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Posted: Thu Jan 12, 2017 12:25 pm
by KuroiXHF
Hey T-Bone, I'm going to revoke my Video Game Rumble Mafia. I'll actually enter something later on.


I'm going to enter a less complicated game since I'm worried about what's on my plate.

Posted: Thu Jan 12, 2017 12:53 pm
by TheDominator37
/in podo

Posted: Thu Jan 12, 2017 1:13 pm
by Andrius
/in to mod

Posted: Fri Jan 13, 2017 8:22 am
by Human Sequencer
/in town whispers

Posted: Fri Jan 13, 2017 8:33 am
by T-Bone
Still Taking Sign-Ups...


Game 1
Town of Whispers Mafia
(5/9)

Moderator:
podoboq
Game Description
Restrictions: Must have completed one game, WOTC + WOTM


Players

BTD6_Maker
Secret Agent Jin
SlySly
Dominator37
Human Sequencer


Game 2
With Bodyguardmakers Mafia
(0/13)

Moderator:
Empking
Game Description

Players

Posted: Fri Jan 13, 2017 8:59 am
by beeboy
/in town

Posted: Fri Jan 13, 2017 9:03 am
by Misère
/in Town of Whispers.
My primary account has completed one game. You can ask a mod to verify this.

Posted: Fri Jan 13, 2017 12:03 pm
by Clumsy
/In to mod Mini

Game Name:
Witch Trials Mafia
Flavor/Mechanics:
A Salem style Witch Trial theme, with a distrust mechanic: First person on the lynched wagon, if it flips town, loses their vote next day.
Your Experience:
Mini Normal 1833, Curse of Strahd

Current Modding Commitments:
None
Reviewed By:
None
Back-Up or Co-Mod:
None

Number of Players:
13
Hydrae:
Up to 3 hydrae allowed.

Restrictions:
At least 1 non-newbie game. WOTC/WOTM in effect.

Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
No, none of those will be included.

6/6 Pre-ins

Posted: Fri Jan 13, 2017 12:10 pm
by Dunnstral
/in town of whispers

Posted: Fri Jan 13, 2017 1:47 pm
by Ser Arthur Dayne
/in town

Posted: Sat Jan 14, 2017 8:12 am
by podoboq
In post 1856, Misère wrote:/in Town of Whispers.
My primary account has completed one game. You can ask a mod to verify this.
I will allow this.

Posted: Sun Jan 15, 2017 1:38 am
by shannon
/in podoboq's game

Posted: Sun Jan 15, 2017 7:14 am
by T-Bone
Empking has opted to remove his game from the queue.

Mini 1871: Town of Whispers Mafia
has filled for podoboq with the following playerlist...

BTD6_Maker
Secret Agent Jin
SlySly
Dominator37
Human Sequencer
beeboy
Misere
Dunnstral
Ser Arthur Dayne

*NEW*
Now Taking Sign-Ups: TellTaleHeart's Spyro the Dragon Mafia

*NEW*
Now Taking Sign-Ups: keenpeydee's The Hogwarts Mafia

Posted: Sun Jan 15, 2017 7:27 am
by keyenpeydee
  • Shadow_step
  • BlueBloodedToffee
  • Secret Agent Jin
  • Pepchoninga
  • Beeboy

  • Clumsy Phoenix (Clumsy + Shaziro)
  • KainTepes
Here are my pre-ins!
* = Awaiting confirmation.
All players have confirmed :)

Posted: Sun Jan 15, 2017 7:36 am
by Pepchoninga
/confirm pre-in Key's Hogwarts mafia ^^

Posted: Sun Jan 15, 2017 7:41 am
by Srceenplay
/in hogwarts

Posted: Sun Jan 15, 2017 7:58 am
by T-Bone
January Announcements!


Mini Theme Queue Stats! (YAY, WOO, CHEER)

I have calculated some quick stats for the speed of the Mini Theme Queue since my tenure. The stats start with Mini 1802. This game was the first game not to be a carry over from the end of Equinox's tenure as Listmod. We will be looking at three things. The time it takes for a game to enter sign-ups and be filled, the time in takes for a Mod to enter the queue and the game to enter sign-ups, and the overall time from a Mod entering the queue and the game filling. To make these calculations I simply took the date in which the post was made with no respect to hours. Games that entered the queue or sign-ups but were pulled before completion, or were never assigned a number, were not counted.

Sign-Up Speed

39 games were surveyed from June 7th, 2016 to January 15th, 2017. Games take an average of
9.1
days to fill from sign-ups start to finish with a minimum of 1 day, a max of 35 days, and a median of 8 days. 6 times a game has filled within 1 day.

Game Queue Speed

35 games were surveyed from June 7th, 2016 to January 3rd, 2017. Minis 1807, 1818, 1856, and 1863 were not included in the data set because their games were delayed artificially at some point. Mods take an average of
25.9
days to enter sign-ups after entering the queue, with a minimum of 4 days, a maximum of 57 days, and a median of 20 days.

