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Post Post #4600 (ISO) » Fri Dec 29, 2017 5:02 am

Post by Thestatusquo »

Games that have interesting decisions is generally what I like in games. In that sense, aggro decks are actually the least fun part of hearthstone for me because they attempt to boil the game down into as little decision making as possible. But the priest-warlock MU is super interesting because there are all sorts of decision trees that matter and you can play the game out in hundreds of different ways.

I enjoy metas without one dominant deck that don't devolve into "play the best deck or tech out to beat the best deck." So I like that right now there are many things that are viable which means that you don't have to play druid just because playing anything else is shaving percentage points.
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Post Post #4601 (ISO) » Fri Dec 29, 2017 5:04 am

Post by Thestatusquo »

In post 4597, PJ. wrote:
In post 4595, Thestatusquo wrote:Standard is actually really fun right now imo.
What makes a meta game fun for you? I'm typically just happy if there's a couple tier 1-2 aggro decks and/or decks that are low budget, so it never really registers if there's a meta that's more fun or less fun.

for example, I like this meta a lot right now cause I can play basically every class beside Priest and Mage because I have patches and corridor creeper and fill my dailies without really re-rolling.
I almost never do my daily's fwiw.
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Post Post #4602 (ISO) » Fri Dec 29, 2017 5:05 am

Post by Ellibereth »

Eh that's too black and white.

There have been a lot of aggro decks that are signifigantly harder to play than control decks.
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Post Post #4603 (ISO) » Fri Dec 29, 2017 5:07 am

Post by Ellibereth »

For instance the misplay rate with aggro/mid shaman was a lot higher than handlock/control warrior a few sets ago.
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Post Post #4604 (ISO) » Fri Dec 29, 2017 5:08 am

Post by Thestatusquo »

In post 4603, Ellibereth wrote:For instance the misplay rate with aggro/mid shaman was a lot higher than handlock/control warrior a few sets ago.
Sure, I was answering a broad question broadly.

Also, by a few sets ago you mean like almost a year ago lmao.
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Post Post #4605 (ISO) » Fri Dec 29, 2017 5:08 am

Post by vonflare »

wild is the only good game mode. patches is far and away above the power level of anything in standard, but it stacks up well with the power level of wild.
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Post Post #4606 (ISO) » Fri Dec 29, 2017 5:10 am

Post by Ellibereth »

Whenever un'goro was.
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Post Post #4607 (ISO) » Fri Dec 29, 2017 5:11 am

Post by Thestatusquo »

10 months give or take.
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Post Post #4608 (ISO) » Fri Dec 29, 2017 5:13 am

Post by Ellibereth »

I mean I'd be surprised if it changed that much based on what I hear when I still lightly chat with people about the game.
But if it did good for blizzard~

For the whole period I was actively involved with the competitive community (goblins/gnomes to ungoro), playing whatever the best aggro/mid deck were often harder than whatever the best control deck was. This was clearest in old combo druid, tempo mage, and mid shaman. The notable exceptions were when patron and some form of miracoli were the best deck.
Last edited by Ellibereth on Fri Dec 29, 2017 5:16 am, edited 1 time in total.
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Post Post #4609 (ISO) » Fri Dec 29, 2017 5:15 am

Post by Ellibereth »

Oh and freeze mage was ARGUABLY the best deck at some points in time but literally less than 5 people could play it well so idk.
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Post Post #4610 (ISO) » Fri Dec 29, 2017 5:18 am

Post by Thestatusquo »

I miss patron.
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Post Post #4611 (ISO) » Fri Dec 29, 2017 5:18 am

Post by PJ. »

In post 4605, vonflare wrote:wild is the only good game mode. patches is far and away above the power level of anything in standard, but it stacks up well with the power level of wild.
Not enough sites carry info on Wild and as far as I know, most people never run wild, so I just keep playing standard. I think it helps that I kinda don't have the stuff that's tier 1 in wild
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Post Post #4612 (ISO) » Fri Dec 29, 2017 5:19 am

Post by Thestatusquo »

EP pretty much exclusively plays wild iirc.
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Post Post #4613 (ISO) » Fri Dec 29, 2017 5:20 am

