I am starting to get seriously agitated by Chip's continuous dodging of mutant's questions. I was kinda considering to switch my vote, but CommKnight has started agitating me even more in his latest post:
In post 837, CommKnight wrote:There are 8 possible PRs existing
Texcat - 2 (8/8 = 100% chance)
Northsidegal - 3 (7/8 = 87.5% chance)
Assemblerotws - 4 (6/8 = 75% chance)
CommKnight - 6 (5/8 = 62.5% chance)
Mutantdevle - 8 (4/8 = 50% chance)
MisaTange - 30 (We know they landed VT)
CityElectric - 5 (3/8 = 37.5% chance)
Chip Butty - 5 (2/8 = 25% chance)
Wilky - 7 (1/8 = 12.5% chance)
Creature - 7
Lalendra - 7
Aster - 1
Pisskop - 1 (Confirmed VT)
Viomi - 1
Those percentages assume that the one above them landed an unclaimed PR. For each one failed, the person below them gets a better chance of landing a PR during the draft).
Great, at least you acknowledge that those percentages only hold when everyone above then hits their powerrole, which will most probably not be the case. Ergo, the probabilities you posted are bullshit.
If we assume that every player independently uniformly chooses one out the 8 available slots, then the probability that player n+1 lands a powerrole can be computed as (7/8)
n. I can prove this claim, but it'd involve advanced mathematics so I suppose nobody is interested. I converted this into numerical results for your convenience:
- Texcat - 2 (100% chance)
- Northsidegal - 3 (87.5% chance)
- Assemblerotws - 4 (76.6% chance)
- CommKnight - 6 (67.0% chance)
- Mutantdevle - 8 (58.6% chance)
- MisaTange - 30 (VT, 0% chance)
- CityElectric - 5 (51.3% chance)
- Chip Butty - 5 (44.9% chance)
- Wilky - 7 (39.3% chance)
- Creature - 7 (34.4% chance)
- Lalendra - 7 (30.1% chance)
- Aster - 1 (26.3% chance)
- Pisskop - 1 (VT, 0% chance)
- Viomi - 1 (23.0% chance)
Of course, the above list of probabilities is in practice bullshit as well because my assumptions didn't factor in any of the following:
- The information given by the host that switching the order of the numbers 1 and 7 would have no impact on the role distribution;
- The fact that the mafia collaborate on their role choice;
- The fact that players do not uniformly choose slots; the higher players are more likely to go for popular slots while the lower ranked players will probably go for the weaker ones.
All in all, I don't think I can make an accurate estimate for the chance that players have powerroles without doing extensive analysis of past games, which I don't feel like doing. At any rate, I think that the players lower on the list actually have a higher probability of having powerroles than my list suggests; I just don't know how much higher.
I can't blame CommKnight for not being able to properly find out the probabilities of players having powerroles. What I however do blame CommKnight for is taking his blatantly wrong list of "probability player X has powerrole" which blatantly underestimate the probabilities of low-order players having powerroles and using it to support his motion to lynch low-order players.
Like, seriously. When you suggest that there is zero chance that anyone below wilky has a powerrole, you should realise how far off the mark you are and that your list does not give an even remotely fair representation of the truth.
In post 837, CommKnight wrote:So you may be saying "Cool Comm, but who cares?" Well, Mutant and above (the top 5) have over a 50% chance of landing a PR. 2 of which ARE town with probably 4 of us being town and 1 being scum. So why avoid the top 5? You're going fucking hit a town PR which might end up being jailkeeper or doctor or even the bloody cop.
I'm not pushing easy lynches. I'm pushing slots I think are scum that
virtually have 0 chance of being a town PR
. I'm confident there's 2 scum in the 5's and below in drafting order. 1, 5, 7. Those are the 3 numbers picked more than once and successfully lynching a scummy in ANY of those numbers pretty much clears everyone else who chose that number. So not only am I avoiding potential town PRs, I'm essentially pushing for the ability to clear multiple people based on getting a successful scum flip or two.
And yet you still present your list as evidence to support your agenda with only the side remark that "Those percentages assume that the one above them landed an unclaimed PR." without any further consideration to the amount of bias this introduces.
You even further reinforce your point by stating again that the lower roles have virtually 0 chance of having power roles. That statement really makes it look like you're just trying to get us to ignore the flaws in your analysis and ignore the possibility of having low-order powerroles.
Tl;dr:
CommKnight is trying to deceive town for his own agenda. Deceiving town is both antitown and scummy. My vote stays where it is.