
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Post #673 (ISO ) » Thu Nov 30, 2017 12:06 pm
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by McMenno » Thu Nov 30, 2017 12:06 pm
I do get an extra roll
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
and king tut only adds 14 since he's "reduced" by the kennel
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Post #674 (ISO ) » Thu Nov 30, 2017 12:34 pm
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by TwoInAMillion » Thu Nov 30, 2017 12:34 pm
Okay so it is 30 to 20 monsters, waiting on assemble.
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