Locke Lamora, Townie - Survived
sirdanilot*, Townie - Survived
Toxic Buffalo, Townie - Survived
(Names marked with a * are Inexperience Challenged players.)
halflight007, Townie - Killed Night One
Phase: Game Over!
Deadline: -
You are aTownie. During the night, you have no special abilities to use.
During the day, you must attempt to find the mafia members hidden in the town, and you may vote for which player you wish to see lynched.
You win when all mafia players are dead.
You are aCop. During the night, you may choose one other player to investigate. If your investigation is not blocked, you will receive a response of "Guilty" if they are aligned with the mafia, and "Innocent" if they are aligned with the town.
During the day, you must attempt to find the mafia members hidden in the town, and you may vote for which player you wish to see lynched.
You win when all mafia players are dead.
You are aDoctor. During the night, you may choose one other player to protect. If your protection is not blocked, then that player will not die if they are the target of the mafia's kill that night. You will not be informed if you are blocked.
During the day, you must attempt to find the mafia members hidden in the town, and you may vote for which player you wish to see lynched.
You win when all mafia players are dead.
You are aMafia Roleblocker. Your partner is[NAME], who is a Mafia Goon. During the night, the two of you may converse in private and decide on one member of the town to target for a kill. In addition, you may target one player to block, and if that player is performing a special action at night, it will fail.
During the day, you must attempt to blend in with the town, and you may vote for which player you wish to see lynched. You may not communicate in private with your partner during the day.
You win when all town players are dead, or when it is inevitable that this will be the case.
You are aMafia Goon. Your partner is[NAME], who is (a Mafia Roleblocker/also a Mafia Goon). During the night, the two of you may converse in private and decide on one member of the town to target for a kill.
During the day, you must attempt to blend in with the town, and you may vote for which player you wish to see lynched. You may not communicate in private with your partner during the day.
You win when all town players are dead, or when it is inevitable that this will be the case.
I think it suckssirdanilot wrote:There's no information to go off right now. I'm not going to randomly vote someone in this game. I want to try to get some discussion going through other means. What's everyone's opinion about that?
I'm glad my idea is catching up.VRK wrote: (1)I think it sucks But I'm willing to try it to see how it goes.
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(2)The random voting stage is usually used to get the discussion started and get people talking. I've got no experience not random voting, and I can see both advantages and disadvantages to skipping it, but I'll have to wait to see how this plays out.
(3)How do you envision this working sir? What's the rationale behind it? How do we get things going? If you'd rather wait until everyone responds that's fine.
True. We have nothing to discuss about. That's why we're discussing what we should discuss. Any discussion at this stage will help the town.Taellan wrote:You want to get some discussion going about what, exactly? About who we should lynch? Like you said, there's really nothing to go on...
...Unless that's what you're looking for. Eh? =]
This is a good idea, sirdanilot. I'm really not a fan of random voting.
halflight007 wrote:Hmm. I think I'm going tovote: hungrymelonbecause he has food in his username and I'm hungry right now.
It's not that I think it's bad, it's just that I've been reviewing other games while I've been waiting for my turn, and none of the ones I've read have ever started off without a random vote. Or, at least, I haven't read any threads that have started off w/ random votes.sirdanilot wrote:halflight- I am not criticizing you for random voting at this stage. However, I would like you to chime in here; why did you random vote? As in, not your reason for your random vote (since it's, well, random) but as in why you chose to random vote instead of engaging in the discussion I tried to start. Do you think my strategy is bad?
sirdanilot wrote: As for day length, it varies. I've seen a 7 page day one, which took only like a week and a half or something. I've also seen 30 page day ones, taking about a month. It's up to you, and everyone else, to determine how long it will last. Of course, all days after day one will take a shorter time, since there will be more information to analyze, and there will be less players.
Random voting isShaw wrote:Interesting. I haven't seen games that didn't start with random voting, but I'm okay with trying this. Sirdanilot, what is it about starting games with random voting that you do not like? Taellen, same question as you indicated that you are not a fan of random voting.
We do not random vote to get someone lynched, we random vote to get the discussion started.Taellan wrote:sirdanilot wrote: As for day length, it varies. I've seen a 7 page day one, which took only like a week and a half or something. I've also seen 30 page day ones, taking about a month. It's up to you, and everyone else, to determine how long it will last. Of course, all days after day one will take a shorter time, since there will be more information to analyze, and there will be less players.A
monthfor aday?Really? What exactly is it that y'all analyze?
Random voting isShaw wrote:Interesting. I haven't seen games that didn't start with random voting, but I'm okay with trying this. Sirdanilot, what is it about starting games with random voting that you do not like? Taellen, same question as you indicated that you are not a fan of random voting.random. It's a blind choice. There's absolutely no reasoning behind it (unless you want to make up a reason that makes no sense). We might as well just tell the mod to draw a name out of a hat and kill that person instead of spending three weeks (or a month!) deciding that we have absolutely no idea who's guilty. Uh...I guess we'll kill that person there, because...well, just
because. That's a seventy eight(ish) percent chance that we'll kill a good guy. IMO, those odds suck. Don't you agree?
With sirdanilot's method, we're basically poking everyone to see who will jump. The mafia are hiding something. Maybe we'll find it in their early game posts. Or maybe not. But any little hint helps increase our chances of getting a bad guy.
