Backgammon(JDGA vs. TIAM)

For completed/abandoned Mish Mash Games.
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Post Post #475 (ISO) » Thu Dec 28, 2017 1:48 pm

Post by JDGA »

Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4
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You know the wind will always come back.
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Post Post #476 (ISO) » Thu Dec 28, 2017 1:49 pm

Post by JDGA »

04-off 01-off

131415161718BAR192021222324
R2R2R3
--
w1
121110090807BAR060504030201
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #477 (ISO) » Thu Dec 28, 2017 2:40 pm

Post by TwoInAMillion »

good match, nice comeback.

Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8
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Post Post #478 (ISO) » Thu Dec 28, 2017 2:41 pm

Post by TwoInAMillion »

22-offx2
131415161718BAR192021222324
R2R3
--
w1
121110090807BAR060504030201
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Post Post #479 (ISO) » Thu Dec 28, 2017 3:49 pm

Post by JDGA »

Yeah, I got away with a lot there.
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #480 (ISO) » Thu Dec 28, 2017 3:49 pm

Post by JDGA »

01-off, gg
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You know the wind will always come back.
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Post Post #481 (ISO) » Sun Dec 31, 2017 3:13 pm

Post by JDGA »

I've grabbed a computer program and I'll set it up to analyse how we did, doesn't seem like there's much interest from others (speak up if you are) so maybe we can look over the analysis and do some more?
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Post Post #482 (ISO) » Sun Dec 31, 2017 3:22 pm

Post by TwoInAMillion »

sure sounds good to me.
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Post Post #483 (ISO) » Sun Dec 31, 2017 4:20 pm

Post by JDGA »

Game 1

Start

Three bad moves each:
JDGA #1: Should have gone aggressive with 08-03*-02*
TIAM #1: Would have been better to close an extra point with 14-18 17-18
JDGA #2: Leaving the blot was a bad idea, 08-06-01 would have been better
TIAM #2: Missed an opportunity to close a nearer point with 19-21 20-21
TIAM #2: A few ways to make an extra point here, such as 11-16 14-16
JDGA #3: A better idea would be to free a checker with 23-18-14

Cube play was sensible at least, and according to the program I got unlucky overall to lose ;_;
Either way, you were up 2-0 after this one.
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Post Post #484 (ISO) » Sun Dec 31, 2017 4:45 pm

Post by JDGA »

Game 2

Start

Shorter game since I dropped the double, two bad moves for me and one for you:
JDGA #1: Could have played more defensively here, 24-20(x2) 13-09(x2) would have worked better.
JDGA #2: 13-07-03* would have been a better use of the awkward roll
TIAM #1: Shifting all four off of 17 was unnecessary, 08-12(x2) 17-21(x2) was a better choice (the 8-point would have been hard to move safely had you not later pulled double 2)

Again, cube play was good, and the luck rating is "you got very good luck", but I had the bigger mistakes overall so you didn't need the luck to win.
3-0 to you after this one.
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Post Post #485 (ISO) » Sun Dec 31, 2017 6:33 pm

Post by JDGA »

Game 3

Start

A note here is that I accidentally played an illegal move in this game, playing 2-5 as 2-2. This wasn't noticed and we played on, and while I don't think it affected the result it has stuffed up the analysis a bit.

As a result I've got three bad moves for you and two for myself:
TIAM #1: A better choice would have been to start advancing your back checkers with 01-04(x2) instead of 12-15(x2)
JDGA #1: There were a lot of ways this move could have been handled better, with one option being 08-07 06-05 24-23-22
TIAM #2: First off, it's suggested you could have doubled this turn - and had you done so, I should have dropped. The actual play here was far worse though, as two extra points could have been made through 12-14(x2) 15-17 19-21.
JDGA #2: Apparently we had a lot of trouble in this section - Freeing a checker with 24-18 06-05 was a better idea.
TIAM #3: It's surprising how much difference a single turn makes - last turn your odds of winning the game were 78% while at this point they were only 73% - and I correctly accepted the double. (It's also somewhat excusable given you didn't know about the Crawford rule at the time)

That said, the difference wasn't that dramatic (2% overall), and you played the rest of the game correctly; it was this
especially
lucky roll
that turned the whole thing around in my favour.
3-4 at this point, one more game to go.
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Post Post #486 (ISO) » Sun Dec 31, 2017 7:07 pm

Post by JDGA »

Game 4

Start

Actually more illegal moves in this one, here you played 6-1 as 5-1, and here you only played 3 1s when you rolled 1-1. Thankfully these ones don't mess up the analysis so badly. Again, I'll be double-checking in future to make sure these don't cause issues.

That said, I had a
really
clean game, pretty much mistake-free. A few points for you...
TIAM #1: Missed opportunity to hit me with 05-11*
TIAM #2: Bringing both across in 12-13 was unnecessary with me hit, something else such as 17-18 or 01-02 could have been done instead.
TIAM #3: Missed opportunity to hit me with 15-21* 17-21
TIAM #4: Still could have hit me with 19-21*
TIAM #5:
Still
could have hit me with 19-21* (analyser got really upset about this)

Overall we had pretty even luck in this one, and it was an absolute thriller :D
gg once again, shall we do a match to 7? 5 felt a little too constrained with the cube :P
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Post Post #487 (ISO) » Sun Dec 31, 2017 7:35 pm

Post by TwoInAMillion »

sure.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #488 (ISO) » Sun Dec 31, 2017 7:40 pm

Post by JDGA »

Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #489 (ISO) » Sun Dec 31, 2017 7:41 pm

Post by JDGA »

...ahem
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Fickle, cold and harsh or caring and warm
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You know the wind will always come back.
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Post Post #490 (ISO) » Sun Dec 31, 2017 7:41 pm

Post by JDGA »

Right, 4-3 go for it.
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Post Post #491 (ISO) » Sun Dec 31, 2017 7:43 pm

Post by TwoInAMillion »

Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
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Post Post #492 (ISO) » Sun Dec 31, 2017 7:43 pm

Post by TwoInAMillion »

12-17-19

131415161718BAR192021222324
W5R3R6W2
64
R4W3W5R2
121110090807BAR060504030201
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Post Post #493 (ISO) » Sun Dec 31, 2017 8:04 pm

Post by JDGA »

Uh, you start with the 3-4 we rolled.
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Post Post #494 (ISO) » Sun Dec 31, 2017 8:04 pm

Post by TwoInAMillion »

Sorry, it'll be the same move.
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Post Post #495 (ISO) » Sun Dec 31, 2017 8:10 pm

Post by JDGA »

Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #496 (ISO) » Sun Dec 31, 2017 8:11 pm

Post by JDGA »

13-09-08

131415161718BAR192021222324
W4R3R6W2
64
R4W4W5R2
121110090807BAR060504030201
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #497 (ISO) » Sun Dec 31, 2017 8:13 pm

Post by TwoInAMillion »

Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7
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Post Post #498 (ISO) » Sun Dec 31, 2017 8:19 pm

Post by TwoInAMillion »

1-4, 1-3

131415161718BAR192021222324
W4R3R6W2
64
R4W4W5R1R1
121110090807BAR060504030201
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Post Post #499 (ISO) » Sun Dec 31, 2017 8:21 pm

Post by JDGA »

Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

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