Ghost Mafia
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B Rob Goon
- Goon
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- Posts: 321
- Joined: March 7, 2006
Ghost Mafia
Stop me if this has been done before:
I've been thinking about a game of mafia where killed players stayed around as ghosts. They could still chat in the thread, but they could not vote. Also, their alignment and role would not be revealed until they were removed from the game by "being sent to the afterlife." Obviously, there would be potential for a bunch of new roles, particularly ones that could remove ghosts. Players could get special "ghost roles" after they die.
Anyone interested in this?ShowPeace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
├óÔé¼ÔÇØThe Sith Code-
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Bacde Jack of All Trades
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http://www.mafiascum.net/forum/viewtopi ... 17&start=0
Post it there. n_n
Sounds like an interesting idea.-
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B Rob Goon
- Goon
- Goon
- Posts: 321
- Joined: March 7, 2006
Okay, maybe my post was a little vague. I actually have serious questions about this idea.
1) Does noreaveal deaths help the town or mafia?
2) Does having dead players talking favor town or mafia?
3) Have either no-reveal deaths or dead talking been tried before?
4) Anything mechanical I should know?ShowPeace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
├óÔé¼ÔÇØThe Sith Code-
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Mgm Mafia Scum
- Mafia Scum
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- Joined: May 2, 2004
- Location: Dordrecht, Netherlands
1) A bit of both. Mafia roles won't be revealed so the town won't know who they lynched. But similarly town roles wouldn't be revealed either, so the scum won't know if they found and lynched/killed power roles.
2) The town, I'd say. It means the cop can reveal his results after he dies, just to name one thing.
3) In various varieties, no reveals have been tried. Phoebus often revealed names but not roles, which is quite effective. I don't know about dead players talking.
4) Can't think of anything yet, but I'm sure the more experienced mods will.Show"Logic is a systematic method to come to the wrong conclusion."
[u][b]Next:[/b] Doctor Who Mafia[/u]
[u]Testimonials about Mgm:[/u]
:shock: - Stoofer
You put me through hell Mgm, my nerves are crushed :/ - Patrick-
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GreenLiquid Mafia Scum
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Norinel Not Voting (3)
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bdwhoX Townie
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Yosarian2 (shrug)
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- Location: New Jersey
Non-reveal helps the scum. A lot. The primary way of figuring out who the scum are are watching how bandwagons go, seeing who supported what bandwagon, ect. Without that information, the town is really floundering around a lot more.
For an example, see PeaceCity. Without information, it's very, very hard for the town to get anywhere.
I would suggest you at least have some way of the town finding out who was a good guy and who was not, like a "corenor" role, or someone who can investigate ghosts, or something. And even then, think about what might happen if the corenor dies night 1; does the town still have a chance?I want us to win just for Yos' inevitable rant alone. -CrashTextDummie-
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Tamuz Mafia Scum
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VisMaior Flip Out!
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I have a half-finished setup of something similar. Only dead players can talk in it (with a few exceptions)"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia-
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Commodore Amazing Out-booyahed
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