Family Game Night (And the winner is...)

For completed/abandoned Mish Mash Games.
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Post Post #1300 (ISO) » Sun Feb 25, 2018 6:49 am

Post by BigYoshiFan »

X
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O
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O
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O
O
O
O
X
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O
X
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #1301 (ISO) » Sun Feb 25, 2018 7:06 am

Post by Aurathebirb »

X
X
X
X
X
O
X
X
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O
O
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O
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O
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X
O
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X
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Post Post #1302 (ISO) » Sun Feb 25, 2018 8:58 am

Post by BigYoshiFan »

Concede

Pretty sure I lost this and I'd rather not drag this out any longer.
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #1303 (ISO) » Sun Feb 25, 2018 11:21 am

Post by mallowgeno »

BigYoshiFan concedes and becomes the 5th player eliminated!

Rules for Istanbul will be posted tonight
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Post Post #1304 (ISO) » Sun Feb 25, 2018 11:45 am

Post by inspiratieloos »

So... Anyone play this before?
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Post Post #1305 (ISO) » Sun Feb 25, 2018 12:00 pm

Post by mallowgeno »

In post 1304, inspiratieloos wrote:So... Anyone play this before?
Yes, I have
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Post Post #1306 (ISO) » Sun Feb 25, 2018 1:36 pm

Post by Aurathebirb »

Rip yoshi. Was a good game though. You and I had the same number of immunities too.
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Post Post #1307 (ISO) » Sun Feb 25, 2018 3:43 pm

Post by BigYoshiFan »

GG Aura.
GG Everyone. :)
There's a fine line between genius and sociopathy.
#sundevils #forksup
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Post Post #1308 (ISO) » Sun Feb 25, 2018 4:59 pm

Post by mallowgeno »

Image



How to play:


An in-depth rules guide can be found here or if you prefer video form, here

The goal of the game is to get 5 rubies. Each turn you will move 1-2 spaces orthogonally (not diagonally). After doing so you must drop off an assistant (or pick one up if one is already at that location) and then you may perform the action there. If there are any other merchants there you must pay them 2 coins to use the space. After performing the action if the
Smuggler
or the
Governor
are there you may interact with them.

Spaces will be explained in more detail below:

Image

Wainwright


You may exchange $7 to extend your wheelbarrow by 1 (allows to carry one more of each resource). If you get all 3 cart extensions, you get a
Ruby


Image Image Image

Warehouses


Gain goods of that color until you are maxed out


Image

Post Office


Gain highlighted goods (1 green, 1 yellow, $2). Afterwards, the leftmost box will move to the top row (1 red, 1 yellow, $2)


Image

Caravansary


Draw 2 bonus cards (can be from the deck or from the top of the discard pile. Then discard 1 bonus card (doesn't have to be one of the two you just drew)


Image

Fountain


You may recall any merchants you wish to your stack. ENCOUNTERS WITH OTHER PLAYERS DO NOT OCCUR ON THIS SPACE


Image

Black Market


Gain 1 red, yellow, or green good. Then roll 2 dice 6. If you get a 7/8 gain 1 blue, 9/10 2 blue, or 11/12 3 blue


Image

Tea House


State a number greater than 3 and less than 12. Roll 2 dice 6. If the result is greater than or equal to the number stated, gain that much money. If it is less than the number stated, gain $2.


Image Image

Markets


For each market there will be up to 5 goods you can trade. Depending on the number of goods you trade you will earn cash. After a transaction is done, a new tile is revealed with 5 goods.


Image

Police Station


Everyone has a
Family Member
starting on this space. When you use this space, move your family member to any space and ignore any encounters there.
You may then perform the action of that space. If you land on a space with another player's family member you send them back to the police station and may either take a bonus card from the draw pile or $3.


Image Image

Palace/Dealer


Pay the current price to buy a ruby. The next ruby will be more expensive.

