Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12725 (ISO) » Sat Apr 13, 2024 9:20 am

Post by Cook »

The Pagetop Apprentice


You are an
Outsider


At night, you learn & and are the character of the player with the fewest pagetops in the previous day.

You might become the alignment of the player with the most pagetops in the previous day. {Evil knows who you are}
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Post Post #12726 (ISO) » Sat Apr 13, 2024 11:35 am

Post by Cook »

Lawful Good Town
1-Shot Suspended Wrath of God


Once in the game at night, you may
suspend-cast Wrath of God
. Assuming no interference with your action, the mod will announce to the game that the Wrath of God has been suspended with four time counters on it, and post the Wrath of God spell. At the start of each day, one time counter is removed. Once no time counters remain, Wrath of God will be cast immediately.

Wrath of GodAll players will die.


You win if all threats to the Town have been eliminated. In addition, your
Lawful Good
status requires that all non-Town players are dead by the end of the game for you to win.
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Post Post #12727 (ISO) » Sat Apr 13, 2024 7:55 pm

Post by Gypyx »

Town Agent Of Chaos


If this role is in the game, every town-aligned player has their alignement changed to be a self-aligned
Scum-hater
, the fact that this happened is also announced at the beginning of the game

The scum haters win when all threats to the town are dead, but functionally, all of them are self-aligned third parties
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Post Post #12728 (ISO) » Sun Apr 14, 2024 6:30 am

Post by TemporalLich »

Security Crystal
(alignment up to mod discretion)

All players charged with mysterious energy have a Security Guard (You may target a player. That player will learn whoever else targeted them.) action. Players charged with mysterious energy will be informed they gained a Security Guard ability, and players that lose mysterious energy charge will be informed they lost their gained Security Guard ability.
Last edited by TemporalLich on Sun Apr 14, 2024 6:35 am, edited 1 time in total.
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Post Post #12729 (ISO) » Sun Apr 14, 2024 6:33 am

Post by TemporalLich »

Calming Crystal
(alignment up to mod discretion)

All players charged with mysterious energy have a Mediator (You may target two players to prevent them from targeting each other the next Night. The targets are informed that they were mediated and who they can't target.) action. Players charged with mysterious energy will be informed they gained a Mediator ability, and players that lose mysterious energy charge will be informed they lost their gained Mediator ability.
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Post Post #12730 (ISO) » Sun Apr 14, 2024 6:39 am

Post by TemporalLich »

Enigmatic Eidolon
(alignment up to mod discretion)

If you are not charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the GIM thread until you get an active ability). You will be charged with a mysterious energy after this.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #12731 (ISO) » Sun Apr 14, 2024 7:15 am

Post by Gypyx »

Sole Survivor Curse of Medusa


Sole Survivor is a third party that needs to be the only one left alive in order to win (an SK without the kill)

You start the game as
Cursed


Any time a cursed player visits someone who is visiting them back, both of them will be announced as having turned into stone (flipless lim)

Each night, you may visit someone, if they too are visiting you, you will be immune to any kills for the night (including your own curse)

If they are not visiting you, they too will become cursed without knowing it
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Post Post #12732 (ISO) » Sun Apr 14, 2024 11:22 am

Post by TemporalLich »

Town Anti-Fruit Vendor


Each night, you may give a player an anti-fruit. They will be notified they received an anti-fruit.

If a player with a fruit receives an anti-fruit, or a player with an anti-fruit receives a fruit, a fruit annihilation happens. Fruit annihilation is announced in the game thread, the fruit and anti-fruit involved in the fruit annihilation are destroyed, and both the player with the fruit (or anti-fruit) and the player who tried to give the anti-fruit (or fruit) will receive a photon fruit. Only generic fruit can interact in this way, special fruit such as Sticky Fruit and Omni-Fruit don't interact with anti-fruit in this way.

If a Fruit Vendor and an Anti-Fruit Vendor targets the same player on the same night, a fruit annihilation happens as well, though the Fruit Vendor and Anti-Fruit Vendor will each receive a photon fruit.

