Slay the Spire
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Klick Flash Forward
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Slay the Spire
Has anyone else been playing this? I haven't played many non-online games lately, but I decided to pick this up and it has definitely been worth it. It's essentially a single player dungeon crawler card game.
http://store.steampowered.com/app/64657 ... the_Spire/-
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inte Mafia Scum
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Klick
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KaleiÐoscøpe =====[]
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Papa Zito Jack of All Trades
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implosion he/himPolymathhe/him
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xRECKONERx GD is my Best Man
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i just got my 2nd win on ironclad yayyyy
bodyslamming for 100-200dmg every few turns is amazing
https://prnt.sc/ii2r0rgreen shirt thursdays-
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Klick Flash Forward
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xRECKONERx GD is my Best Man
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Klick Flash Forward
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The first time I won with Ironclad was with full-on aggro. Getting rid of Defends asap, picking up a bunch of Clashes, and lots of card draw with Battle Trance, Pommel Strike, and Offering. Other good cards for this strat include Armaments+, Headbutt, and even Feed if you can get your hands on it early. And always pick up a Whirlwind if you can find one, that card's bonkers.
I also enjoy the cheesy build of Searing Blow early on and upgrading it at every possible opportunity, keeping a small defense deck/picking exhaust cards to cycle it.
There are a few others that are decently reliable. The starting relic for Ironclad is so good for fast builds.-
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implosion he/himPolymathhe/him
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Some good ironclad builds include:
-Barricade. Play barricade, get enough block that nothing can ever touch you, bodyslam and/or other-attacks until things die.
-Strength. This can have several sub-forms:
-Demon form. Consistent if you manage to play the card, but if you don't draw it early enough/don't have any energy relics to play another card on the same turn/face enemies that deal damage quickly like taskmaster + slaver + slaver, you can get killed pretty quickly. But if you play the card and then survive for a bit you're good.
-Relic-based. Vajra is a start. Girya is awesome on its own if you get it at the right time. Du-vu doll can be a beast if you get the right stuff.
-Generic card-based. Inflames, spot weaknesses, maybe some flexes. inflame/spot weakness kind of benefit any build though. Limit break benefits any strength build tremendously.
-Wound-based. Get a single copy of evolve, and pick up wild strikes and power throughs when you can. Super efficient cards when you don't care about drawbacks.
-Generic. Just pick up cards that are generally good and have good overall utility, like metallicizes and other generic powers, shrug it off, battle trance, shockwaves, etc. I'm sure different people have wildly different conceptions of what cards are good in this regard.-
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chamber Cases are scummy
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most consistent ironclad for me is body slam. I never take iron wave though, and wouldn't even take more than one true grit, I've only taken baricade and been happy once, and that was after I already had the lose 15 instead of all relic, so it was just upgrading the stratgey. I find it doesn't really work without both it and the armour doubler, and they are both so bad on their own.Taking a break from the site.-
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yessiree heMafia Scumhe
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I've actually managed to get the most consistent results on ironclad with a barricade based build
I think the reason it's getting pretty good consistency is 1) not overly relying on any particular relic like some of the other builds 2) you never have to worry about dying because you're investing in blocks that will always have value in preventing damage, vs investing in things like strength (makes you squishy) or building a specific type of combo (requires card draw). Though it's ideal to have 4+ energy for this build, in order to play barricade+ and some form of block on the same turn. Usually you can get the relic that gives you energy from 1st floor boss so it's not really dependent on RNG.
The core cards include barricade+ (of course), entrench(+), body slam+, and other block cards such as:
- impervious, super cost efficient card. If you can play barricade+ and impervious+ on the first turn (40 block), the battle is pretty much over because you can snowball from there with entrench etc. A good card to pick up early game too, before taking barricade, and one of the conditions for making this build.
- break through, another cost efficient card that doesn't exhaust like impervious, but comes with minor drawbacks. Can be combo'd with second wind for additional block and to get rid of the wounds.
- ironwave, very good early game, and the card that will kind of start off this build. loses its value late game
cards that synergize with this build are:
- feel no pain (gives 4(6) armor whenever a card is exhausted), would say this is pretty a key power to have because a lot of cards that are good in general are cards that exhaust, and you will be playing a lot of break through too
- fiend fire, exhausts your entire hand for damage. emphasize less on dealing damage but more on exhausting your hand. You'd only play this when you have already played key powers like barricade and feel no pain. It thins your deck, getting of wounds and other non-essential cards, so you cycle to your entrench/block giving cards faster. Just make sure to play it when you don't have entrench in your hand though.
- evolve for draws from wounds-
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Fluminator Mafia Scum
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Nexus HemissHe
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xRECKONERx GD is my Best Man
- GD is my Best Man
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chamber Cases are scummy
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xRECKONERx GD is my Best Man
- GD is my Best Man
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Silent for me is basically:
- Take Noxious Fumes whenever you see it
- Prioritize Blur & Backflip
- If you ever see a Footwork, you take it no matter what
- If you need something to fill out your deck, look for Caltrips
Prioritize power upgrades over backflip over blur
Fill in your deck with anything that synergizes well (card draw + more poison + more block)
Don't fall for the envenom trap
Delete all your strikes ASAP. You want to basically be buliding as much block as possible per turn, blurring it so it stays, and then using a passive like Noxious Fumes or Caltrops to wither them down
My usual deck size on silent caps out around 16-17green shirt thursdays-
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Sudo_Nym Pseudo Newbie
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Silent for me basically comes down to getting your poison synergy up asap and then playing defensively; or getting a bunch of Shivs and stuff and cycling through your deck as much as possible.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.-
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xRECKONERx GD is my Best Man
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implosion he/himPolymathhe/him
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After-image is a savior in shiv decks that don't have the best block engine otherwise, especially since it can be made innate for consistency. That combo also synergizes more with some other enablers, like nightmare to get more after-images, kunai so that you can get dexterity off of your shiv spam, or dead branch so that shivs turn into other things which can generate block (though this only really works in a big deck, since if you have a small deck it can get polluted with chaff but I usually run big decks).In post 19, xRECKONERx wrote:I've never been able to make shiv work. Even if I get accuracy and shiv producers, I can't get the block package online-
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yessiree heMafia Scumhe
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TheButtonmen Buns of Steel
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my shiv decks are literally one accuracy and all cloak and daggers
no other shiv cards the real secret sauce is the relics that stack with attacksRoutine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up-
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Papa Zito Jack of All Trades
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I just won a run last night with a shiv deck combo'd with envenom, sneko skull and the specimen. Oh and shuriken won the best supporting actor award. Timelord was a challenge.In post 19, xRECKONERx wrote:I've never been able to make shiv work. Even if I get accuracy and shiv producers, I can't get the block package online
pewpewpewKappaJust MonikaAge is a very high price to pay for maturity.-
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xRECKONERx GD is my Best Man
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