Gemstone Dealer Ruby Price:
$14
Sultan's Palace Ruby Price:
1 red, 1 green, 1 yellow, 1 blue, and 1 additional good of your choice


Image Image

Mosques


Pay the listed number of goods to earn a power that you can use during your turn (or on specific locations). Getting a
Mosque Tile
increases that tile by 1 good for the next player's purchase. Getting both
Mosque Tiles
at a location earns you a
Ruby


Red Mosque Tile
-
At the Tea House or Black Market you may change 1 die to a 4 OR you may re-roll both dice
Green Mosque Tile
-
At a Warehouse you may spend $2 to gain 1 good of your choice
Blue Mosque Tile
-
Gain your 5th Assistant
Yellow Mosque Tile
-
Once per turn you can spend $2 to retrieve 1 of your assistants from any location and add it to your stack


Advantage:


At the beginning of this game each player receives 1 random bonus card. HOWEVER, inspiratieloos earns a
Wild
Bonus card that can be used as any card of their choice. Once this is used it is removed from the game.

End of Game:


The player that wins this game will move on to the
Grand Finals
. The other two players will then enter the
Duel
automatically. They will both ban 1 game.

In addition, this player will ban a
THIRD
game that will not occur in the duel, thus ensuring 1 of the 2 remaining games will be saved for the
Grand Finals
while the other will be used in the final
Duel
.

This is the final
Round Table
so do your best!
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Post Post #1309 (ISO) » Sun Feb 25, 2018 5:50 pm

Post by mallowgeno »

Current Game Board


ImageImageImageImage
ImageImageImage

SS (x4)

INS (x4)

ATB (x4)
Image
Image
SS Fam

INS Fam

ATB Fam
ImageImageImage
ImageImageImageImage


Dice Things:

Smuggler
starting location:
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8


Governor
starting location:
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8


Starting player:

SS
Original Roll String: 1d100
1 100-Sided Dice: (72) = 72


Aura
Original Roll String: 1d100
1 100-Sided Dice: (71) = 71


Inspiratieloos
Original Roll String: 1d100
1 100-Sided Dice: (71) = 71
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Post Post #1310 (ISO) » Sun Feb 25, 2018 5:54 pm

Post by mallowgeno »

AuraMoney: $2
Goods:
0/2

0/2

0/2

0/2

Bonus Card: 1


InspiratieloosMoney: $3
Goods:
0/2

0/2

0/2

0/2

Bonus Card: 1


Something_SmartMoney: $4
Goods:
0/2

0/2

0/2

0/2

Bonus Card: 1
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Post Post #1311 (ISO) » Sun Feb 25, 2018 5:57 pm

Post by mallowgeno »

Current Game Board


Image
1 Blue
/
1 Green
/
1 Red
/
2 Yellow
Image
Smuggler

Governor
ImageImage
ImageImage
2 Blue
/
1 Red
/
1 Green
/
1 Yellow
Image

SS (x4)

INS (x4)

ATB (x4)
Image
Image
SS Fam

INS Fam

ATB Fam
ImageImageImage
ImageImageImageImage
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Post Post #1312 (ISO) » Sun Feb 25, 2018 6:15 pm

Post by mallowgeno »

Aura you may move when ready
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Post Post #1313 (ISO) » Sun Feb 25, 2018 7:10 pm

Post by Aurathebirb »

I'll go to the fruit warehouse and do that action
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Post Post #1314 (ISO) » Sun Feb 25, 2018 11:13 pm

Post by inspiratieloos »

Fabric Warehouse
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Post Post #1315 (ISO) » Sun Feb 25, 2018 11:14 pm

Post by inspiratieloos »

And take the action.
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Post Post #1316 (ISO) » Mon Feb 26, 2018 12:59 am

Post by inspiratieloos »

@Mallow, could you put all the Sultan's Palace and Gemstone Dealer requirements on the board with an indicator for which is current? The instructions don't really show them.
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Post Post #1317 (ISO) » Mon Feb 26, 2018 4:22 am

Post by mallowgeno »

Sorry about that, I thought I did, will fix!
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Post Post #1318 (ISO) » Mon Feb 26, 2018 5:06 am

