Rocky Horror Picture Show - players suck, game over


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Post Post #125 (ISO) » Thu Feb 01, 2018 7:43 am

Post by Varsoon »

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Post Post #126 (ISO) » Thu Feb 01, 2018 7:43 am

Post by Creature »

idk what to scumhunt here.
Sigh
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Post Post #127 (ISO) » Thu Feb 01, 2018 7:44 am

Post by Varsoon »

You don't. You just try to play to whatever you want your wincon to be.
Basically, SURVIVE.
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Post Post #128 (ISO) » Thu Feb 01, 2018 7:45 am

Post by JaydragonKing »

Well when we see two people suddenly buddy up on day 2 we can assume they are now one of the cults. And most of us probably can't even do anything about that.
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Post Post #129 (ISO) » Thu Feb 01, 2018 7:46 am

Post by Cerberus v666 »

So, eh, can someone give me a really good reason why certain people should be made immune? That is, some good reasons for each person?
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Post Post #130 (ISO) » Thu Feb 01, 2018 7:48 am

Post by Venmar »

Maybe we should treat the immune vote as a pseudo lynch to bait recruitment onto that person and then switch to a good immune target later.
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Post Post #131 (ISO) » Thu Feb 01, 2018 7:49 am

Post by Varsoon »

In post 128, JaydragonKing wrote:Well when we see two people suddenly buddy up on day 2 we can assume they are now one of the cults. And most of us probably can't even do anything about that.
I'd think people would be avoiding buddying, if anything.
What you should be more critical of is people who seem to have a hidden avenue of communication.
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Post Post #132 (ISO) » Thu Feb 01, 2018 7:51 am

Post by Srceenplay »

Who is my buddy?
Don’t want to fuck this up.
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Post Post #133 (ISO) » Thu Feb 01, 2018 7:55 am

Post by Cerberus v666 »

I can be your buddy.
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Post Post #134 (ISO) » Thu Feb 01, 2018 7:58 am

Post by Venmar »

Vote: Venmar
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Post Post #135 (ISO) » Thu Feb 01, 2018 7:59 am

Post by Chickadee »

I feel like all of the first cycle is going to be RVS and people just questioning how the game works, and I'm really not excited for that.
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Post Post #136 (ISO) » Thu Feb 01, 2018 8:03 am

Post by Venmar »

I don't think anyone will ever know how the game works since there's nothing to go off of
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Post Post #137 (ISO) » Thu Feb 01, 2018 8:04 am

Post by JaydragonKing »

It's the time to figure out what the hell is going on. That's always the rule of the first day. And usually you'd get rid of the person doing the crappiest job, but we can't even do that.
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Post Post #138 (ISO) » Thu Feb 01, 2018 8:10 am

Post by Varsoon »

In post 132, Srceenplay wrote:Who is my buddy?
Don’t want to fuck this up.
I'd LOVE to be your buddy.
In post 135, Chickadee wrote:I feel like all of the first cycle is going to be RVS and people just questioning how the game works, and I'm really not excited for that.
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Post Post #139 (ISO) » Thu Feb 01, 2018 8:11 am

Post by Lifthrasil »

I'm not entirely sure what the votes are worth on Day 1. All we know is, that the person who got a majority didn't change alignment during the next pause. The Cult Leaders know who's immune as well and will target someone else. But we have no information about the alignment of the votee to start with.

I really hope that we do have some investigative power roles around here!
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Post Post #140 (ISO) » Thu Feb 01, 2018 8:12 am

Post by Lifthrasil »

In post 132, Srceenplay wrote:Who is my buddy?
Either everyone who is a neutral survivor - or everyone in your cult. So, which one is it?
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Post Post #141 (ISO) » Thu Feb 01, 2018 8:13 am

Post by JaydragonKing »

You must also realize that -even if you do get immune to conversen- that means you can't join the cult. That means your going extra hard for a neutral win even though it seems like it'll be at a disadvantage from the get go.
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Post Post #142 (ISO) » Thu Feb 01, 2018 8:19 am

Post by Cerberus v666 »

Yep.

Also part of why I told people to not give me immunity. I want to play the easy mode game and get recruited to a cult where I have more info and can coordinate shiz, or if I don't get recruited, at least not have any pressure on me because nobody will trust me. :D
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Post Post #143 (ISO) » Thu Feb 01, 2018 8:25 am

Post by Varsoon »

Not gonna let Cerb easymode.
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Post Post #144 (ISO) » Thu Feb 01, 2018 8:26 am

Post by Inferno390 »

I feel like there is a lot of confusion on how the voting works, so let me try to clear it up and paraphrase what dreamer said:
All actions are submitted during Play phase.

