BLOODBORNE QUEUE (FULL, REPLACEMENTS WELCOME)

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Post Post #75 (ISO) » Thu May 19, 2016 6:21 pm

Post by Toogeloo »

If I am slain, will I be able to retrieve my Blood Echoes and then use Insight to summon for sweet revenge!?
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Post Post #76 (ISO) » Thu May 19, 2016 6:23 pm

Post by Varsoon »

Nope.
If you're slain, you'll still be able to post in your NIGHTMARE PTs and you'll still be able to send an anonymous message to another player each Night.
There may be some cases in which you are Slain, but you still return anyway, but those will be unique, if they happen/exist at all.
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Post Post #77 (ISO) » Thu May 19, 2016 6:29 pm

Post by Cerberus v666 »

In post 73, Varsoon wrote:So, in the meantime...
Does anyone have any questions about the rules so far?
*sigh* I guess asking questions about this stuff is my job. And it's more likely than not that I'll be town, so I'd probably prefer if everyone understood how the game works. Bleh. :P
In post 1, Varsoon wrote:
PUBLIC MECHANICS MAKING A DEBUT IN BLOODBORNE MAFIA:



JUST GO OUT AND KILL A FEW BEASTS. IT'S FOR YOUR OWN GOOD.
Spoiler:
Several of the unique mechanics in Bloodborne Mafia will refer to a player being 'Slain'.
Any successfully resolved kill or a lynch will result in a player being 'Slain'--this does not necessarily mean that the player is dead, merely that the kill or lynch was successful. In most cases, Slain players will remain dead.
All players that were on a wagon that led to a player being 'Slain' and all players that submitted a kill against a player the night that the player is killed will be rewarded as if they have 'Slain' a player.
All players that have submitted a kill. Does this mean that a factional kill will benefit all members of the faction, or does it simply mean that if multiple slots submit a kill versus a particular target that target dies, they will all receive the benefit of having "slain" that target?

Say two individuals submit a kill versus target A. One of them is redirected to target B, who is bulletproof/doesn't die for some reason. The target they chose, however, still dies because of the other kill. Do they both receive the benefit, or does only the individual who was not redirected count as having "submitted a kill" against that target?

Does this slaying effect only apply to targeted kills, or does it apply to reflexive abilities as well? A PGO, for example?

If an individual has no vote for/their vote does not count towards the lynch, for some reason(a negative modifier regarding the strength of their vote, or something, I don't know), but they place a vote on the eventual lynch, will they count as having slain that individual?

OVER TIME, COUNTLESS HUNTERS HAVE VISITED THIS DREAM.
Spoiler:
This game will feature several Private Topics that will be referred to as 'NIGHTMARE PTs'.
Every Nightmare PT will have a 'Host' player that can always view the PT and will be capable of inviting new players.
The Host of the Nightmare PT will be private information and the Host themselves may not post in their Nightmare PT unless they invite themselves to it.
Nightmare PTs MUST contain the Host as an invited target if they ever exceed 3 members.
Nightmare PTs may have events that are triggered by the Host of those Nightmares.
Nightmare PTs persist after the Host is slain.
Nightmare PTs allow dead members to continue to communicate after death.
Nightmare PTs all allow for NIGHTMARE EVENTS that are flavor-heavy actions that will affect all members of their respective Nightmare PT.
NIGHTMARE EVENTS may only happen once unless specified otherwise.
NIGHTMARE EVENTS must be triggered during the day phase preceding the Night that they will take place--they will often count as the submitted Night Action for that Night as well. In this way, a triggered NIGHTMARE EVENT will always happen even if the appropriate Host is slain on the day that the event is triggered.
Players may only ever be a member of any single Nightmare PT.
If a player is already a member of a Nightmare PT and is invited to another, the invitation will fail.
If a Host is already a member of a Nightmare PT other than their own, then they may still invite themselves to their own Nightmare PT.
If a Host is a member of their own Nightmare PT, invitations to join other Nightmare PTs will fail.
You say here that players may only ever be a member of a single nightmare PT, but allow hosts to invite themselves to their nightmare PT even if they are currently part of another PT. Does this mean hosts may be in multiple PT's, or will they be removed from their previous PT if they invite themselves to their own?
THE MESSENGERS FIND HUNTERS LIKE YOURSELF, WORSHIP, AND SERVE THEM.
Spoiler:
During the Night Phase, every single player has the ability to privately send a single, anonymous message to another target player.
You may indicate your identity in these messages or even lie about your identity--I will be the one delivering the message, though.
This ability may be used in addition to any other abilities used and may not be affected by any other abilities in the game.
There is no dead thread in Bloodborne Mafia.
Even if a player is dead, they may still send these messages, even from the grave.
Sweet. Seems pretty simple.

