With the last PokeRumble almost done, it's time for the signups of a new game. The main change is the Table of Moves below, which has been balanced and expanded.
The rules of rumble have been modified so that there is less emphasis on the pregame and more on the actual combat, which will hopefully mean it won't need to be abandoned midway through. The original rumble rules can be found here, but this game will be played differently.
Skip to the blue text below if you know the rules from the last game.
The game will then alternate between
- The objective has been modified to be the last pokemon standing, rather than the pokemon being ranked on their standing, removing the natural incentive to kill weakened pokemon. There is a tiebreak mechanism if multiple pokemon are the last ones standing.
- You cannot use any Pokemon that have been used previously.
- The Table of Moves has been updated.
Player | Submitted Pokemon | Moves |
Wizardcat | Venomoth | PoisonPowder: Spend 0 - A pokemon loses 10 energy at the end of the following 3 turnsDisable: Burn 5 - A pokemon cannot use the move they used this turn on the next turn |
animorpherv1 | Machamp | Focus Energy: Spend X up to 50 - Add X to an Attack you make next turnRest: Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80 |
Cybele | Articuno | Mist: Spend 0 - You are immune to the effects of Tail Whips, Growls, Confuse Rays, Will-O-Wisps, Thunder Waves, PoisonPowders, and the two-turn effects of Poison Stings and Sludges that were used on you this turnFly: Burn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn, except that dealt by Thunder. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted |
Blackberry | Spearow | Growl: Spend X - Negate 1.5X of a Pokemon's AttackQuick Attack: Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense |
KageLord | Mew | Blizzard: Spend 70, Burn 10 - Adds 110 to your Attack on a pokemonMetronome: Spend 40 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 40 (Or otherwise the highest value possible, such as 30 for Shadow Ball.) Target a Pokemon when you use this move |
Moospiker | Ivysaur | Leech Seed: Spend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to threeRazor Leaf: Spend 30 - Adds 50 to your Attack on a pokemon |
To /in, post in-thread the name of your Pokemon, and the moves it can use. It must be from the original 151 and can't have been used in a previous PokeRumble. There'll be a maximum of 6 players. Feel free to question and comment!