Who do you kill, the lurker or the obv. town?

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Who do you kill?

The annoying lurker, I play to have fun.
19
20%
The experienced townsperson, I play to win.
74
80%
 
Total votes: 93

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Who do you kill, the lurker or the obv. town?

Post Post #0 (ISO) » Mon Apr 27, 2009 2:48 pm

Post by mikeburnfire »

Scenario: It's Night 1. During Day 1 the townsfolk killed one of their own. During the day Player A was lurking really bad. He made a minimal amount of posts and never said much of anything. He shows no signs of improving tomorrow. There was also Player B, who is a very experience player. He was really helpful to the town and it's only a matter of time until he pins you as scum.

Who do you kill? (and who do you think you should kill?)
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Post Post #1 (ISO) » Mon Apr 27, 2009 2:50 pm

Post by shaft.ed »

the annoying lurker is the vig's job
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Post Post #2 (ISO) » Mon Apr 27, 2009 2:56 pm

Post by armlx »

The only scenario I would kill the lurker is if I have the obv town in my pocket but the lurker is likely to go against me.
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Post Post #3 (ISO) » Mon Apr 27, 2009 3:13 pm

Post by DrippingGoofball »

Hmmmm...

Maybe I should lurk hard from now on.
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Post Post #4 (ISO) » Mon Apr 27, 2009 3:13 pm

Post by Yosarian2 »

Yeah, dealing with the lurkers is the town's problem.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #5 (ISO) » Mon Apr 27, 2009 3:25 pm

Post by Xylthixlm »

I kill the experienced townsperson and then push hard to get the lurker lynched.
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Post Post #6 (ISO) » Mon Apr 27, 2009 3:56 pm

Post by qwints »

Xylthixlm wrote:I kill the experienced townsperson and then push hard to get the lurker lynched.
QFT
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Post Post #7 (ISO) » Mon Apr 27, 2009 4:07 pm

Post by Vi »

What everyone else said.
I consider "winning" a subset of "having fun" most of the time.
probably because of how seldom I come out ahead


Besides, making suboptimal Night Actions for the sake of "having fun" sounds rather unsportsmanlike.
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Post Post #8 (ISO) » Mon Apr 27, 2009 4:13 pm

Post by Goatrevolt »

Playing to win is fun for me. I kill whoever I think will give me the best chance of winning.
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Post Post #9 (ISO) » Mon Apr 27, 2009 4:15 pm

Post by petroleumjelly »

It does depend on the set-up (or the Mod which allows me to infer likely set-ups). If I think there is likely to be a Vigilante, I will not kill the lurker. If anything, I will try to figure out who the Vigilante is likely to be killing every night and keeping the Vigilante alive just so long as I am reasonably sure they will be offing members of the town. [See: 2-Headed Mafia]. If I think there is a Serial Killer or opposing scum group, I may actually kill the lurker if I think there is a strong chance that the SK will take out the experienced player.

That said, I find more and more (at least before I retired) that I like killing experienced players who think I am town. [See: Kingmaker 2]. For some reason, it just feels like a bigger punch to the stomach when somebody switches from "PJ is town!" to "PJ is scum," and it almost necessitates that people pay attention to that person. People who start the game off saying "PJ is scum" can still be persuaded to see the light.

Overall, I will kill the experienced player unless I have a sound strategical reason to kill the lurker.
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Post Post #10 (ISO) » Mon Apr 27, 2009 4:57 pm

Post by DrippingGoofball »

Definitely. I need to lurk way more.
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Post Post #11 (ISO) » Mon Apr 27, 2009 5:46 pm

Post by The Fonz »

I'll leave the lurker alive. Lurkers harm the town. Therefore they should be allowed to thrive, if you're scum.
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Post Post #12 (ISO) » Mon Apr 27, 2009 10:33 pm

Post by Yosarian2 »

There are times when it's better to kill a lurker; as scum, you don't really want to get into a 3 man endgame with 2 lurkers if you can avoid it, it's too random, too hard to predict what they'll do. I mean, the odds are in your favor still, but why take chances?