THE FIRST HUNTER OF THE HEALING CHURCH ONCE RECRUITED YHARNAMITES TO SERVE AS HUNTERS.

Spoiler:
The game will begin with a predetermined 'Master of the Hunt'.
During each day phase, all players in the game may vote for a player to be the next 'Master of the Hunt'.
Any mechanic that affects voting does not affect voting towards electing the next 'Master of the Hunt'.
In order to submit a vote for the next Master of the Hunt, use the bolded tag [HUNTMASTER VOTE: Player Name].
Whenever the day phase ends, whichever player has the most votes will be the next Master of the Hunt.
In the case of a tie, the previous Master of the Hunt will remain Master of the Hunt.
Being Master of the Hunt confers a handful of mechanical benefits:
Unlike the Adventure Mechanic in my previous game, being Master of the Hunt confers absolutely no protective bonuses.
The game is balanced around the Master of the Hunt being a high-priority target.
During the Night that he is elected, the Master of the Hunt may select a Chalice Dungeon to investigate.
During the Night that he is elected, the Master of the Hunt may select up to three other players to join him in investigating the Chalice Dungeon.
The Master of the Hunt may choose no players to join him, but doing so may render him unable to defeat the Chalice Dungeon.
The Master of the Hunt may choose to pursue no Chalice Dungeon at all--he may still rally a party regardless.
The Hunter's Party, the chosen Chalice Ritual, and the Master of the Hunt will always be public information.
The Hunter's Party and the Master of the Hunt will be granted a private topic to chat in during all game phases.
This private topic will be locked if any member of the Hunter's Party changes.
This private topic will be locked if Master of the Hunt dies or changes.
Also sweet, and thorough.
IF THE BEASTS LOOM LARGE, AND THREATEN TO CRUSH YOUR SPIRITS, SEEK THE HOLY CHALICE.
Spoiler:
Chalice Dungeons are ancient tombs that the Master of the Hunt and his Hunting Party may investigate.
Chalice Dungeons all have a depth rating; the higher the Depth Rating, the more dangerous and rewarding the Dungeon.
Chalice Dungeons may only be successfully cleared a single time. A failed Chalice Dungeon may be revisited, however.
During the Night after The Hunter's Party has been selected, the Master of the Hunt and all members of the Hunter's Party will enter the chosen Chalice Dungeon.
The Hunter's Party will be assigned a 'LineUp' with the Master of the Hunt in the 'front' and the other players proceeding in an order chosen by the Master of the Hunt.
Certain events in the Chalice Dungeons will affect different members of the LineUp.
The Chalice Dungeon will feature role-play heavy events, complete with a boss encounter.
The events in the Chalice Dungeons will always happen regardless of the role-play flavor.
The events in the Chalice Dungeons will always be detrimental to the players involved.
The Master of the Hunt may always 'back out' when faced with the detrimental effects of the Events or Bosses.
Every Chalice Dungeon will culminate in a Boss encounter.
If all of the players involved can muster enough votes, they will slay the boss.
Slaying a boss will reward all involved players adequately.
The Master of the Hunt will always receive a more potent reward.
If the boss is not slain, all players are simply given a lesser reward.
If the boss is slain, a new Chalice Dungeon will appear with more difficult challenges and more rewarding payouts.
What do you mean when you say "If all of the players involved can muster enough votes."? I understand there are weapons to increase vote power, but will it simply be a matter of you counting the total possible vote power in the group, or will individuals have a chose regarding whether or not they will contribute their strength to attempting the boss? In short, will scum, if invited to such an event, be able to force a failure? Will there be any knowledge of the rewards before the boss is attempted and such a decision is made, if there is one to be made?

