Rocky Horror Picture Show - players suck, game over


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Post Post #925 (ISO) » Mon Feb 05, 2018 9:36 am

Post by Cerberus v666 »

Ugh.

A50: Why does cult me do what I did yesterday? Look at my posts with regards to chickadee. Note that I told Chickadee to not take any actions, unless she had unlimited shots of it, AND that I was pushing for her to be our immunization target because I was confident she was the optimal choice.

Do you think cultleader me planned on fake claiming jailkeeper? Do you think jailkeeper me ended up recruited, and is now outing himself as a jailkeeper instead of working to keep his cultleader alive(because hey, they could totally recruit at the start of the day and then I jailkeep them and BOOM, they can't get shot)? Do you think I got recruited, and am now a VT, and am still making claims about being a jailkeeper unprompted for no fucking reason?
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Post Post #926 (ISO) » Mon Feb 05, 2018 9:41 am

Post by Almost50 »

In post 895, JaydragonKing wrote:because I had targeted Almost, Dunker, AND Screenplay last cycle.
@Creature/Dunker: Which of you targeted the other??

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Post Post #927 (ISO) » Mon Feb 05, 2018 9:45 am

Post by Inferno390 »

Just gonna throw this out there:
What if the Dunker/Creature part was just fluff?
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Post Post #928 (ISO) » Mon Feb 05, 2018 9:47 am

Post by Almost50 »

In post 902, Varsoon wrote:
In post 862, Almost50 wrote:
In post 1, drealmerz7 wrote:PLAY - players may submit actions and vote
PAUSE - players may not submit actions or vote,
actions are resolved in order they were submitted during the PLAY state
@Varsoon: How ON EARTH would they know if their action was successful during PLAY when it only resolves IN PAUSE???????? They do submit the action during play, but it only resolves during pause, so they cannot be notified of something that didn't actually resolve yet!! Duh!

With all due respect, you are an AWESOME, MAGNIFICENT, MARVELOUS, WONDERFUL mod. But you suck as a player, dude!

Subject: Rocky Horror Picture Show - (FULL!) - PM to replace/observe
drealmerz7 wrote:do note that during the game I won't answer questions posed to me in the thread

Yes, the immunity is permanent and becomes in-effect the moment the majority vote is placed - any player voted to majority, even if they are unable to be given immunity due to any reason (which includes the cult leader and players already recruited), will cause the game to switch to the Pause state, triggering the queue of actions submitted during Play to resolve in order.

This means if playerA is a cult leader and submits the action to recruit playerX on 12:00pm Oct.1, 2020 and the majority vote for immunity is placed on playerX 12:01pm Oct.1, 2020, the vote will cause the game to go into the Pause state, but (assume nothing in the queue prior to 12:00 interferes with playerA) the recruitment will happen before the immunization and therefor the immunization will be void.

This means nothing happens to a cult leader or cultist if they are voted to immunity, but there is no indication of if the vote is effective or not.

There is a limited # of times players may be voted to immunity, but that # is hidden due to the fact that the information could be used to track. This means that, likely, at a certain point the vote for immunity mechanic will no longer be ieffective but I will not take it out of the game so there is no indication of the pace of effective immunization.

Oh boy homie, looks like you're cult sorry
Sucks to suck.

There's literally nothing saying that cult don't know if their recruit worked or not, but, given what I've quoted, there's definitive proof that Cult can recruit before immunization.
So you're just making an assumption or you have specific cult knowledge of how recruiting works. :P
What you bloody quotes says a bloody recruit can happen before immunization, but DOES NOT BLOODY RESOLVE STILL before the pause phase. The CL bloody submits he action any friggin' time they want to during play, and it gets queued until it pause phase for it to resolve in the order it was queued.

CAN NOBODY ELSE SEE VARSOON IS BEING PURPOSEFULLY OBTUSE??

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Post Post #929 (ISO) » Mon Feb 05, 2018 9:48 am

Post by Almost50 »

In post 927, Inferno390 wrote:Just gonna throw this out there:
What if the Dunker/Creature part was just fluff?
Are you saying the MOD was trolling???????

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Post Post #930 (ISO) » Mon Feb 05, 2018 9:50 am

Post by Almost50 »

In post 905, JaydragonKing wrote:
In post 904, Almost50 wrote:
In post 878, Cerberus v666 wrote:Recruit me cults, if it's possible to do so(idk if it is), and your chances of winning increase pretty majorly because I can both deny the other cult from recruits, and also keep threats to you from acting.
The great Cerb doesn't know cultists lose all their previous abilities when recruited into the cult????
Where the fuck does it say that?!
Check the wiki, my dear cute DEVIL! :P

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Post Post #931 (ISO) » Mon Feb 05, 2018 9:50 am

Post by Almost50 »

Or you could also PM the mod directly for clarification ;)

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Post Post #932 (ISO) » Mon Feb 05, 2018 9:56 am

Post by Almost50 »

In post 906, Cerberus v666 wrote:pedit: What an assumption to make A50. Like, seriously. I've only played in one game with recruiting, mastins Gistou, and recruited individuals DID NOT lose their abilities in that game.
That was NOT a CULT game. (Click the link to go to the wikipage)

Quote:"At Night, it can recruit players into the Cult; these players henceforth
lose their previous role identities
and become Cultists"

I know you are going to argue further, so I also found you the wokipage for cultist, and I quote:"A Cultist is a player that has been recruited into a Cult by a Cult Leader.
They have since lost the abilities they had before recruitment
."

