Super Pokerumble (Pokerumble 3) Round 4! Another one bites


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Super Pokerumble (Pokerumble 3) Round 4! Another one bites

Post Post #0 (ISO) » Thu Dec 02, 2010 11:44 am

Post by mallowgeno »



PokeRumble 3 - Extra Fun!


Image



PokeRumble 1
PokeRumble 2

Xdaamno has given me permission to host a pokerumble game. This game looks very creative and fun. This will be played just like the past ones, only with 8 players instead of 6. These rules were taken from Xdaamno:

The rules of the classic 'rumble' mish mash game have been modified so that there is less emphasis on the pregame and more on the actual combat, which will hopefully mean it won't need to be abandoned midway through. The original rumble rules can be found here, but this game will be played differently and the full ruleset is listed below.

Spoiler: Rules
Rules


Pregame:

Instead of each player submitting powers to be used in the game, each player will submit
one pokemon
, and
two moves
that can be used by this pokemon. The Pokemon must be from Generation I - one of the original 151. You must select the two moves from the 'Table of Moves' shown later in the post. Furthermore,
the moves you select must be able to be learned by the pokemon you have selected.
To see which moves your pokemon can learn, you can look up the pokemon on Bulbapedia - if the move appears anywhere in the tables under 'Learnset', it is legal.

Once the player list has been cut off, players must then send in a private 'bid' on each of the pokemon available, from a value of 0-100. These bids will be used to determine which pokemon each player will receive.
A bid must be submitted for every pokemon available.
Each player can only win one pokemon. The bid of that player for that pokemon will then be sapped from the Energy that your pokemon starts with at the start of the rumble -
note that you do not 'pay' for the bids that you do not win.


When all the bids have been collected, the
highest bid
for any pokemon by any player will be resolved, and that player will receive that pokemon. Then, all other bids by that player and for that pokemon will be discounted, and the next highest bid will be resolved, and so on and so forth until all the pokemon have been distributed. If there are multiple highest bids, one will be selected randomly to be resolved.

Each player will then start the game with their pokemon. The 'energy' that the Pokemon starts with is equal to 100, minus the bid payed for it, then plus 1/10th of their base stat total listed on Bulbapedia.


The game will then alternate between
Allocation Phases
and
Resolution Phases
- these boxes are not necessary to read if you already know how to play Rumble, except note that you cannot spend more than 100 energy on Attack or more than 100 energy in Defense on a turn.

Allocation Phase:

During the Allocation Phase, players choose how much of their Energy to assign to generic Attack, how much to assign to generic Defense and how much (if any) to pump into their moves. You may not use both of your moves at the same time. Defense will defend against all opponents, but Attacks (and offensive moves) should be targetted towards specific opponents. These choices will be made via PM. You can change your allocations if you have already sent them in by sending another PM.

Example: Squirtle has 80 Energy. He decides to assign 50 Energy to Defense, 10 Energy to an Attack against Ivysaur, 10 Energy to an attack against Charizard, and 10 Energy on his move 'Water Gun' targeted at Pikachu.


You cannot spend more than 100 energy on Attack or more than 100 energy in Defense on a turn, not counting the bonuses from moves. When all the Pokemom have decided how to spend their Energy, their choices are revealed simultaneously and the game moves on to the Resolution Phase.


Resolution Phase:

Attacks now resolve, and we see whether Defenses are adequate. Each Pokemon totals the Attacks that were made against them this round, and subtracts any Defense they may have made. The remainder is the damage they suffer - this is subtracted from their Energy.
No pokemon can have more than 140 energy at once.
Any moves come into play in the way that they are specified under the Table of Moves. When a pokemon reaches 0 energy it is KO'd - the aim of the game is to be the last Pokemon standing.

If all of the remaining Pokemon are knocked out at any one time, the winner will be the Pokemon whose energy would have been lowered to the highest amount above 0.