MAKING CONTACT WITH ELDRITCH WISDOM IS A BLESSING.
Spoiler:
Throughout the game, players may earn a resource called 'Insight'.
Town-aligned players will earn Insight from slaying scum players.
Scum-aligned players will have a different, hidden means of earning Insight.
All players may earn Insight from various events in the game.
Insight may be spent to purchase a large variety of both public and private rewards, ranging from one-shot powers to permanent passive abilities.
Insight is spent privately, during any phase of the game, so long as the player has enough Insight to purchase what they want.
A player may also simply hold onto their Insight, effectively 'banking' it.
Depending on how much Insight is banked, a player will have access to a number of public mechanics.
There will also be several detrimental mechanics designed to punish those who bank their Insight.
Okies. Given that town will gain insight via slaying scum, which will generally occur during lynches, if a vig slays a scum player on their own, will they receive a larger amount of insight than they would have if they had merely been part of a wagon on that slot?
THE DISCOVERY OF BLOOD ENTAILED THE DISCOVERY OF UNDESIRABLE BEASTS.
Spoiler:
Some players will not earn Insight.
Instead, these players will earn a resource called 'Beasthood'.
Beasthood is earned by slaying town players.
Beasthood may be spent in several ways, all of which will be unique to the player themselves.
There are several mechanics in the game designed to be a detriment to players who can carry Beasthood.
Same question.
WE ARE BORN OF THE BLOOD, MADE MEN BY THE BLOOD, UNDONE BY THE BLOOD.
Spoiler:
Every single role in the game has an assigned 'Blood Echoes' value.
Upon being slain, the dead player will reward Blood Echoes to all of the players involved in slaying them.
Blood Echoes are a resource that exists solely to be spent.
There are two ways that Blood Echoes may be spent.
Blood Echoes may be spent on private rewards, tied to a player's role.
Any time a player has enough Blood Echoes to make a purchase privately, they may do so.
Blood Echoes may be spent to purchase various weapons, armor, tools, and consumables from a public Bath Messenger store.
Any time a player has enough Blood Echoes to make a public purchase, they must do so in the game thread, during the Day Phase.
Public Purchases are made on a single line of their own, with the bolded tag
PURCHASE: [ITEM NAME]
.
Whenever a non-consumable item is purchased publicly, it is removed from the Bath Messenger store forever.
Cool. ^^
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Post Post #78 (ISO) » Thu May 19, 2016 6:35 pm

Post by Cerberus v666 »

For the first question, in the same sense, if someone submits a kill to a protected target and is redirected to an unprotected one and that one does, will they be considered to have slain a target?
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Post Post #79 (ISO) » Thu May 19, 2016 6:41 pm

Post by Toogeloo »

In post 76, Varsoon wrote:Nope.
If you're slain, you'll still be able to post in your NIGHTMARE PTs and you'll still be able to send an anonymous message to another player each Night.
There may be some cases in which you are Slain, but you still return anyway, but those will be unique, if they happen/exist at all.
lol, I was joking, but thanks for the clarification anyways.

Next question...

Favorite Weapon?

Mine is the Amygdalan Arm. I didn't think I was going to like it at first, but that thing is amazing once you get used to it's moveset!
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Post Post #80 (ISO) » Thu May 19, 2016 6:45 pm

Post by Toogeloo »

Which image will you be using in Mod Flip scenes?

