Short notes about the game:
There is no need to go into details, but the short of it is when Andrew was suspected of cheating, he was forced replaced. This is not an indication of guilt, but an attempt on my part to keep game enjoyable for all. I know some may not be happy with the decision, but it was mine alone to make and I bear the full burden of any consequences.
My goal was to keep the game pure for those alive and playing in it at the time.
Feelings after the game can be sorted out, but while you were alive and playing, I wanted the tension to exist and for players to enjoy the effort of catching scum or eluding town.
I feel this goal was successful, but am willing to listen to criticism on how I should have done things differently.
Originally the game included a miller, but I was talked into dropping that for a VT. The review thread was pretty back and forth, but I really wanted to see the power of a six man mafia team. And I wanted the basic roles in there. I also wanted a Universal Backup, to see how that played out.
Based on setup, I felt the town had a good (read: better than 50%) chance of winning.
Once roles were assigned, that dropped somewhat (read: a lot).
Once the first night passed, I had scum at a 70% chance of winning.
This later swung back towards town.
In the end, I think that balance was there, considering it went down to the wire.
A very enjoyable game to watch the last few days.
Thank you to all the replacements that filled in. This was one of the hardest aspects of modding a game this size. Quilford filling in for DV with 100 pages and then being nighkilled was the toughest, but many people still came through for me, and for that I thank you.
Antihero had 50% of the mafia team early game, which impressed me.
Nero later makes a pretty accurate LLD case, which didn't go anywhere but did identify her as mafia where everyone pretty much had her as town.
The FakeGod lynch on day4 required 8 to lynch. 4 of those were mafia. I wonder how things might have been different if FakeGod hadn't been bussed. This would have been even more relevant had town won.
LLD made some executive changes to night actions that really helped the mafia team, especially night 1 and night 2.
I felt bad for the masons getting both killed so early, and then Gunny taking over the empty QT. It's funny that it did happen that way, in hindsight, but that took away some town power.
Special thanks to Amrun for her help! You can have dibs on my next large game!