Post by Ellibereth »

In post 4611, PJ. wrote:
In post 4605, vonflare wrote:wild is the only good game mode. patches is far and away above the power level of anything in standard, but it stacks up well with the power level of wild.
Not enough sites carry info on Wild and as far as I know, most people never run wild, so I just keep playing standard. I think it helps that I kinda don't have the stuff that's tier 1 in wild
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Post Post #4614 (ISO) » Fri Dec 29, 2017 5:21 am

Post by PJ. »

In post 4612, Thestatusquo wrote:EP pretty much exclusively plays wild iirc.
Yeah, I know, but like sites like HSreplay have 10 times more data on standard then wild
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Post Post #4615 (ISO) » Fri Dec 29, 2017 8:54 am

Post by DeathNote »

I'm curious what's lower then trash cause thats me. I can't climb up to rank 10.
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Post Post #4616 (ISO) » Fri Dec 29, 2017 8:59 am

Post by Thestatusquo »

Either you are not very good at hearthstone or you handicap yourself by playing bad decks.

Shrug.
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Post Post #4617 (ISO) » Fri Dec 29, 2017 9:02 am

Post by DeathNote »

But you say you're trash and can get rank 10 with basics.
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Post Post #4618 (ISO) » Fri Dec 29, 2017 9:19 am

Post by Thestatusquo »

Shrug.

I am not very good compared to the people I view as very good. I am a lot better than your average rank 10 player at the end of a season.
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Post Post #4619 (ISO) » Fri Dec 29, 2017 12:05 pm

Post by DeathNote »

Lol ok this is pretty good.

Tempo Rogue vs Highlander Priest turns into Priest playing Tempo with a Silenced Velen/Stolen BoneMare and just value trading and healing. I was in a bad spot but swashburgler got me a devour mind which got me DK Priest.

Essentially the game turned into me playing Highlander Rogue with him playing Tempo Priest. Strange game.
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Post Post #4620 (ISO) » Fri Dec 29, 2017 8:40 pm

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In post 4602, Ellibereth wrote: There have been a lot of aggro decks that are signifigantly harder to play than control decks.
I mean, a lot of the meta Agro decks are meant to end before like 6 mana, so i don't really consider that to be "harder to play" personally.

And personally i prefer things like Dead Man's Hand and Exodia Mage, because i feel those actually have decisions that actually matter for the entire game, though i do know it's a lot harder to actually get the cards for these decks, and most people play Agro, which isn't fun for the decks i like :lol:
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Post Post #4621 (ISO) » Fri Dec 29, 2017 9:30 pm

Post by pickemgenius »

yo exodia mage is boring to play boring to play against.

no decisions, sit and pray dudes dont draw all their shit too early.
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Post Post #4622 (ISO) » Fri Dec 29, 2017 10:14 pm

Post by PJ. »

Dead man's hand is basically the same. Always dead man's hand with a dead man's hand in your hand, preferably also a coldlight oracle. Use your other spells to stop the bad men from killing you, repeat until they have no cards.
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Post Post #4623 (ISO) » Sat Dec 30, 2017 1:47 am

Post by Ellibereth »

In post 4620, JasonWazza wrote:
In post 4602, Ellibereth wrote: There have been a lot of aggro decks that are signifigantly harder to play than control decks.
I mean, a lot of the meta Agro decks are meant to end before like 6 mana, so i don't really consider that to be "harder to play" personally.

And personally i prefer things like Dead Man's Hand and Exodia Mage, because i feel those actually have decisions that actually matter for the entire game, though i do know it's a lot harder to actually get the cards for these decks, and most people play Agro, which isn't fun for the decks i like :lol:
If you analyze "top" level matches you'll find that the misplay rate with aggro/aggressive midrange decks are often higher than others.

Again, there have been exceptions: (Some forms of miracoli, freeze mage, patron).
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Post Post #4624 (ISO) » Sat Dec 30, 2017 12:58 pm

Post by PJ. »

I really need to remember to play around psychic scream if I'm going to hit 5 this month.. =(
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