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Post Post #81 (ISO) » Thu May 19, 2016 7:01 pm

Post by Varsoon »

In post 77, Cerberus v666 wrote: All players that have submitted a kill. Does this mean that a factional kill will benefit all members of the faction, or does it simply mean that if multiple slots submit a kill versus a particular target that target dies, they will all receive the benefit of having "slain" that target?
Only the single player who submitted the kill will be rewarded--not his entire faction.
In post 77, Cerberus v666 wrote: Say two individuals submit a kill versus target A. One of them is redirected to target B, who is bulletproof/doesn't die for some reason. The target they chose, however, still dies because of the other kill. Do they both receive the benefit, or does only the individual who was not redirected count as having "submitted a kill" against that target?
A redirector changes the target of submission, so a redirected killer would not receive the reward.
The ruling about multiple players on the same kill comes up so long as, after all actions are resolved before the kill, if two kills have the same target, the spoils go to all who had that target.

In post 77, Cerberus v666 wrote: Does this slaying effect only apply to targeted kills, or does it apply to reflexive abilities as well? A PGO, for example?
It applies to any and all kills and lynches, including reflexive kills such as PGO.
In post 77, Cerberus v666 wrote: If an individual has no vote for/their vote does not count towards the lynch, for some reason(a negative modifier regarding the strength of their vote, or something, I don't know), but they place a vote on the eventual lynch, will they count as having slain that individual?
So long as a player controls any effect that allows them to render a vote on another player, they can count as having slain them via lynch if they are a contributing voter. If they have absolutely no means of rendering a vote, then they can not.
In post 77, Cerberus v666 wrote: You say here that players may only ever be a member of a single nightmare PT, but allow hosts to invite themselves to their nightmare PT even if they are currently part of another PT. Does this mean hosts may be in multiple PT's, or will they be removed from their previous PT if they invite themselves to their own?
When a host invites themselves to their own Nightmare PT, they will leave any other Nightmare PT that they were a part of.
The hope is that hosts can choose to maintain their anonymity as a Nightmare PT host if they so desire.
However, it is not my intention that any player is ever a functional 'member' of multiple Nightmare PTs at once.
In post 77, Cerberus v666 wrote: What do you mean when you say "If all of the players involved can muster enough votes."? I understand there are weapons to increase vote power, but will it simply be a matter of you counting the total possible vote power in the group, or will individuals have a chose regarding whether or not they will contribute their strength to attempting the boss? In short, will scum, if invited to such an event, be able to force a failure? Will there be any knowledge of the rewards before the boss is attempted and such a decision is made, if there is one to be made?
The players will choose to contribute their strength or not. There will be a lynch period where all players may only vote for the boss of the Chalice Dungeon and they need to reach a certain threshold to win. Scum can force a failure here, but it will be at some detriment to them, as it will be clear that they withheld their strength and, furthermore, they won't get the bigger rewards for winning.
The knowledge of the rewards will be known as soon as the group enters the Chalice Dungeon.
Leaving a Chalice Dungeon without defeating the final boss rewards a very low amount of Echoes compared to defeating the Dungeon.
Beating a Chalice Dungeon is highly encouraged because it will lead to more challenging, yet more rewarding Chalice Dungeons.
Basically, the way it will run is:
1. Players enter, flavor is rendered, and then a 'challenge' is presented.
2. The Master of the Hunt may choose to have his team endure the challenge or back out for the weak prize.
3. If the team endures the challenge, flavor is rendered, and then a 'boss' is presented.
4. The Master of the Hunt may choose to have his team fight the boss or back out for the weak prize.
5. If the team defeats the boss, flavor is rendered and the entire team gets the best prize possible AND the Master of the Hunt receives a bonus for a successful hunt.