Once enough votes are given for an immunization, Play phase immediately ends and goes to Pause phase. In this phase, any actions that were submitted in Play phase resolve, in the submitted order. So if cult recruits a person before they become immunized on the same phase, the recruiting happens and the immunization fails. Of course, survivor keeps the failed immunization to use again.

This is why we need to start ending phases quickly, because if we do that, it takes away opportunities for the cults to recruit.
Lifthrasil wrote:
I'm not entirely sure what the votes are worth on Day 1. All we know is, that the person who got a majority didn't change alignment during the next pause.
The Cult Leaders know who's immune as well and will target someone else. But we have no information about the alignment of the votee to start with.

I really hope that we do have some investigative power roles around here!
No, actually we do not. See above.

I do have 2 questions:
What was with the hurt/heal tags? Was that a role thing? Because so one's explained that.

@MOD, can we change our vote?
I'd also like a VC if that's alright with all.


Leaning Venmar as cult leader based on his early take in the immunity issue.
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Post Post #145 (ISO) » Thu Feb 01, 2018 8:33 am

Post by Venmar »

Leaning on me because I was misinformed due to the mod not even explaining how his game works in the ruleset that I would look at?

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Post Post #146 (ISO) » Thu Feb 01, 2018 8:34 am

Post by Venmar »

Almost in favour of changing my stance to ending this day early since I do think everything this day will be RVS and hopefully their resolutions could give us some leads or answers to go off of.
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Post Post #147 (ISO) » Thu Feb 01, 2018 8:35 am

Post by Venmar »

*the resolutions of potential powerroles ^^
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Post Post #148 (ISO) » Thu Feb 01, 2018 8:39 am

Post by mutantdevle »

In post 144, Inferno390 wrote:@MOD, can we change our vote?
Yes, it says in the 2nd post. I made the same mistake :P
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Post Post #149 (ISO) » Thu Feb 01, 2018 8:43 am

Post by Cerberus v666 »

In post 144, Inferno390 wrote:I feel like there is a lot of confusion on how the voting works, so let me try to clear it up and paraphrase what dreamer said:
All actions are submitted during Play phase.

Once enough votes are given for an immunization, Play phase immediately ends and goes to Pause phase. In this phase, any actions that were submitted in Play phase resolve, in the submitted order. So if cult recruits a person before they become immunized on the same phase, the recruiting happens and the immunization fails. Of course, survivor keeps the failed immunization to use again.

This is why we need to start ending phases quickly, because if we do that, it takes away opportunities for the cults to recruit.
Lifthrasil wrote:
I'm not entirely sure what the votes are worth on Day 1. All we know is, that the person who got a majority didn't change alignment during the next pause.
The Cult Leaders know who's immune as well and will target someone else. But we have no information about the alignment of the votee to start with.

I really hope that we do have some investigative power roles around here!
No, actually we do not. See above.

I do have 2 questions:
What was with the hurt/heal tags? Was that a role thing? Because so one's explained that.

@MOD, can we change our vote?
I'd also like a VC if that's alright with all.


Leaning Venmar as cult leader based on his early take in the immunity issue.
...

Yes, we can change our vote. Explicitly outlined in post 1 or 2.

No, ending the day quickly doesn't keep cults from recruiting.

The best case scenario is if we organize quick immunities, then the cult doesn't get to recruit, and neither does the "town" get to use whatever powers they have, except for those people who were part of the original set of votes. That will happen one time, MAYBE. After that the cult will just recruit early in the day to make sure it doesn't happen again.

I really don't see any benefit in deliberately trying to turn this into a game of who can post/message the mod fastest.

If we force the cults to recruit early, what effect will that have on the game?

1) Cults will have to make their decision earlier in the day phase, thereby preventing them from "wasting" our immunity. This only applies if the cult recruiter is not among the individuals who are driving the immunity vote. Majority required, two recruiters, high likelihood that at least one of them will be around for whenever the hammer occurs, thereby negating this attempt.

2) All PR's must submit actions with minimum information. Right now, that MASSIVELY hurts the "town" since the cults haven't recruited anyone yet. Later on, it might be more beneficial to the town than the cults, but we'll never actually know where that threshold comes without a mass claim early enough in the game that we know at most 2 people are lying with malicious intent, which is something I don't recommend.

3) Anything else?
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