I want to try an experiment. I'd like to create a turbo-charged theme-sized (25 or so people) Mafia game that will be over in three (mafia, not RL) days. I want each day and each night to
I'm brainstorming ideas to make this work, as there would be some complications. If a Mafia group is made up of more than three people, it would be impossible for the town to win (aside from vigilantes, and it's stupid to base a game's outcome on the success/failure of vigilantes). If the Mafia was made up for three or less people, it'd be rather difficult for the town to nail all of them in three days.
One idea I had was to make each scum lynch be more significant for the town. For example, if there was a group of four Mafia, whenever a mafioso was lynched, he or she would have to publicly name another member of their Mafia to take down with them. This would mean a 4-man mafia would take 2 lynches to defeat, falling into the "town can win in two lynches" structure of a Three Day Mafia game.
Because we're trying to end a large game in a short time, it would also give me the freedom to increase the power level of the pro-town roles. Without using many specific examples (as if I'm going to go through with this, I don't want to have all my brilliant role ideas laid out before the town ), cops with enhanced investigations, larger masonries and other experimental roles would fit right at home here.
But a game of this nature is complicated to develop, which is why I'm coming to the MafiaScum community. I need to find a way to create a game with three interesting and memorable days for a group of 20+ players. If you have game mechanic ideas (like the one I suggested in paragraph 4), please feel free to share them in-thread. If you have specific role ideas, I'd rather you discussed them privately with me through PM, e-mail or AIM (contact information can be found in my profile)
Even if you're not interested in helping develop a setup like this, I'd obviously like to know: would you be interested in playing?