Photon fruit has mysterious properties. Photon fruit can be passed to another player during the night, and a player with photon fruit is charged with a mysterious energy.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #12733 (ISO) » Sun Apr 14, 2024 2:44 pm

Post by SmileyDude1 »

Town Twilight-Inducing 1-shot King


Once a game during the day, you may privately PM the mod the name of a player in the game. Upon doing so that player will be immediately eliminated and the day will end as soon as the mod is able to process this action. The day will then go into a 24-hour twilight phase where discussion may be had before going into night phase. The mod will not publicly flip the eliminated player's role until the beginning of night phase.

This ability may not be used should the game be in ELO.
Last edited by SmileyDude1 on Mon Apr 15, 2024 9:20 am, edited 3 times in total.
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Post Post #12734 (ISO) » Sun Apr 14, 2024 2:54 pm

Post by SmileyDude1 »

Town Twilight-Inducing 1-shot Fake King


Once a game during the day, you may privately PM the mod the name of a player in the game. Upon doing so that player will be immediately "eliminated" and the day will end as soon as the mod is able to process this action. The day will then go into a 24-hour twilight phase where discussion may be had before going into night phase. The mod will not publicly flip the eliminated player's role until the beginning of night phase.

As this is a fake kingmaker ability, at the end of the 24 hour twilight phase, the mod will inform the main thread that this elimination was fake, and the day will continue afterwards as normal. The player targeted by this ability will be informed by the mod that this was a fake hammer and will be barred from posting in the thread for the duration of the twilight phase (under threat of a modkill should they post during that time), said player will be able to resume posting as normal after the mod announces the "fake hammer" at the end of twilight phase.
Last edited by SmileyDude1 on Mon Apr 15, 2024 9:20 am, edited 2 times in total.
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Post Post #12735 (ISO) » Sun Apr 14, 2024 2:56 pm

Post by SmileyDude1 »

Mafia Twilight-Inducing 1-shot King


Once a game during the day, you may privately PM the mod the name of a player in the game. Upon doing so that player will be immediately eliminated and the day will end as soon as the mod is able to process this action. The day will then go into a 24-hour twilight phase where discussion may be had before going into night phase. The mod will not publicly flip the eliminated player's role until the beginning of night phase.

This ability may not be used should the game be in ELO.
Last edited by SmileyDude1 on Mon Apr 15, 2024 9:20 am, edited 3 times in total.
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Post Post #12736 (ISO) » Sun Apr 14, 2024 2:57 pm

Post by SmileyDude1 »

Mafia Twilight-Inducing 1-shot Fake King


Once a game during the day, you may privately PM the mod the name of a player in the game. Upon doing so that player will be immediately "eliminated" and the day will end as soon as the mod is able to process this action. The day will then go into a 24-hour twilight phase where discussion may be had before going into night phase. The mod will not publicly flip the eliminated player's role until the beginning of night phase.

As this is a fake kingmaker ability, at the end of the 24 hour twilight phase, the mod will inform the main thread that this elimination was fake, and the day will continue afterwards as normal. The player targeted by this ability will be informed by the mod that this was a fake hammer and will be barred from posting in the thread for the duration of the twilight phase (under threat of a modkill should they post during that time), said player will be able to resume posting as normal after the mod announces the "fake hammer" at the end of twilight phase.
Last edited by SmileyDude1 on Mon Apr 15, 2024 9:20 am, edited 2 times in total.
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Post Post #12737 (ISO) » Sun Apr 14, 2024 2:59 pm

Post by SmileyDude1 »

Vanilla Townie


I originally wrote:
Town Twilight-Inducing 1-shot Kingmaker


Once a game during the day, you may privately PM the mod the name of a player in the game. Upon doing so that player will be immediately eliminated and the day will end as soon as the mod is able to process this action. The day will then go into a 24-hour twilight phase where discussion may be had before going into night phase. The mod will not publicly flip the eliminated player's role until the beginning of night phase.

