Games that have interesting decisions is generally what I like in games. In that sense, aggro decks are actually the least fun part of hearthstone for me because they attempt to boil the game down into as little decision making as possible. But the priest-warlock MU is super interesting because there are all sorts of decision trees that matter and you can play the game out in hundreds of different ways.
I enjoy metas without one dominant deck that don't devolve into "play the best deck or tech out to beat the best deck." So I like that right now there are many things that are viable which means that you don't have to play druid just because playing anything else is shaving percentage points.
What makes a meta game fun for you? I'm typically just happy if there's a couple tier 1-2 aggro decks and/or decks that are low budget, so it never really registers if there's a meta that's more fun or less fun.
for example, I like this meta a lot right now cause I can play basically every class beside Priest and Mage because I have patches and corridor creeper and fill my dailies without really re-rolling.
wild is the only good game mode. patches is far and away above the power level of anything in standard, but it stacks up well with the power level of wild.
THIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
I mean I'd be surprised if it changed that much based on what I hear when I still lightly chat with people about the game.
But if it did good for blizzard~
For the whole period I was actively involved with the competitive community (goblins/gnomes to ungoro), playing whatever the best aggro/mid deck were often harder than whatever the best control deck was. This was clearest in old combo druid, tempo mage, and mid shaman. The notable exceptions were when patron and some form of miracoli were the best deck.
Last edited by Ellibereth on Fri Dec 29, 2017 5:16 am, edited 1 time in total.
In post 4605, vonflare wrote:wild is the only good game mode. patches is far and away above the power level of anything in standard, but it stacks up well with the power level of wild.
Not enough sites carry info on Wild and as far as I know, most people never run wild, so I just keep playing standard. I think it helps that I kinda don't have the stuff that's tier 1 in wild
In post 4605, vonflare wrote:wild is the only good game mode. patches is far and away above the power level of anything in standard, but it stacks up well with the power level of wild.
Not enough sites carry info on Wild and as far as I know, most people never run wild, so I just keep playing standard. I think it helps that I kinda don't have the stuff that's tier 1 in wild
Tempo Rogue vs Highlander Priest turns into Priest playing Tempo with a Silenced Velen/Stolen BoneMare and just value trading and healing. I was in a bad spot but swashburgler got me a devour mind which got me DK Priest.
Essentially the game turned into me playing Highlander Rogue with him playing Tempo Priest. Strange game.
In post 4602, Ellibereth wrote:
There have been a lot of aggro decks that are signifigantly harder to play than control decks.
I mean, a lot of the meta Agro decks are meant to end before like 6 mana, so i don't really consider that to be "harder to play" personally.
And personally i prefer things like Dead Man's Hand and Exodia Mage, because i feel those actually have decisions that actually matter for the entire game, though i do know it's a lot harder to actually get the cards for these decks, and most people play Agro, which isn't fun for the decks i like
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait
Dead man's hand is basically the same. Always dead man's hand with a dead man's hand in your hand, preferably also a coldlight oracle. Use your other spells to stop the bad men from killing you, repeat until they have no cards.
In post 4602, Ellibereth wrote:
There have been a lot of aggro decks that are signifigantly harder to play than control decks.
I mean, a lot of the meta Agro decks are meant to end before like 6 mana, so i don't really consider that to be "harder to play" personally.
And personally i prefer things like Dead Man's Hand and Exodia Mage, because i feel those actually have decisions that actually matter for the entire game, though i do know it's a lot harder to actually get the cards for these decks, and most people play Agro, which isn't fun for the decks i like
If you analyze "top" level matches you'll find that the misplay rate with aggro/aggressive midrange decks are often higher than others.
Again, there have been exceptions: (Some forms of miracoli, freeze mage, patron).