Post by mallowgeno »

Current Game Board


Image
1 Blue
/
1 Green
/
1 Red
/
2 Yellow
Image
Smuggler

Governor
ImageImage
ATB (3x)

ATB Ast.
Image
INS (x3)

INS Ast.
Image
2 Blue
/
1 Red
/
1 Green
/
1 Yellow
Image
SS (x4)
Image
Image
SS Fam

INS Fam

ATB Fam
Image
RUBY COST:
1 red
,
1 blue
,
1 yellow
,
1 green
,
and 1
W
I
L
D
ImageImage
ImageImageImageImage
RUBY COST: $14



AuraMoney: $2
Goods:
0/2

0/2

2/2

0/2

Bonus Card: 1


InspiratieloosMoney: $3
Goods:
0/2

2/2

0/2

0/2

Bonus Card: 1


Something_SmartMoney: $4
Goods:
0/2

0/2

0/2

0/2

Bonus Card: 1


Something_Smart is up!
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Post Post #1319 (ISO) » Mon Feb 26, 2018 5:26 am

Post by inspiratieloos »

In post 1317, mallowgeno wrote:Sorry about that, I thought I did, will fix!
Could you also put up what they'll be in the future, so we can plan ahead?
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Post Post #1320 (ISO) » Mon Feb 26, 2018 5:39 am

Post by mallowgeno »

In post 1319, inspiratieloos wrote:
In post 1317, mallowgeno wrote:Sorry about that, I thought I did, will fix!
Could you also put up what they'll be in the future, so we can plan ahead?
Yeah for sure. The Gemstone dealer will always increase by $1, the Sultan's Palace will increase by 1 good in this pattern: 1 Blue, 1 Red, 1 Green, 1 Yellow, 1 WILD. After that no more gems can be gained. So the next Sultan's Palace will require 2 Blue, 1 Red, 1 Green, 1 Yellow, 1 WILD. The one after will be 2 Blue, 2 Red, 1 Green, 1 Yellow, 1 Wild. Etc.

Here is an image of as more gems have been pulled.

Image
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Post Post #1321 (ISO) » Mon Feb 26, 2018 3:23 pm

Post by Something_Smart »

Go to post office

This is going to be pretty hard on mobile so sorry if I sometimes take a while. :/
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Post Post #1322 (ISO) » Mon Feb 26, 2018 3:34 pm

Post by Aurathebirb »

I'll go to the black market and take a red resource. (We can roll the dice ourselves right?)

1D6
1D6
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Post Post #1323 (ISO) » Mon Feb 26, 2018 4:43 pm

Post by mallowgeno »

Yes dice rolls solo are perfectly fine!

Something_Smart gets 1 green, 1 yellow, and $2

Aurathebirb gets a 1 red and 0 blue :(
Last edited by mallowgeno on Mon Feb 26, 2018 4:53 pm, edited 1 time in total.
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Post Post #1324 (ISO) » Mon Feb 26, 2018 4:51 pm

Post by mallowgeno »

Current Game Board


Image
1 Blue
/
1 Green
/
1 Red
/
2 Yellow
Image
Smuggler

Governor
Image
ATB (2x)

ATB Ast.
Image

ATB Ast.
Image
INS (x3)

INS Ast.
Image
2 Blue
/
1 Red
/
1 Green
/
1 Yellow
ImageImage
SS (x3)

SS Ast.
Image
SS Fam

INS Fam

ATB Fam
Image
RUBY COST:
1 red
,
1 blue
,
1 yellow
,
1 green
,
and 1
W
I
L
D
ImageImage
ImageImageImageImage
RUBY COST: $14



AuraMoney: $2
Goods:
0/2

1/2

2/2

0/2

Bonus Card: 1


InspiratieloosMoney: $3
Goods:
0/2

2/2

0/2

0/2

Bonus Card: 1


Something_SmartMoney: $6
Goods:
0/2

0/2

1/2

1/2

Bonus Card: 1


Inspir is up!

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