Is this still an unfounded assumption??

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Post Post #933 (ISO) » Mon Feb 05, 2018 9:58 am

Post by Cerberus v666 »

In post 932, Almost50 wrote:
In post 906, Cerberus v666 wrote:pedit: What an assumption to make A50. Like, seriously. I've only played in one game with recruiting, mastins Gistou, and recruited individuals DID NOT lose their abilities in that game.
That was NOT a CULT game. (Click the link to go to the wikipage)

Quote:"At Night, it can recruit players into the Cult; these players henceforth
lose their previous role identities
and become Cultists"

I know you are going to argue further, so I also found you the wokipage for cultist, and I quote:"A Cultist is a player that has been recruited into a Cult by a Cult Leader.
They have since lost the abilities they had before recruitment
."

Is this still an unfounded assumption??
Yes.

You know why?

Because we're playing in a theme game, NOT a Normal.

The moderator is under no obligation to create roles in accordance with the definitions outlined by the wiki, and assuming they are doing so is foolish.
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Post Post #934 (ISO) » Mon Feb 05, 2018 9:58 am

Post by Almost50 »

In post 907, Varsoon wrote:
In post 904, Almost50 wrote:
In post 878, Cerberus v666 wrote:Recruit me cults, if it's possible to do so(idk if it is), and your chances of winning increase pretty majorly because I can both deny the other cult from recruits, and also keep threats to you from acting.
The great Cerb doesn't know cultists lose all their previous abilities when recruited into the cult????
...you keep proving time and time again you're hyper aware of cult mechanics in this game.
It's almost as if you're one of the cult.
See above.

And AGAIN, can nobody else see how RIDICULOUS is is that VARSOON, who is arguably the greatest mod ever, doesn't know what the wiki says about CULT & CULTIST???????

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Post Post #935 (ISO) » Mon Feb 05, 2018 9:59 am

Post by Cerberus v666 »

Pretty sure Varsoon doesn't use the wiki for his game design.

...
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Post Post #936 (ISO) » Mon Feb 05, 2018 10:02 am

Post by Almost50 »

In post 923, JaydragonKing wrote:I didn't even know what the hell a Sonic Transducer was before that rolecard, let alone whatever movie this game is based off. How can I fake that?
You probably couldn't, but Cerb could. :wink:

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Post Post #937 (ISO) » Mon Feb 05, 2018 10:09 am

Post by Almost50 »

In post 925, Cerberus v666 wrote:Ugh.

A50: Why does cult me do what I did yesterday? Look at my posts with regards to chickadee. Note that I told Chickadee to not take any actions, unless she had unlimited shots of it, AND that I was pushing for her to be our immunization target because I was confident she was the optimal choice.

Do you think cultleader me planned on fake claiming jailkeeper? Do you think jailkeeper me ended up recruited, and is now outing himself as a jailkeeper instead of working to keep his cultleader alive(because hey, they could totally recruit at the start of the day and then I jailkeep them and BOOM, they can't get shot)? Do you think I got recruited, and am now a VT, and am still making claims about being a jailkeeper unprompted for no fucking reason?
First part I'd have to think it over. Second part though; I never said you were a cult "leader". I said Jay was and you have been recruited by him.

Now you tell me, how likely is it that we have a role that can RB up to 5 players AND get notified of how many actions they blocked? What do you think of that?

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Post Post #938 (ISO) » Mon Feb 05, 2018 10:12 am

Post by Almost50 »

OK. I am going to step aside for everyone else to get their say in this, then we move on. I think I made it clear where I stand and for what exact reasons.

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Post Post #939 (ISO) » Mon Feb 05, 2018 10:15 am

Post by Cerberus v666 »

A50, the second part outlines EVERY possible situation, including me being recruited and remaining a jailkeeper, and me just being recruited and becoming a vt. None of those lines actually make sense with the actions I've been taking.

Regarding Jay's role: Seems perfectly reasonable, assuming it only blocks 5 times. That means that they can basically sweep a chunk of the players and clear them of being the cult leader, which is what Jay did yesterday, BUT it doesn't let them directly identify the leader without multiple sweeps. I don't agree with their decision to limit the set of players they're sweeping though, and the role would make *more* sense if it had an absolute use limit, rather than an absolute blocking limit.