Overall Speed

32 games were surveyed from June 7th, 2016 to January 3rd, 2017. Minis 1807, 1818, 1856, and 1863 were not included in the data set because their games were delayed artificially at some point. Games take an average of
35.1
days from entering the queue to filling, with a minimum of 12 days, a maximum of 70 days, and a median of 32 days.

Keep in mind that since I am rounding to the nearest day, and sometimes artificial delays are created with my timing, I would arbitrarily put the margin of error at 1.5.

Comments

I'd like to improve on two numbers. I'd like to reduce the amount of time a game is in sign-ups to less than a week, and the amount of time start to finish for a game from a Mod signing up to a game filling to less than a month.

I had to pull a couple of games from the queue for not filling, and I let two games go past the 21 day deadline I have set. I think I need to be more diligent in pulling games when they reach that deadline. Most games don't take more than 15 days to fill. Only 6 out of the 39 took more time. This suggests that I can even lower that deadline to speed up the queue a little bit. Omitting games that take more than 15 days to fill drops the average speed of the queue to 6.6 days.

Our best period was over the summer in July, where games took ~4.5 days to fill, and were only in the queue from start to finish for ~20 days. From the end of Sept to the beginning of Nov the queue was backed up the most. As I recall many games were in the queue at that time, and games took ~58.5 days from start to finish. This is likely due to 10 games signing up in a 32 day period from Aug 1 to Sept 3. Filling speed got a little towards the high end of two weeks at the end of Oct during this period as well. These periods were also likely the height of me artificially delaying things as I was v/la multiple times during those stretches.

Discussion Time

At this time I will invite any open discussion about these stats if you'd like. To make things easy on me, if you plan on signing up for a game currently in the queue, please do that in a separate post from any comments you have.

Additionally I'd like to put the call out for some help with two projects related to this queue. The first project is getting the Mini Theme archives up to date. This project also includes updating the third post of this queue. I am not super organized, and there's a bit of work to be done. PM me if you're interested in being an organization monkey.

The second project is a statistic related project. While I could probably do some other helpful stats for the queue, I know there are users way better at math then I am. PM me if you think you're good at advanced statistical types of things.

I'll also be doing end of game surveys again, keep an eye out for that.

Posted: Sun Jan 15, 2017 8:16 am
by Infinity 324
I'm not so sure about reducing the deadline for pulling game or even being more strict about it, mods put a lot of time and effort into designing games and getting them reviewed. Of course there is a limit though, and at some point it's not worth waiting so long for a game to fill.

Posted: Sun Jan 15, 2017 8:25 am
by Andrius
Regarding Time-to-Fill


I'm totally ok with restricting the amount of time it takes to get signups. A game sitting for even two weeks is a long time, especially when there are other mods behind them in the queue waiting.

Part of the reason I've been avoiding this queue, as a mod, is there's little control over when I can run the game. In the Large Theme Queue you know you'll be approved or not within a day or two, and signups within days. If I have time to run a game now-ish, I don't want to have to wait a month to run a game when I'm available now. I'll either not run the game or redesign it into a large game and be in signups within three days, pending approval ofc.

And, T-Bone, if you're wanting games' durations to be around a month, I think that shortening the wait time is critical, especially if it takes longer to get a game into signups than it takes to actually run the game.

Posted: Sun Jan 15, 2017 8:36 am
by Andrius
notice me T-bone senpai
Game Name:
Darkest Dungeon Mafia
Flavor/Mechanics:
Game based on the video game Darkest Dungeon. Game has stress-based mechanics.

Your Experience:

Current Modding Commitments:
n/a
Reviewed By:
Soliciting reviewers.

Back-Up or Co-Mod:
Soliciting a Backup.

Number of Players:
13
Hydrae:
Will you allow hydra to sign-up?
Yes, but please hydra responsibly.
Restrictions:
Are there restrictions for who can play your game?
At least two non-newbie games. This game has a Stress Mechanic that is explicitly non-normal and applies to all players regardless of their role.
Is it possible your game has any of the following bastard roles or mechanics?
No.


Will update when I have
blackmailed
recruited a reviewer and/or backup.

Posted: Sun Jan 15, 2017 8:40 am
by Alisae
/in hogwarts

Posted: Sun Jan 15, 2017 8:40 am
by Alisae
may hydra btw.

Posted: Sun Jan 15, 2017 8:46 am
by Frosty Scales
This is a hydra between Tywin Lannister and Alisae
/in

Posted: Sun Jan 15, 2017 8:47 am
by Alisae
In post 1872, Frosty Scales wrote:This is a hydra between Tywin Lannister and Alisae
/in
Sorry for not being specific.
Confirming this entry for hogwarts.

Posted: Sun Jan 15, 2017 9:15 am
by Not_Mafia
/in Spyro
/in Hogwarts