Brilliant, huh? Why would the mafia want smart people alive at the end?
And all of you who are about to call me a moron...I know already. I make it to the endgame, remember?
(* at Flay's request)
Modify it toDrummer wrote:I was wondering how I make it to the endgame more often than I get killed at night. These are my conclusions:
As the game progresses, the intelligence quotient for living players approaches 0.
I suppose that doesn't necessarily conflict with Drummer's law.The Hitchhiker's Guide To The Galaxy wrote:It is said that mobs take a life of their own. It is also said that to find the IQ of the mob, take the IQ of its stupidest member and divide by the number of people in the mob.
Well, of course we all know this is a joke. But this is mafiascum. I could make a light-bulb joke here and people would spend pages debating exactally how many people it would take to screw in a house. That's just who we are. :Drummer wrote: But I think you're taking this thread seriously or something. It's not. It's a joke on Mr. Stoofer's laws.
I haveTurbovolver wrote:...aggressive vigging rocks.
I've never been lynched. Does that mean I'm a flawless townie?Adele wrote:I reckon that you can tell how good someone is as a townie by looking at the games they didn't survive to endgame. The higher the ratio of nightkills to lynches, the better you are, because (a) you're good at avoiding lynches, and (b) being nightkilled is a compliment - albeit one you don't want (like a come-on from someone of the wrong gender), it does suggest that you intimidate or worry the bad guys, and that is usually good.
No silly, the vig doesn't killpetroleumjelly wrote:I have never heard of a Vigilante who kills using rocks.
So, Miyazaki mafia was fun, huh?PJ's Law: The longer players who share a common past game converse, the chances of that game being somehow referenced increases to 100%. This Law holds with both seperate games and out-of-game discussions.