This ability may not be used should the game be in ELO.
Whoops that was supposed to be an edit not a quote, lemme fix that real quick :facepalm: .
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Post Post #12738 (ISO) » Sun Apr 14, 2024 6:45 pm

Post by Gypyx »

Charming Werewolf


Anyone visiting you will become lovers with you, this resolves after kills so someone killing you won't actually die
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Post Post #12739 (ISO) » Mon Apr 15, 2024 8:12 am

Post by TemporalLich »

Town 1-shot Combined Mysterious Conduit Kingmaker


Once in the game during Night, you may target a player to charge them with a mysterious energy and make them a King the next Day. A King may post
EXECUTE: {player}
to force that player to be eliminated that Day.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.




In post 12736, SmileyDude1 wrote:
Town Twilight-Inducing 1-shot Kingmaker


Once a game during the day, you may privately PM the mod the name of a player in the game. Upon doing so that player will be immediately eliminated and the day will end as soon as the mod is able to process this action. The day will then go into a 24-hour twilight phase where discussion may be had before going into night phase. The mod will not publicly flip the eliminated player's role until the beginning of night phase.

This ability may not be used should the game be in ELO.
This role would be referred to as a
Twilight-Inducing 1-shot King


A King is a role capable of unilaterally deciding the elimination, a Kingmaker is a role capable of granting someone the ability to act as a King the next Day.

Also,
Fast Twilight
should be a thing (where every player, including the one eliminated but still able to post, can agree to end Twilight early) in case Twilight phases are granted by roles.
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Post Post #12740 (ISO) » Mon Apr 15, 2024 4:38 pm

Post by Cook »

Town 1-Shot Kingmaking Kingmaker


Once in the game at night, but only if the moderator judges that your faction has no reasonable way to win the game, you may target someone to make them a King the next day. A King may post
EXECUTE: Player
to force that player to be eliminated that day.
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Post Post #12741 (ISO) » Mon Apr 15, 2024 5:09 pm

Post by TemporalLich »

Town Universal Finder Secret Cache


When you die, all groupscum factions each gain a 1-shot Universal Finder (You may choose a role and learn if a player is the role you chose or not.) invention.

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.
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Post Post #12742 (ISO) » Mon Apr 15, 2024 5:14 pm

Post by TemporalLich »

Town Comedy Show


Each day, if the moderator deems you to have been the funniest player that day, you gain a random invention (rolled from the Grand Idea Mafia thread until you get an active ability).

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.
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Post Post #12743 (ISO) » Mon Apr 15, 2024 5:17 pm

Post by TemporalLich »

Town Extra Outsider


One
Townsfolk
has this ability text appended to their role: "This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
."

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.

Mod Note: The ability text added by this role makes the player an Outsider instead of a Townsfolk.

Townsfolk are Town-aligned players with roles that are considered to be positive utility for town (mod discretion on what is considered positive utility), or Town-aligned players with roles with no special abilities (including Vanilla Townies).

Outsiders are Town-aligned players with roles that are considered to be negative utility for town (mod discretion on what is considered negative utility), or benign third-parties with any role.
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Post Post #12744 (ISO) » Tue Apr 16, 2024 3:52 am

Post by Cook »

Mod Discretion Dress Down


You are a Stack of Basic Lands bearer. (You have a Stack of Basic Lands artifact:

Stack of Basic LandsYou can send
DRAW: Basic Land
in a game thread. Assuming no interference with your action, you will get a random Basic Land artifact. This ability recharges any time a day starts.

You can receive the following, at random:
  1. Outskirts (You may send
    TAP: Outskirts
    in a game thread to collect one
    benign
    -colored mana. This ability recharges any time a day starts.)
  2. Cosmos (You may send
    TAP: Cosmos
    in a game thread to collect one
    alien
    -colored mana. This ability recharges any time a day starts.)
  3. Cave (You may send
    TAP: Cave
    in a game thread to collect one
    solo
    -colored mana. This ability recharges any time a day starts.)
  4. Hideout (You may send
    TAP: Glade
    in a game thread to collect one
    scum
    -colored mana. This ability recharges any time a day starts.)
  5. Village (You may send
    TAP: Village
    in a game thread to collect one
    town
    -colored mana. This ability recharges any time a day starts.)
You can receive multiple of the same artifact.