Table of Moves
Move
Effect
Water GunSpend 30 - Adds 50 to your Attack on a pokemon
EmberSpend 30 - Adds 50 to your Attack on a pokemon
Razor LeafSpend 30 - Adds 50 to your Attack on a pokemon
ThundershockSpend 30 - Adds 50 to your Attack on a pokemon
BiteSpend X - Adds 1.2X to your Attack on a pokemon
Karate ChopSpend X - Adds 1.2X to your Attack on a pokemon
PeckSpend X - Adds 1.2X to your Attack on a pokemon
Double KickSpend X up to 50 - Adds 1.5X to your Attack on a pokemon
Shadow BallSpend X up to 30 - Adds 2X to your attack on a pokemon
Fire BlastSpend 50, Burn 10 - Adds 85 to your Attack on a pokemon
ThunderSpend 60, Burn 10 - Adds 95 to your Attack on a pokemon. This move can hit Pokemon using Fly
BlizzardSpend 70, Burn 10 - Adds 110 to your Attack on a pokemon
Quick AttackSpend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Defense CurlSpend X - Defends for 1.2X
WithdrawSpend X - Defends for 1.2X
HardenSpend 40 - For the rest of the game except this turn, 10 is added to your Defense every turn. This effect is stackable up to three times
FlyBurn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn, except that dealt by Thunder. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted
Tail WhipSpend X - Negate 1.5X of a Pokemon's Defense
GrowlSpend X - Negate 1.5X of a Pokemon's Attack
DisableBurn 5 - A pokemon cannot use the move they used this turn on the next turn
Confuse RayBurn 10, Spend 40 - There is a 50% chance that a targeted Pokemon will not be able to use any Attacks or moves this turn, but will suffer an attack of 40 damage instead
Will-O-WispSpend 20 - Halve a Pokemon's Attacks this turn
Thunder WaveSpend 40 - A pokemon may not use any moves this turn
PoisonPowderSpend 0 - A pokemon loses 10 energy at the end of the following 3 turns
Poison StingSpend 30 - Adds 30 to your Attack on a pokemon and causes them to lose 10 energy at the end of the following 2 turns
SludgeSpend 40 - Adds 50 to your Attack on a pokemon and causes them to lose 10 energy at the end of the following 2 turns
MistSpend 0 - You are immune to the effects of Tail Whips, Growls, Confuse Rays, Will-O-Wisps, Thunder Waves, PoisonPowders, and the two-turn effects of Poison Stings and Sludges that were used on you this turn
Super FangSpend 30 - Adds an amount to your Attack on a Pokemon equal to half of its current Energy
EarthquakeSpend all your energy (X) - Adds X/3 to your attack on every pokemon
Focus EnergySpend X up to 50 - Add X to an Attack you make next turn
Swords DanceSpend 30 - Adds 20 to all pre-existing Attacks you make this turn
AbsorbSpend 40 - Attack a Pokemon for 40, and at the end of this turn gain half the damage that was inflicted to that Pokemon that turn in energy, no matter who the damage was dealt by (up to 20 energy)
Mega DrainSpend 70 - Attack a Pokemon for 70, and at the end of this turn gain half the damage that was inflicted to that Pokemon that turn in energy, no matter who the damage was dealt by (up to 30 energy)
MetronomeSpend 40 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 40 (Or otherwise the highest value possible, such as 30 for Shadow Ball.) Target a Pokemon when you use this move
Petal DanceSpend 20, Burn 20 - Adds 70 to your Attack on a pokemon. You must attempt to use Petal Dance for the following two turns
Pay DaySpend 40 - Adds 40 to your Attack on a Pokemon. Also, if that pokemon receives damage this round, no matter who the damage was dealt by, you gain 15 energy when that Pokemon is KO'd. This effect is stackable
Leech SeedSpend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to three
RecoverSpend 50 - At the end of this turn, gain 40 energy
Egg BombSpend 40 - Adds 30 to your Attack on three other random Pokemon
ClampSpend 30 - Randomly adds either 40, 50, 60 or 70 to your Attack on a Pokemon
TransformBurn 40, then Spend all your Energy - Take on the appearence and moves of one Pokemon. You are immune to damage this turn. You must use this move as soon as possible
RestSpend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80

(Spending energy means you use it up for that round, while burning energy means you lose it forever.)