On the other hand, day 1, you definatly want to let the lurker live unless you think he's a power role. Each lurker lowers the town's ability to scumhunt, reduces the amount of day information the town gets, slows down the game, makes it harder for the town to put together a lynch that's not scum supported, increases the scum's relitive influince, makes it harder for the townies to read other people, and makes it easier for your scumbuddy to lurk. Towns that let lurkers get away with lurking dramatically lower their odds of winning, so let the town deal with the lurker.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #13 (ISO) » Tue Apr 28, 2009 2:24 am

Post by KaleiÐoscøpe »

This is a stupid poll
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Post Post #14 (ISO) » Tue Apr 28, 2009 2:41 am

Post by mole »

Nobody. I'm not in the mafia.

Vote: all of you
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Post Post #15 (ISO) » Tue Apr 28, 2009 3:58 am

Post by Rhinox »

I need a neither option. I tend to seek out the unexpected choices, and then laugh hysterically as the town tries to determine why on earth scum would ever kill THAT player! :lol:

The experienced, obv-protown player will probably be doc protected/watched/etc. anyways.
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Post Post #16 (ISO) » Tue Apr 28, 2009 4:04 am

Post by Korts »

Rhinox wrote:I need a neither option. I tend to seek out the unexpected choices, and then laugh hysterically as the town tries to determine why on earth scum would ever kill THAT player! :lol:

The experienced, obv-protown player will probably be doc protected/watched/etc. anyways.
This is the closest to what I do. I tend to have more fun as scum when the town is confused by the night kills than when I play boring and take out the immediate threats.
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Post Post #17 (ISO) » Tue Apr 28, 2009 4:16 am

Post by Korts »

Then again, WIFOM.
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Post Post #18 (ISO) » Tue Apr 28, 2009 4:40 am

Post by gorckat »

Depends on my interactions with each, likelihood of vig and doc, and what seems the stronger path to victory.

Also depends on if the mod announced a replacement for the lurker- if its a situation where the player is on the replacing block, then letting them live may be more dangerous than killing them- who wants pj to pop into your game and be all "lulz- the obvscum are x and y!" :p
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Post Post #19 (ISO) » Tue Apr 28, 2009 12:16 pm

Post by zwetschenwasser »

mole wrote:Nobody. I'm not in the mafia.

Vote: all of you

WIN :D :D :D
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Post Post #20 (ISO) » Tue Apr 28, 2009 12:23 pm

Post by Xylthixlm »

zwetschenwasser wrote:
mole wrote:Nobody. I'm not in the mafia.

Vote: all of you

WIN :D :D :D
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Post Post #21 (ISO) » Tue Apr 28, 2009 5:00 pm

Post by StrangerCoug »

I almost always off the experienced townie, especially if he or she is dangerous to me. I tend to go easy on lurkers regardless of alignment with regards to pressure, but I won't hesitate to post, for example,
Mod: Please prod MafiaSSK
if I notice a situation where it's warranted.
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Post Post #22 (ISO) » Tue Apr 28, 2009 5:04 pm

Post by alexhans »

There's no question really. Kill the good player. If he is in your pocket he can always change his mind and screw your chances...
Xylthixlm wrote:I kill the experienced townsperson and then push hard to get the lurker lynched.
Not necessary... Someone else will do this.
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Post Post #23 (ISO) » Tue Apr 28, 2009 6:52 pm

Post by charter »

StrangerCoug wrote:I almost always off the experienced townie, especially if he or she is dangerous to me. I tend to go easy on lurkers regardless of alignment with regards to pressure, but I won't hesitate to post, for example,
Mod: Please prod MafiaSSK
if I notice a situation where it's warranted.
MafiaSSK actually assures me he doesn't lurk anymore, though I'm still skeptical.
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Post Post #24 (ISO) » Wed Apr 29, 2009 1:41 am

Post by DrippingGoofball »

Gawd... I really have to alter my playstyle to lurk like mad... except that I'm impulsive... but I really need to change. I get myself nightkilled all the time.

Thank you all for the great tip!

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