2 cults.
Both cannot recruit the same target.
1: Both will be afraid to try and recruit the same target.
2: Cults have some motivation to see who the immunity target will become, and stall their recruitment vote to maybe try and recruit the immunity person (the better long-term plan)
3: Cults have some motivation to be fast in deciding whom to recruit, in case the other cult were to decide on the same person (probably the best outcome for a cult is to be faster on recruiting the same person as the other cult)
4: SURVIVORS have a lot of motivation to actually get immunity on people. Having the cult steal the person that got voted immunity is a terrible outcome.
It will probably be imperative to create a strategy that abuses facts 1-3 to obtain #4
I propose the following:
We run up two individuals to have an equal ammount of votes. One designated person (ME) hammers between the two of them after a random ammount of time has passed.
I CAN ALSO CHOOSE TO NOT HAMMER ONCE THE VOTE IS TIED AT L1, BUT INSTEAD CALL FOR A DIFFERENT WAGON.
A good mix between having some randomness in who gets protection, and forcing the cults to outguess eachother and be in time to recruit, which gives us somewhat ok odds to either have a double recruit on the same person, or the cults to guess wrong, or for us to change the target entirely and actually get immunity pushed though.
CULTS will not know whether I hammer, or call for new wagons.
Fuck the police. Fuck the cults. Create chaos, and let order be born from it.