Image


PlayerPlayer's Nominated PokemonMoves
XdaamnoVileplume
Image
Leech Seed:
Spend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to three
Petal Dance:
Spend 20, Burn 20 - Adds 70 to your Attack on a pokemon. You must attempt to use Petal Dance for the following two turns
KcdaspotPikachu
Image
Thunder:
Spend 60, Burn 10 - Adds 95 to your Attack on a pokemon. This move can hit Pokemon using Fly
Thundershock:
Spend 30 - Adds 50 to your Attack on a pokemon
ConSpiracyClefable
Image
Metronome:
Spend 40 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 40 (Or otherwise the highest value possible, such as 30 for Shadow Ball.) Target a Pokemon when you use this move
Defense Curl:
Spend X - Defends for 1.2X
SharkFinnMuk
Image
Rest:
Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80
Harden:
Spend 40 - For the rest of the game except this turn, 10 is added to your Defense every turn. This effect is stackable up to three times
chesskid3Venusaur
Image
Leech Seed:
Spend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to three
Razor Leaf:
Spend 30 - Adds 50 to your Attack on a pokemon
gandalf5166Jolteon
Image
Rest:
Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
danakillsuKadabra
Image
Recover:
Spend 50 - At the end of this turn, gain 40 energy
Shadow Ball:
Spend X up to 30 - Adds 2X to your attack on a pokemon
KitoariLapras
Image
Water Gun:
Spend 30 - Adds 50 to your Attack on a pokemon
Confuse Ray:
Burn 10, Spend 40 - There is a 50% chance that a targeted Pokemon will not be able to use any Attacks or moves this turn, but will suffer an attack of 40 damage instead


Spoiler: Bidding Results
XdaamnoKcdaspotConSpiracySharkFinnchesskid3gandalf5166danakillsuKitoari
Vileplume
Image
27220304815121
Pikachu
Image
02013049101210
Clefable
Image
327304821220
Muk
Image
26221304835121
Venusaur
Image
5222305631210
Jolteon
Image
2410123048401225
Kadabra
Image
2310103048202020
Lapras
Image
25213304811215


Results:
The highest bid was paid by chesskid3 for Venusaur. He pays 56 energy.
100-56+53=97 energy

Next, Gandalf will pay 40 energy for Jolteon.
100-40+53=113 energy

For the next one, SharkFinn paid 30 for all remaining pokemon. Random.org chose Pikachu for him.
100-30+30=100 energy

Next highest bid was paid by Xdaanno for Vileplume.
100-27+48=121 energy

ConSpiracy is next with Muk.
100-21+50=129 energy

Random.org chooses Kitoari to be the owner of Kadabra.
100-20+40=120 energy

Dana gets Clefable from Random.org.
100-12+47=135 energy

That means kcdaspot will get Lapras.
100-2+54=140 energy (max)

So...

PlayerPlayer's PokemonMoves
XdaamnoVileplume
Image
Leech Seed:
Spend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to three
Petal Dance:
Spend 20, Burn 20 - Adds 70 to your Attack on a pokemon. You must attempt to use Petal Dance for the following two turns
SharkFinnPikachu
Image
Thunder:
Spend 60, Burn 10 - Adds 95 to your Attack on a pokemon. This move can hit Pokemon using Fly
Thundershock:
Spend 30 - Adds 50 to your Attack on a pokemon
danakillsuClefable
Image
Metronome:
Spend 40 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 40 (Or otherwise the highest value possible, such as 30 for Shadow Ball.) Target a Pokemon when you use this move
Defense Curl:
Spend X - Defends for 1.2X
ConSpiracyMuk
Image
Rest:
Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80
Harden:
Spend 40 - For the rest of the game except this turn, 10 is added to your Defense every turn. This effect is stackable up to three times
chesskid3Venusaur
Image
Leech Seed:
Spend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to three
Razor Leaf:
Spend 30 - Adds 50 to your Attack on a pokemon
gandalf5166Jolteon
Image
Rest:
Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
kitoariKadabra
Image
Recover:
Spend 50 - At the end of this turn, gain 40 energy
Shadow Ball:
Spend X up to 30 - Adds 2X to your attack on a pokemon
kcdaspotLapras
Image
Water Gun:
Spend 30 - Adds 50 to your Attack on a pokemon
Confuse Ray:
Burn 10, Spend 40 - There is a 50% chance that a targeted Pokemon will not be able to use any Attacks or moves this turn, but will suffer an attack of 40 damage instead
Last edited by mallowgeno on Sun Dec 12, 2010 12:12 pm, edited 18 times in total.
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Post Post #1 (ISO) » Thu Dec 02, 2010 11:53 am

Post by Xdaamno »

I've
gotta
play this one.