(Beware! Apparently your every word will be analyzed!)
Or it just takes the discussion longer to get started, because we're not sure where to start.Taellan wrote:With sirdanilot's method, we're basically poking everyone to see who will jump. The mafia are hiding something. Maybe we'll find it in their early game posts. Or maybe not. But any little hint helps increase our chances of getting a bad guy.
I would agree if it were the case that random voting was actually designed to lynch someone, but it seems that it's just to get things going, get reactions, and then vote accordingly after that. I don't think it's intended to actually lynch someone at random.Taellan wrote:We might as well just tell the mod to draw a name out of a hat and kill that person instead of spending three weeks (or a month!) deciding that we have absolutely no idea who's guilty. Uh...I guess we'll kill that person there, because...well, justbecause. That's a seventy eight(ish) percent chance that we'll kill a good guy. IMO, those odds suck. Don't you agree?
Of that, I have no doubt. For instance, why do you use the word, "Beware!" here? Are you afraid of having your words analyzed? If you have nothing to hide, you shouldn't be afraid to speak your mind.Taellan wrote:(Beware! Apparently your every word will be analyzed!)
Hmm. So everyone randomly picks a name, and then we spend the rest of the 'day' analyzing the lack of reasoning behind our choices? Until we decide which unreasonable accusation makes the most sense? Where exactly does that get us? The townies aren't gonna have better reasons than the mafia. In the end, it all boils down to finding those little nuances of guilt in a player's post, which, I think, is probably what sirdanilot is suggesting we doBladewing Vorox wrote:We do not random vote to get someone lynched, we random vote to get the discussion started.
Even after we all randomly select a player we'd like to lynch (and possibly give a nonsensical un-mafia reason for our choice), I'm sure we'llhalflight007 wrote:Or it just takes the discussion longer to get started, because we're not sure where to start.
What possible suspects? What 'evidence' or suspicion do we have againstThe reason I random voted is because sirdanilot's method isfocusing more on the setup and gameplay rather than possible suspects, and that does not set well with me. I've been reading a lot of games, and I've never seen one start without RV. The fact that this one does sends up red flags w/ me.
Okay. That works, I guess. Voting just for the sake of discussion. This is my first game on this site, so I'm not used to the 'system', yet.Shaw wrote:I would agree if it were the case that random voting was actually designed to lynch someone, but it seems that it's just to get things going, get reactions, and then vote accordingly after that. I don't think it's intended to actually lynch someone at random.
Not true. I've seen some very good discussions develop out of random voting. For example, I've seen discussion develop out of someone saying they were careful not to post first or last with a vote, so as not to look like the "mafia."Taellan wrote:Even after we all randomly select a player we'd like to lynch (and possibly give a nonsensical un-mafia reason for our choice), I'm sure we'llstillhave no clue where to start.
Prove that I thought hungrymelon was an enemy, please, or that I had any malicious intent towards him?Taellan wrote:Having the discussion first (which seems to be going well) is sort of an introduction of all the playersbeforeyou cast your vote and make an 'enemy'. A vote pretty much translates to "I want you dead. You're expendable, and I really hope you're scum."
Except it's a tactic used by scum. "Information Instead of Analysis" sound familiar?Taellan wrote:What possible suspects? What 'evidence' or suspicion do we have againstanyone? By focusing on gameplay and setupnow, we can improve the odds that our eventual top suspects will actually be mafia. That makes complete sense to me.
And unless I'm reading this tell wrong, I think it applies to random voting, too. The fact that you didn't want to random vote has me curious. It makes me think that he's trying to hide something.Mafia Wiki wrote:"players who speculate about the setup more than they ask for other players' reasoning and/or accuse other players of being scum are probably group scum".
Alright. Like I said in the previous post, I'm new here, so I don't know how you all do things. I didn't mean to attack the standard order of the newbie game, I was only saying that sirdanilot's idea made sense to me, and I was defending my opinion. =]halflight007 wrote: Not true. I've seen some very good discussions develop out of random voting. For example, I've seen discussion develop out of someone saying they were careful not to post first or last with a vote, so as not to look like the "mafia."
I was half joking, there. I'm sure hungrymelon knows you don'thalflight007 wrote:Prove that I thought hungrymelon was an enemy, please, or that I had any malicious intent towards him?Taellan wrote:Having the discussion first (which seems to be going well) is sort of an introduction of all the playersbeforeyou cast your vote and make an 'enemy'. A vote pretty much translates to "I want you dead. You're expendable, and I really hope you're scum."
Halflight, what exactly is your reasoning for voting for hungrymelon? You don't have one, right? Hmm. Only scum vote for players without a good reason.halflight007 wrote:Except it's a tactic used by scum. "Information Instead of Analysis" sound familiar?Taellan wrote:What possible suspects? What 'evidence' or suspicion do we have againstanyone? By focusing on gameplay and setupnow, we can improve the odds that our eventual top suspects will actually be mafia. That makes complete sense to me.
And unless I'm reading this tell wrong, I think it applies to random voting, too. The fact that you didn't want to random vote has me curious. It makes me think that he's trying to hide something.Mafia Wiki wrote:"players who speculate about the setup more than they ask forother players' reasoningand/or accuse other players of being scum are probably group scum".
(ICs, did I use that tell right?)