Munchkin Quest(Charles vs. Rat, interference?)
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animorpherv1 Honey Trap
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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animorpherv1 Honey Trap
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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Monster move is blue.
The Gazebo does not move because it is a lurking monster.
The gym has a blue arrow pointing north so pyscho squirrel, squidzilla and Shadow Nose move to the Empty Room. The empty room has a blue arrow pointing east but there is a locked door east to prevent monster movement.
The hall of shame has no blue arrows so the frost giant does not move.
The kennels have a blue arrow pointing west but there is no room west.
It is now assemble's turn. He gets a dxm for starting his turn.-
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TwoInAMillion Mafia Scum
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Assemblerotws Goon
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Map please?
Also, I play the following card:
Elf(race) - You get +1 to run away. you go up a level for every monster you help someone else kill.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki-
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TwoInAMillion Mafia Scum
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Gender: Male Race: Halfling Class Cleric Special Powers: None Location: Armory
Cards in Hand: DXM: 0 Treasure: 0
Cards in play:[/area]Spoiler:
Gender: Male Race: Dwarf Class None Special Powers: None Location: Entrance
Cards in Hand: DXM: 6 Treasure: 0
Cards in play:[/area]Spoiler:
Dungeon Map: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Rooms:
Entrance - No monster may end its move here. No Search.
Gym - Deal: You may buy levels here for only 800 gold each, or 600 for halflings.
War Room - Bonus: warriors Each Weapon used in this room gives an extra +2.
Deal: Discard a single weapon. Choose a single Weapon from the Discards.
Mead Hall Bonus: Elf, Dwarf Deal: The bartender will buy potions for 200 gold
more than their face value. Limit: Two per turn.
Armory - Bonus: Warrior, Dwarf Deal: You may buy any
Armor, headgear, or Footgear in the discards for its
face value in gold. Your own Armor, Headgear, or
Footgear will be accepted in trade at its face value.
Treasure Vault - If you don't find a monster on your first search, you may spend antoher move and search
again. If you find a single treasure, don't placea ransacked counter. But if you find two or more at once, the room is still looted out.
Seemingly Empty Room: All flying monsters, and all munchkins with flight, get +2.
Hall of Shame - Lose a level if you lose a combat here.
Kennels - If a monster above Level 5 appears here, it counts as Level 5 for this combat, and gives only one Level and one Treasure, but its other stats are unchanged. If it survives the combat, it regains its normal stats
Mud Room - No Search. Drop your footgear if you
end your move here.
Monsters:
Squidzilla(green) - Level 18. Ignores anyone of Level 3 or Below.
-3 if you can fly. +4 if you are a squeamish Elf.
Bad Stuff: Take a hit of damage. Squidzilla also snatches
one item that takes a Hand, chosen by the player on your
left. That Item is now carried by Squidzilla. If it
gives a combat bonus, he gets the bonus. Whoever kills
Squidzilla gets the item. He may have up to 8 hands
worth. Bonus: 2d6 Huge Fearsome Slimy Tentacled Beast.
2 Levels. 5 Treasures
Psycho Squirrel(green) - Level 3. Ignores females and wearers of the Spiked Codpiece.
If killed by only one point, the Psycho Squirrel immediately reappears,
chittering madly, in an adjacent room chosen by the person to the left of his slayer
If no rooms are adjacent, he dies. Bad Stuff: Lose a level. Speak in a high,
squeaky voice until your next turn. Combat Bonus: 1d6. Tiny Fast Vermin.
1 Level. 1 Treasure.
Plushy Skull(yellow) - Level 3. Your cuddly undead buddy! +2 against females. While the skull is in
the dungeon, all other Undead get a +5 bonus. Bad Stuff: if you are male, become a female; -5
on your next combat. If you are female, discard one card. Combat bonus: 1d6 Tiny undead.
1 level. 1 treasure.
Overbear(purple) - Level 12. +3 against Dwarves and Halflings. Bad Stuff: Overkill! If you are over
Level 5, lose a level. And if you have no armor, take another hit.
Bonus: 1d6 Beast. 1 Level. 4 Treasures.
Frost Giants(yellow) - Level 11 - Flaming attacks cannot harm him.
Bad Stuff: Discard all flaming items. They are quenched
and destroyed. Bonus: 1d6. Huge Construct Giant. 1 Level.
3 Treasures.
Poison Ivy Kudzu Flytrap(green) - Level 10 - Move: If the Flytrap is in the same
room with a Bug after any move, the flytrap eats the Bug. Remove the
Bug standie and put its card under the flytrap. The Flytrap gets to
roll an extra die for every bug it has eaten. Bad Stuff: Frantic scratching. Drop the armor and
headgear you are wearing. Bonus: 1d6 Plant. 1 Level. 3 Treasures.
King Tut(Yellow) - Level 18 - Ignores anyone of level 2 or below. Flaming attacks count double against king tut.
Move: King Tut can pass through locked doors as though they were regular doors. Bad Stuff:
Take a hit of damage and a level! Fearsome Undead. Bonus: 2d6 2 Levels. 4 Treasures.
Tentacle Demon(purple) - Level 15. Ignores anyone of Level 2 or below. +2 against Clerics.
Bad Stuff: Take a hit of damage and drop one small item. If you have no small items,
taker two hits. Bonus: 2d6 Fearsome Tentacled Demon. 2 Levels. 4 Treasures.
Dropped Items:
Horny Helmet +1 Bonus(+3 for Elves). Headgear. 400 Gold Pieces.
Turn Order:
1. Charles
2. McMenno
3. Animorpherv1
4. Assemble-
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Assemblerotws Goon
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I head into the Treasure Vault, then move north. Costs 2 move.
Also, you didn't note that I played Elf.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki-
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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You get a dxm for exploring a room.
Exits
North, East
Original Roll String: 2d146(STATIC) 2 146-Sided Dice: (32, 3) = 35
New Room:
Den Of Thieves - Deal: Pick one dropped item from anywhere in the
dungeon and buy it for it's face value. You can pay in gold, or trade
items at half their face value, rounded down. Bonus: Thief
Bad: Cleric
A monster appears!
Undead Horse - Level 6 - +4 against warriors. Bad Stuff: Kicks, bites
and smells awful. Lose two levels. Bonus: 1d6. 1 Level. 2 Treasure
Monster Color
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (2) = 2Last edited by TwoInAMillion on Fri Dec 08, 2017 4:37 am, edited 1 time in total.-
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TwoInAMillion Mafia Scum
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TwoInAMillion Mafia Scum
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Charles510 heGoonhe
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animorpherv1 Honey Trap
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McMenno they/themOne For Aren't-We-Allthey/them
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McMenno they/themOne For Aren't-We-Allthey/them
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TwoInAMillion Mafia Scum
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McMenno they/themOne For Aren't-We-Allthey/them
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Assemblerotws Goon
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In post 740, TwoInAMillion wrote:Assemble is winning, any interference?ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki-
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McMenno they/themOne For Aren't-We-Allthey/them
- One For Aren't-We-All
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- Posts: 5159
- Joined: February 18, 2015
- Pronoun: they/them
- Location: In spaaaace
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Assemblerotws Goon
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- Joined: June 24, 2017
Play the following cards:
The Gms Notes - Read the GMs notes at any time, even during combat, to
draw two DxM cards, immediately, whatever they are. Usable once only.
600 Gold Pieces.
Potion of Strength Play during any combat. +5 to either side. Usable once
only. Throwable Magic Potion. 300 Gold Pieces.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
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