I'll go with
Gloom
EDIT: Vileplume, lol, for Leech Seed and Petal Dance.
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Post Post #2 (ISO) » Thu Dec 02, 2010 2:50 pm

Post by danakillsu »

/in
Electrode
Fire Blast and Egg Bomb
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Post Post #3 (ISO) » Thu Dec 02, 2010 2:54 pm

Post by Kcdaspot »

/in
Pikachu
Thunder and Thundershock

COME AT ME BRO
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Post Post #4 (ISO) » Fri Dec 03, 2010 3:52 am

Post by Xdaamno »

danakillsu wrote:/in
Electrode
Fire Blast and Egg Bomb
Backseat modding: Electrode can't learn either of those, I think =P
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Post Post #5 (ISO) » Fri Dec 03, 2010 4:08 am

Post by Kitoari »

Eevee with rest and quick attack


I might in for this later.
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Post Post #6 (ISO) » Fri Dec 03, 2010 6:00 am

Post by ConSpiracy »

I wanna play!

Clefable with metronome and defense curl. Let´s see how that works out.
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Post Post #7 (ISO) » Fri Dec 03, 2010 8:34 am

Post by SharkFinn »

MUKKKKKKKK
Sludge and Harden
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Post Post #8 (ISO) » Fri Dec 03, 2010 8:38 am

Post by KageLord »

SharkFinn wrote:MUKKKKKKKK
Sludge and Harden
lol winner has just been decided.
Show
Manga Version of Mafia... WTF?

Record:


Town: 5W/3L
Mafia: 3W/2L
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Post Post #9 (ISO) » Fri Dec 03, 2010 8:41 am

Post by mallowgeno »

danakillsu wrote:/in
Electrode
Fire Blast and Egg Bomb
Yeah you're gonna have to choose a different pokemon. Sorry
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Post Post #10 (ISO) » Fri Dec 03, 2010 8:52 am

Post by chesskid3 »

/in
Venusaur
RAZOR LEAF
Leech Seed
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Post Post #11 (ISO) » Fri Dec 03, 2010 9:12 am

Post by SharkFinn »

SharkFinn wrote:MUKKKKKKKK
Sludge and Harden
Wait Changing my mind
MUKKKKK
with Harden and Rest
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Post Post #12 (ISO) » Fri Dec 03, 2010 11:37 am

Post by danakillsu »

Abra Kadabra with Focus Energy and Transform?
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Post Post #13 (ISO) » Fri Dec 03, 2010 11:43 am

Post by chesskid3 »

Btw if anybody takes my Venusaur I will kill them.
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Post Post #14 (ISO) » Fri Dec 03, 2010 11:43 am

Post by chesskid3 »

Like I will attack them with 100 energy every day.
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Post Post #15 (ISO) » Fri Dec 03, 2010 12:41 pm

Post by gandalf5166 »

/in as JOLTEON with Quick Attack and Rest

Like Eevee from last time, but way more hardcore.
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Post Post #16 (ISO) » Fri Dec 03, 2010 2:02 pm

Post by mallowgeno »

danakillsu wrote:Abra Kadabra with Focus Energy and Transform?
You haven't played pokemon before have you?

You need me to help you pick one dana?
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Post Post #17 (ISO) » Fri Dec 03, 2010 7:10 pm

Post by mallowgeno »

One spot left!
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Post Post #18 (ISO) » Sat Dec 04, 2010 3:26 am

Post by Kcdaspot »

*notes that I have the only unevoloved pokemon* again... COME AT ME BRO
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Post Post #19 (ISO) » Sat Dec 04, 2010 3:36 am

Post by mallowgeno »

lol it's not necessarily yours yet
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Post Post #20 (ISO) » Sat Dec 04, 2010 7:04 am

Post by mallowgeno »

This game will begin in 24 hours with or without an 8th player
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Post Post #21 (ISO) » Sat Dec 04, 2010 7:34 am

Post by Kcdaspot »

shoot someone should have nominated magikarp...
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Post Post #22 (ISO) » Sat Dec 04, 2010 7:43 am

Post by gandalf5166 »

Magikarp can't learn any of the moves and would thus be illegal.
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Post Post #23 (ISO) » Sat Dec 04, 2010 10:20 am

Post by Kitoari »

Lapras with Water Gun and Confuse Ray
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Post Post #24 (ISO) » Sat Dec 04, 2010 11:26 am

Post by mallowgeno »

Alright that's 8 players. Players must now submit bids.
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