So, yeah, not impossible. Possibly ridiculous though.
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Post Post #940 (ISO) » Mon Feb 05, 2018 10:19 am

Post by Vecna »

In post 871, Almost50 wrote:The other CL "might" be Gamma, or it still could be Varsoon, or maybe it's something I've overlooked. THAT was why I wanted to wait before I exposed Jay.
Yes gamma does give me CL pings. The way he was trying to pocket me on play1, and interacting with me, makes me believe he mightve tried to recruit me (hence his being pissed off, since it probably failed).
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Post Post #941 (ISO) » Mon Feb 05, 2018 10:22 am

Post by Vecna »

In post 886, JaydragonKing wrote:Because it holds priority and, if successful, makes the people I target immobilized and unable to do their action REGARDLESS of the order of the action sent.
I can check if this is a truth or a lie btw.
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Post Post #942 (ISO) » Mon Feb 05, 2018 10:35 am

Post by Inferno390 »

In post 929, Almost50 wrote:
In post 927, Inferno390 wrote:Just gonna throw this out there:
What if the Dunker/Creature part was just fluff?
Are you saying the MOD was trolling???????
Well, the way I see it, it's either:
A) Jay is lying.
B) Drealmez7 was using fluff that we're taking way too seriously.

Because of how Jay describes her ability:
In post 886, JaydragonKing wrote:Because it holds priority and, if successful, makes the people I target immobilized and unable to do their action REGARDLESS of the order of the action sent.
This and other posts makes it sound like a Jailkeeper ability, which means both A) Creature couldn't have targeted Dunker and B) Dunker couldn't have targeted Creature!

Unless there's an element to this that I'm missing.
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Post Post #943 (ISO) » Mon Feb 05, 2018 10:38 am

Post by Vecna »

Regardless, Jay's claim seems pretty solid and unfakeable (unless cult leaders have other abilities, but that seems unlikely?).

Cerberus' claim is a bit harder to confirm in this type of setup, allthough I kinda feel like I trust his claim.

My suspicion remains mostly on the creature / lifrasyl / Gamma slots for cult leaders
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Post Post #944 (ISO) » Mon Feb 05, 2018 10:39 am

Post by Vecna »

The element youre missing is that he's obviously claiming an ability that isnt a jailkeeper? And still allows its target to be targetted by other stuff?
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Post Post #945 (ISO) » Mon Feb 05, 2018 10:40 am

Post by Vecna »

At any rate, later on ill be able to confirm Jay's claim but ull have to be patient a bit longer
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Post Post #946 (ISO) » Mon Feb 05, 2018 10:55 am

Post by Inferno390 »

In post 944, Vecna wrote:The element youre missing is that he's obviously claiming an ability that isnt a jailkeeper? And still allows its target to be targetted by other stuff?
I've lost the post in this mass of text, but I could have sworn I saw something that said that they couldn't be targeted either. Which unless the Dunker/Creature thing trumps becasue it kicked in during Day, we're left with those two options.

I might try and go back and find that post later, just too busy right now.
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Post Post #947 (ISO) » Mon Feb 05, 2018 11:04 am

Post by Gamma Emerald »

In post 876, JaydragonKing wrote:
In post 874, Inferno390 wrote:JAY IS CULT! KIL JAY!
Still Nah, but good to know your the follower type
okay yeah I can see Jay as CL here
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Post Post #948 (ISO) » Mon Feb 05, 2018 11:05 am

Post by Creature »

In post 927, Inferno390 wrote:What if the Dunker/Creature part was just fluff?
Nah, I don't see drealmerz suddenly deciding to prank Dunker and me.
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Post Post #949 (ISO) » Mon Feb 05, 2018 11:06 am

Post by Gamma Emerald »

In post 888, Almost50 wrote:
In post 873, Gamma Emerald wrote:
In post 871, Almost50 wrote:The other CL "might" be Gamma, or it still could be Varsoon, or maybe it's something I've overlooked. THAT was why I wanted to wait before I exposed Jay.
What makes you think it's me?
The following sequence of posts stroke a nerve for me. Like something felt off bu I could not find a damning evidence in your ISO.
In post 712, Gamma Emerald wrote:so like are all actions resolved NOW or what
In post 750, Gamma Emerald wrote:CAN SOMEONE PLEASE VIG ME
In post 757, drealmerz7 wrote:
note:

all actions from Play 1 have been resolved

they all resolved (in order of submission) at the start of Pause 1
In post 758, Gamma Emerald wrote:nevermind not replacing out
In post 836, Gamma Emerald wrote:
In post 823, drealmerz7 wrote:
PLAY resumes
:)
Very much no, all will become clear in due time
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