The idea is that some resources will be limited. For instance, you may have a MOLOTOV COCKTAIL that allows you to set a [FIRE] vote on a player. However, you may find yourself using the [MOLOTOV COCKTAIL] during the Chalice Dungeon, or, at least, pressured to do so. The same goes for role-related voting abilities--maybe you don't want to reveal that you're a double voter, although, perhaps, this may be the best time to do so!
In post 77, Cerberus v666 wrote: Okies. Given that town will gain insight via slaying scum, which will generally occur during lynches, if a vig slays a scum player on their own, will they receive a larger amount of insight than they would have if they had merely been part of a wagon on that slot?
No. A Vigilante slaying scum is already a huge detriment to scum. I'd rather not have it snowball even harder if such an interaction exists.
Also, a Vigilante is a very cynical creature in mafia--even moreso in Bloodborne Mafia. I want that cynicism to be looked down upon and discouraged, as the act of lynching in Bloodborne Mafia is a bloodthirsty mob effort. This will come up when it comes to empowering players with weapons offered in the setup. When players bolster their votes, less players will be able to reap the rewards of being on a wagon. This is by design--I want there to be some distrust of those who wield power, but I also want everyone to reach out to that power so that they can better rally their own hunts and reap their own rewards.
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Post Post #82 (ISO) » Thu May 19, 2016 7:01 pm

Post by Varsoon »

In post 78, Cerberus v666 wrote:For the first question, in the same sense, if someone submits a kill to a protected target and is redirected to an unprotected one and that one does, will they be considered to have slain a target?
Yes. Their hands are still red with the blood of a victim, after all.
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Post Post #83 (ISO) » Thu May 19, 2016 7:05 pm

Post by Varsoon »

In post 79, Toogeloo wrote:Favorite Weapon?

Mine is the Amygdalan Arm. I didn't think I was going to like it at first, but that thing is amazing once you get used to it's moveset!
Amygdalan Arm is awesome, but I think my favorite weapon is probably The Kos Parasite. I love the way it changes your dash animations.

I think I ended up using the Ludwig's Holy Blade the most, even though I really enjoy the Threaded Cane, Saw Cleaver, Burial Blade, Rifle Spear, Whirligig Saw, and Boom Hammer.

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Post Post #84 (ISO) » Thu May 19, 2016 7:05 pm

Post by Varsoon »

In post 80, Toogeloo wrote:Which image will you be using in Mod Flip scenes?
Depends on the nature of the role slain, but expect some wholly unique flavor without much repetition.
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Post Post #85 (ISO) » Thu May 19, 2016 7:06 pm

Post by Cerberus v666 »

Cool. In the event that someone uses a power to contribute a vote to a lynch, but they are not themselves on the wagon, do they count as having participated in slaying?
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Post Post #86 (ISO) » Thu May 19, 2016 7:08 pm

Post by Varsoon »

Yes. So, again, in the scenario that you have a MOLOTOV COCKTAIL and throw it on someone to make them incur a [FIRE] vote, you could then go on to vote for someone else entirely with your named voting action. In the case that the guy with your [FIRE] vote on him is lynched, you still get properly rewarded because you contributed towards his lynch.
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Post Post #87 (ISO) » Thu May 19, 2016 7:10 pm

Post by Cerberus v666 »

All as expected! Just had to make sure. I think that's all. I'll certainly have more questions when we have shops to look at. :P
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Post Post #88 (ISO) » Thu May 19, 2016 7:15 pm

Post by Varsoon »

The voting rules make clear the whole 'named' voting action thing.

So, in this game, when you just go
VOTE: Varsoon
That's using your 'Named' voting action.

There will exist effects in this game that will 'enhance' your named voting action, such as weapons that will render your named vote as multiple votes.
The most common 'enhancement' in this game is referred to as a 'prefix'.
For instance, [BOLT] is a prefix that will exist in this game and enhance your vote to count as 1 extra vote on top of what it already is.
So, if I was vanilla and I had access to a [BOLT] enhancing prefix and I write
BOLT VOTE: Elbirn

then Elbirn would incur a [BOLT VARSOON] vote tag, worth 2 votes and reflected as such in the VoteCount.
However, if I unvote, this [BOLT VARSOON] vote will be removed entirely.
If I vote elsewhere, this [BOLT VARSOON] vote will be removed entirely, as well.

