Xdaamno has given me permission to host a pokerumble game. This game looks very creative and fun. This will be played just like the past ones, only with 8 players instead of 6. These rules were taken from Xdaamno:
The rules of the classic 'rumble' mish mash game have been modified so that there is less emphasis on the pregame and more on the actual combat, which will hopefully mean it won't need to be abandoned midway through. The original rumble rules can be found here, but this game will be played differently and the full ruleset is listed below.
Move | Effect |
Water Gun | Spend 30 - Adds 50 to your Attack on a pokemon |
Ember | Spend 30 - Adds 50 to your Attack on a pokemon |
Razor Leaf | Spend 30 - Adds 50 to your Attack on a pokemon |
Thundershock | Spend 30 - Adds 50 to your Attack on a pokemon |
Bite | Spend X - Adds 1.2X to your Attack on a pokemon |
Karate Chop | Spend X - Adds 1.2X to your Attack on a pokemon |
Peck | Spend X - Adds 1.2X to your Attack on a pokemon |
Double Kick | Spend X up to 50 - Adds 1.5X to your Attack on a pokemon |
Shadow Ball | Spend X up to 30 - Adds 2X to your attack on a pokemon |
Fire Blast | Spend 50, Burn 10 - Adds 85 to your Attack on a pokemon |
Thunder | Spend 60, Burn 10 - Adds 95 to your Attack on a pokemon. This move can hit Pokemon using Fly |
Blizzard | Spend 70, Burn 10 - Adds 110 to your Attack on a pokemon |
Quick Attack | Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense |
Defense Curl | Spend X - Defends for 1.2X |
Withdraw | Spend X - Defends for 1.2X |
Harden | Spend 40 - For the rest of the game except this turn, 10 is added to your Defense every turn. This effect is stackable up to three times |
Fly | Burn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn, except that dealt by Thunder. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted |
Tail Whip | Spend X - Negate 1.5X of a Pokemon's Defense |
Growl | Spend X - Negate 1.5X of a Pokemon's Attack |
Disable | Burn 5 - A pokemon cannot use the move they used this turn on the next turn |
Confuse Ray | Burn 10, Spend 40 - There is a 50% chance that a targeted Pokemon will not be able to use any Attacks or moves this turn, but will suffer an attack of 40 damage instead |
Will-O-Wisp | Spend 20 - Halve a Pokemon's Attacks this turn |
Thunder Wave | Spend 40 - A pokemon may not use any moves this turn |
PoisonPowder | Spend 0 - A pokemon loses 10 energy at the end of the following 3 turns |
Poison Sting | Spend 30 - Adds 30 to your Attack on a pokemon and causes them to lose 10 energy at the end of the following 2 turns |
Sludge | Spend 40 - Adds 50 to your Attack on a pokemon and causes them to lose 10 energy at the end of the following 2 turns |
Mist | Spend 0 - You are immune to the effects of Tail Whips, Growls, Confuse Rays, Will-O-Wisps, Thunder Waves, PoisonPowders, and the two-turn effects of Poison Stings and Sludges that were used on you this turn |
Super Fang | Spend 30 - Adds an amount to your Attack on a Pokemon equal to half of its current Energy |
Earthquake | Spend all your energy (X) - Adds X/3 to your attack on every pokemon |
Focus Energy | Spend X up to 50 - Add X to an Attack you make next turn |
Swords Dance | Spend 30 - Adds 20 to all pre-existing Attacks you make this turn |
Absorb | Spend 40 - Attack a Pokemon for 40, and at the end of this turn gain half the damage that was inflicted to that Pokemon that turn in energy, no matter who the damage was dealt by (up to 20 energy) |
Mega Drain | Spend 70 - Attack a Pokemon for 70, and at the end of this turn gain half the damage that was inflicted to that Pokemon that turn in energy, no matter who the damage was dealt by (up to 30 energy) |
Metronome | Spend 40 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 40 (Or otherwise the highest value possible, such as 30 for Shadow Ball.) Target a Pokemon when you use this move |
Petal Dance | Spend 20, Burn 20 - Adds 70 to your Attack on a pokemon. You must attempt to use Petal Dance for the following two turns |
Pay Day | Spend 40 - Adds 40 to your Attack on a Pokemon. Also, if that pokemon receives damage this round, no matter who the damage was dealt by, you gain 15 energy when that Pokemon is KO'd. This effect is stackable |
Leech Seed | Spend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to three |
Recover | Spend 50 - At the end of this turn, gain 40 energy |
Egg Bomb | Spend 40 - Adds 30 to your Attack on three other random Pokemon |
Clamp | Spend 30 - Randomly adds either 40, 50, 60 or 70 to your Attack on a Pokemon |
Transform | Burn 40, then Spend all your Energy - Take on the appearence and moves of one Pokemon. You are immune to damage this turn. You must use this move as soon as possible |
Rest | Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80 |
Player | Player's Nominated Pokemon | Moves |
Xdaamno | Vileplume | Leech Seed: Spend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to threePetal Dance: Spend 20, Burn 20 - Adds 70 to your Attack on a pokemon. You must attempt to use Petal Dance for the following two turns |
Kcdaspot | Pikachu | Thunder: Spend 60, Burn 10 - Adds 95 to your Attack on a pokemon. This move can hit Pokemon using FlyThundershock: Spend 30 - Adds 50 to your Attack on a pokemon |
ConSpiracy | Clefable | Metronome: Spend 40 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 40 (Or otherwise the highest value possible, such as 30 for Shadow Ball.) Target a Pokemon when you use this moveDefense Curl: Spend X - Defends for 1.2X |
SharkFinn | Muk | Rest: Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80Harden: Spend 40 - For the rest of the game except this turn, 10 is added to your Defense every turn. This effect is stackable up to three times |
chesskid3 | Venusaur | Leech Seed: Spend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to threeRazor Leaf: Spend 30 - Adds 50 to your Attack on a pokemon |
gandalf5166 | Jolteon | Rest: Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80Quick Attack: Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense |
danakillsu | Kadabra | Recover: Spend 50 - At the end of this turn, gain 40 energyShadow Ball: Spend X up to 30 - Adds 2X to your attack on a pokemon |
Kitoari | Lapras | Water Gun: Spend 30 - Adds 50 to your Attack on a pokemonConfuse Ray: Burn 10, Spend 40 - There is a 50% chance that a targeted Pokemon will not be able to use any Attacks or moves this turn, but will suffer an attack of 40 damage instead |