Ok but, you're looking at a noisy data snapshot thats constantly shifting, even the tier rankings of the site you're citing have highlander priest as a better deck than the ones youre talking about.
CubeLock winds up playing more combo-y IMO
it's all about drawing as fast as possible to get to the cube combo
They both run the Possessed Lackey / Voidlord / Bloodreaver Gul'dan package, and they both have some Warlock staples (Mistress / Kobold Librarian / Mortal Coil / Defile / Hellfire / Spellstone)
But Control Lock doesn't run the Cube package (Dark Pact + Umbra + Cube + Doomguard + sometimes Taldaram) and doesn't focus on as much card draw (no Skull of the Man'ari or Mountain Giants).
Instead it runs Rin as an anti-control wincon, features more midrange stall cards (Drain Soul / Tainted Zealot / Tar Creeper / Dreadlord), and has both Gul'dan and N'zoth as wincons at the end in case Rin doesn't work out. Also runs 2x Twisting Nether to deal with big boards.
I'm currently sitting around a 60% winrate with it... Priest is the only bad matchup for it so far, everything else is pretty much easy (although Tempo Mage is pretty much a 50/50 coin flip).
too lazy to push for legend, there are better games to play.
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I am saying that this late in the season, if you know what you're doing and play a decent amount, you will be higher than rank 15. It's just math, basically. Those stars have to go somewhere. In the system as its currently constructed, everyone rises to the top if they're even remotely ok at the game. It's not hard to get to 5.
Which means the people who are not there by this time of year are, on average, quite bad.
Timing matters. On the 3rd day of the season or whatever, the average skill level of a player at rank 15 is probably higher than the average skill level of someone at rank 6 on the last day of the season. That's just how the system works, the better players are constantly filtered up until the players left at a given level are not very good on average anymore.
btw guys most pros have their own data sets but before I quit {a little over 9 months ago?} the general consensus was that https://hsreplay.net/ had the best publically availabe stats (the only real competitor was data reaper but that has issues). Some stuff was hidden behind a paywall back then, probably still is, but I remember the free info being okay. Tempostorm had some interesting things in that occasionally one of their opinions would be "correct" given both players are playing well (not taken into account in general stat compilers), but it's hit and miss since it's also mixed with some probably objectively wrong stuff and the reader has to parse between those themselves.
What makes a meta game fun for you? I'm typically just happy if there's a couple tier 1-2 aggro decks and/or decks that are low budget, so it never really registers if there's a meta that's more fun or less fun.
for example, I like this meta a lot right now cause I can play basically every class beside Priest and Mage because I have patches and corridor creeper and fill my dailies without really re-rolling.
Last edited by PJ. on Fri Dec 29, 2017 5:02 am, edited 1 time in total.