However, some voting effects will NOT use your named voting action, such as MOLOTOV COCKTAIL, which just puts a [FIRE] vote on a target.
Voting for another player will not remove this [FIRE] vote, because voting for another player only moves your 'Named' votes.
Unvoting will not remove this [FIRE] vote, because unvoting only removes your 'Named' votes--Unvoting will not remove votes that can not be removed or votes that can only be submitted privately.
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Post Post #89 (ISO) » Thu May 19, 2016 7:19 pm

Post by Varsoon »

So, you'll have plenty of consumable ways to enhance your vote as well as permanent ones, some of which may be private or hidden.
When you enter a Chalice Dungeon, you will have to make the decision whether or not to use these resources and/or reveal them.
The rewards for winning often make up for the costs, though.
Furthermore, the Master of the Hunt will be incentivized to take strong hunters with him, since these are the hunters who will be able to take down bosses more readily.
A savvy town might spread the power among them so that an elite handful of hunters don't become the only reliable beast-slayers in town, but we'll see exactly how this hashes out.
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Post Post #90 (ISO) » Thu May 19, 2016 7:39 pm

Post by Ranger »

Elbirn wrote:Ranger you're a champ pls roll town with me and cerb
I'm always town...even when I'm not.
Just ask the players I've endgamed. :P
SirCakez wrote:You literally can't be silenced in this game Ranger!
That's the idea behind joining, yes!
Elbirn wrote:Also if we roll scum I'll be really sad for about 3.27 seconds that I don't get to learn your ways, and then cackle maniacally when I realize it means we get to bamboozle everyone instead
You won't get to bamboozle everyone unless I'm your scumbuddy. ;)
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Post Post #91 (ISO) » Thu May 19, 2016 7:40 pm

Post by Cerberus v666 »

In post 90, Ranger wrote:
Elbirn wrote:Ranger you're a champ pls roll town with me and cerb
I'm always town...even when I'm not.
Just ask the players I've endgamed. :P
SirCakez wrote:You literally can't be silenced in this game Ranger!
That's the idea behind joining, yes!
Elbirn wrote:Also if we roll scum I'll be really sad for about 3.27 seconds that I don't get to learn your ways, and then cackle maniacally when I realize it means we get to bamboozle everyone instead
You won't get to bamboozle everyone unless I'm your scumbuddy. ;)
FYI, if you live until endgame, there's a 99% chance that I'm scum and managed to talk my team into letting you live because it'd make it more interesting. :D
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Post Post #92 (ISO) » Thu May 19, 2016 7:43 pm

Post by Shinobi »

Didn't read any of this setup nonsense but it's a Bloodborne themed Varsoon game.
/in
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Post Post #93 (ISO) » Thu May 19, 2016 7:44 pm

Post by Cerberus v666 »

In post 92, Shinobi wrote:Didn't read any of this setup nonsense but it's a Bloodborne themed Varsoon game.
/in
It's...pretty important. But yes, you should absolutely /in. :D

2 more! And then I can begin plotting!
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Post Post #94 (ISO) » Thu May 19, 2016 7:46 pm

Post by Ranger »

In b4 game has two scum factions and three third parties. >_> <_<
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Post Post #95 (ISO) » Thu May 19, 2016 11:09 pm

Post by wgeurts »

me and dwlee will be hydra'ing.
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Post Post #96 (ISO) » Fri May 20, 2016 12:15 am

Post by wgeurts »

In post 94, Ranger wrote:In b4 game has two scum factions and three third parties. >_> <_<
Lynch any third-party this time round
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i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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Post Post #97 (ISO) » Fri May 20, 2016 1:01 am

Post by SirCakez »

In post 95, wgeurts wrote:me and dwlee will be hydra'ing.
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I just wanna say Cakez is an evil mod and this is an evil setup.
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Post Post #98 (ISO) » Fri May 20, 2016 1:09 am

Post by wgeurts »

We need a name, any ideas?
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i agree we should have a rule against wgeurts
" -
Davsto

"
let's have 2 rules against wgeurts
" -
DeathRowKitty

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Post Post #99 (ISO) » Fri May 20, 2016 1:29 am

Post by Randomnamechange »

wglee
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