Ghost Mafia

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Ghost Mafia

Post Post #0 (ISO) » Fri Mar 31, 2006 6:51 pm

Post by B Rob »

Stop me if this has been done before:

I've been thinking about a game of mafia where killed players stayed around as ghosts. They could still chat in the thread, but they could not vote. Also, their alignment and role would not be revealed until they were removed from the game by "being sent to the afterlife." Obviously, there would be potential for a bunch of new roles, particularly ones that could remove ghosts. Players could get special "ghost roles" after they die.

Anyone interested in this?
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Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
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Post Post #1 (ISO) » Fri Mar 31, 2006 8:26 pm

Post by Bacde »

http://www.mafiascum.net/forum/viewtopi ... 17&start=0

Post it there. n_n

Sounds like an interesting idea.
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Post Post #2 (ISO) » Fri Mar 31, 2006 8:51 pm

Post by B Rob »

Okay, maybe my post was a little vague. I actually have serious questions about this idea.

1) Does noreaveal deaths help the town or mafia?

2) Does having dead players talking favor town or mafia?

3) Have either no-reveal deaths or dead talking been tried before?

4) Anything mechanical I should know?
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Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
├óÔé¼ÔÇØThe Sith Code
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Post Post #3 (ISO) » Sat Apr 01, 2006 2:49 am

Post by Mgm »

1) A bit of both. Mafia roles won't be revealed so the town won't know who they lynched. But similarly town roles wouldn't be revealed either, so the scum won't know if they found and lynched/killed power roles.
2) The town, I'd say. It means the cop can reveal his results after he dies, just to name one thing.
3) In various varieties, no reveals have been tried. Phoebus often revealed names but not roles, which is quite effective. I don't know about dead players talking.
4) Can't think of anything yet, but I'm sure the more experienced mods will.
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Post Post #4 (ISO) » Sat Apr 01, 2006 6:38 am

Post by GreenLiquid »

I remember reading a game on the scum that was eeirly EXACTLY like that, although all I remember was that the name was really weird and that it took place a while back (before I joined).
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Post Post #5 (ISO) » Sat Apr 01, 2006 7:00 am

Post by Norinel »

Still Alive?, mini run very shortly after the crash, did something like that.
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Post Post #6 (ISO) » Sat Apr 01, 2006 7:10 am

Post by bdwhoX »

sounds interesting
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Post Post #7 (ISO) » Sun Apr 02, 2006 9:20 am

Post by Yosarian2 »

Non-reveal helps the scum. A lot. The primary way of figuring out who the scum are are watching how bandwagons go, seeing who supported what bandwagon, ect. Without that information, the town is really floundering around a lot more.

For an example, see PeaceCity. Without information, it's very, very hard for the town to get anywhere.

I would suggest you at least have some way of the town finding out who was a good guy and who was not, like a "corenor" role, or someone who can investigate ghosts, or something. And even then, think about what might happen if the corenor dies night 1; does the town still have a chance?
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Post Post #8 (ISO) » Sun Apr 02, 2006 9:27 am

Post by Tamuz »

ScumChat had dead people talk I believe.

The one that BJ won and DM embarrassed himself.
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Post Post #9 (ISO) » Mon Apr 03, 2006 6:40 am

Post by VisMaior »

I have a half-finished setup of something similar. Only dead players can talk in it (with a few exceptions)
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Post Post #10 (ISO) » Mon Apr 03, 2006 7:19 am

Post by Commodore Amazing »

Yosarian2 wrote:Non-reveal helps the scum. A lot.
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