Deadline Policy

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Which One?

Option A
6
33%
Option B
7
39%
Option C
5
28%
 
Total votes: 18

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Deadline Policy

Post Post #0 (ISO) » Wed Jun 07, 2006 3:16 pm

Post by armlx »

What is the prefered deadline policy:

A. No lynch unless there is a real lynch
B. Most votes gets lynched
C. The rule from Gambits (with 6+ people, the person with the most votes at deadline, if it is half a majority, it lynched. Otherwise no lynch)

I have seen option A in several games recently, and it results in quite a few no lynches or un-stoppable rush lynches. B gives more flexability but occasionally is abusable. C is sorta middle ground (and the one I personally use)
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Post Post #1 (ISO) » Wed Jun 07, 2006 3:33 pm

Post by Seol »

You should check out the previous discussion on this topic.

Personally I prefer dropping to half-majority on deadline, if there's no half-majority no-lynch.
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Post Post #2 (ISO) » Wed Jun 07, 2006 5:20 pm

Post by rajrhcpfreak »

im an A person.

when i play it that way IRL.

but i dont really care. if the rules state it clearly and the rule fits with the rule of theme of the game it it doesnt matter.
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Post Post #3 (ISO) » Wed Jun 07, 2006 8:38 pm

Post by Mgm »

I usually use C, but to avoid either side being screwed over by bad play from lurkers and the like, I think I would prefer trying B just to see what happens.

A, for me, is out of the question. Sometimes it's not the town's fault a majority can't be reached (see the lurkers above).
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Post Post #4 (ISO) » Thu Jun 08, 2006 4:36 am

Post by Mr. Flay »

D: Plurality lynching (50% or more of the
cast
votes at deadline, minimum votes equal to the number of players alive/4, rounded up). Dutifully stolen from DS/Polotet.

That's the short version, Seol linked to the older thread where I explained it more fully. I'm also intrigued by BJ's (I think) idea of having the necessary number of votes drop slowly by 1, rather than precipitously.

I agree that A is generally too harsh, except in Lynch-or-Lose where it's required.
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Post Post #5 (ISO) » Thu Jun 08, 2006 4:38 am

Post by Yosarian2 »

A can work in some games, but the mod has to be very agressive abour replacing lurkers in that case.

C is probably the best overall, with the half-lynch at deadline. B is sometimes needed in very large games, though.

Edit: had B and C switched
Last edited by Yosarian2 on Fri Jun 09, 2006 6:26 am, edited 1 time in total.
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Post Post #6 (ISO) » Fri Jun 09, 2006 2:03 am

Post by Cogito Ergo Sum »

Option D is the one I use.
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Post Post #7 (ISO) » Wed Jul 05, 2006 8:23 am

Post by Max »

Mr. Flay wrote:I'm also intrigued by BJ's (I think) idea of having the necessary number of votes drop slowly by 1, rather than precipitously.
That's the method I use IRL I've always used that method it can never drop to the amount of mafia so if 2 mafias are remaing in a 5 player LOL the vote cannot go down
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Post Post #8 (ISO) » Wed Jul 05, 2006 5:32 pm

Post by mikeburnfire »

I think my deadline policy would work well. For every two days or so, it takes one less person to lynch. So if 7 people were alive and dealine was reached, it would only take 3 people to reach lynch. A few days later, it would only take two. This might encourage the town to hurry it up before they have a mislynch (or scumjump in cases of LYLO).
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Post Post #9 (ISO) » Thu Jul 06, 2006 4:39 am

Post by Max »

mikeburnfire wrote:I think my deadline policy would work well. For every two days or so, it takes one less person to lynch. So if 7 people were alive and dealine was reached, it would only take 3 people to reach lynch. A few days later, it would only take two. This might encourage the town to hurry it up before they have a mislynch (or scumjump in cases of LYLO).
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Post Post #10 (ISO) » Thu Jul 06, 2006 5:51 am

Post by Kelly Chen »

IMHO if the town can't put a full majority together to avoid No Lynch (when a full majority is required), then either
1. the mod didn't give them enough time;
2. the town isn't trying very hard; or
3. you have a majority of players preferring No Lynch to the vote leader.

I think requiring a full majority creates the most information. If you lower the vote requirement, scum can sit back while a minority of the town lynches a townie.

It doesn't seem to me to be a good trade-off, to reduce scum's need to vote for townies, in exchange for more of a guarantee that there will be a lynch.

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