)

Spend one
alien
-colored mana and one mana of any color at any time to cast
Dress Down
. Assuming no interference with your action, you will gain a random Normal role invention, and the following effect will be posted to the thread:

Dress DownAll players do not have any personal abilities. Factional abilities and items are unaffected.

This effect will fizzle at the end of the phase.
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Post Post #12745 (ISO) » Tue Apr 16, 2024 3:57 am

Post by Cook »

Town Mod Discretion Normal Hidden Informant


You have a mod discretion Complex Normal role. However, you also will give a predetermined piece of information whenever you target someone (if you have a role which can target)/are targeted by someone (if you do not have a role which can target). You don't know what this information is.

You win with the Town.
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Post Post #12746 (ISO) » Tue Apr 16, 2024 4:14 am

Post by Gypyx »

Mod Discretion 2-shot opportunity attack


At any point during the day, if a player unvotes you or goes from voting you to voting another player, you may post
Opportunity attack !
in the thread, this will dayvig them, there must be no other post between the unvote and your attack
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Post Post #12747 (ISO) » Tue Apr 16, 2024 6:56 am

Post by TemporalLich »

Town Faerie of the Outside


All
Outsiders
have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.
(This means you have the Enchanted Fae Bauble as well.)


Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.

Outsiders are Town-aligned players with roles that are considered to be negative utility for town (mod discretion on what is considered negative utility), or benign third-parties with any role.





There should be more roles that interact with
Townsfolk
and
Outsiders
.

Townsfolk
are
Town
-aligned players with a positive utility role or a role with no special abilities.

Outsiders
are
Town
-aligned players with a negative utility role, or
benign third-parties
with any role.

Please note that the "This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
." ability text only applies if the role is
Town
-aligned and is intended to show the role counts as an
Outsider
if
Town
-aligned. A
Mafia Faerie of the Outside
would not be an
Outsider
but would usually be a
Minion
instead.

See this post for more information on Blood on the Clocktower terms (such as
Townsfolk
and
Outsiders
): viewtopic.php?p=13926665#p13926665
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Post Post #12748 (ISO) » Tue Apr 16, 2024 7:26 am

Post by TemporalLich »

Town Shimmering Fruit Vendor Secret Cache


When you die, all groupscum factions each gain a 1-shot Shimmering Fruit Vendor (You may give a player a
✧shimmering fruit✧
. A player receiving a
✧shimmering fruit✧
will immediately eat it. Those who have eaten a shimmering fruit have their name show up as
✧cyan with 4-pointed stars around it✧
in votecounts.) invention.

This role is considered to be an
Outsider
to any roles that care about
Outsiders
as opposed to
Townsfolk
.
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Post Post #12749 (ISO) » Tue Apr 16, 2024 3:31 pm

Post by SmileyDude1 »

Placebo
(Reroll for role)


Modifier
- Reroll for role but add this effect

Because this post was drawn an additional "placebo" player will be added to the game upon gamestart. Said player will be the mod/ one of the co-mods of the game/ one of the spectators/ any other person or mechanism the mod deems suitable for the purpose of a "fake" player. The placebo will show up in the playerlist, and in all vote counts for the game but their votes will be given a weight of 0 and they will not count towards the number of players needed to eliminate someone. They also will not count towards any win condition. Upon the death of the player who drew the placebo modifier, the placebo player will die as well and will be revealed to have been a placebo.

The player playing the placebo, may contribute as little or as much as they wish to the game content wise (though be wary of accidentally leaking info in the proccess!). It is up to mod discretion whether players playing the placebo are subject to prod rules or not.

This is a secret modifier. The player who drew this modifier will not be informed of the existence of a placebo and this will not be reflected in the role PM they receive during pregame. Their flip will reflect the existence of this modifier and their flipped role PM should mention the placebo (e.g a vanilla townie who gained this modifier would flip as a placebo vanilla townie and their role PM would reflect as such
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