BLOODBORNE: THE COSMOS (SCUM PT)

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BLOODBORNE: THE COSMOS (SCUM PT)

Post Post #0 (ISO) » Fri May 20, 2016 12:30 pm

Post by Varsoon »

Image
You are aligned with The Cosmos.
You may chat here during any time.
Current Members include:

Bogre
Nahdia
Klingoncelt
Ranger
Last edited by Varsoon on Tue Jul 12, 2016 4:20 am, edited 2 times in total.
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Post Post #1 (ISO) » Fri May 20, 2016 1:03 pm

Post by Ranger »

Welp.


Varsoon!

When I said I didn't want to die (it is the ultimate irony that I am, in fact, bulletproof)...

This isn't what I meant!
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Post Post #2 (ISO) » Fri May 20, 2016 1:12 pm

Post by Varsoon »

Hehehehe.
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Post Post #3 (ISO) » Fri May 20, 2016 1:26 pm

Post by Nahdia »

Nice. Nice. Nice.

I'm assuming we're not allowed to just quote our role PM's in here?
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Post Post #4 (ISO) » Fri May 20, 2016 1:29 pm

Post by Varsoon »

You can if you want.
It may dynamically change how you play--which is why I do not do it automatically.
BE VERY CAREFUL TO MAKE SURE TO QUOTE THE CORRECT ROLE PM.
I have had other players quote role PMs from different games and had to take mod action against it.
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Post Post #5 (ISO) » Fri May 20, 2016 1:32 pm

Post by Nahdia »

How could we possibly mistake a normal role PM for these gargantuan novels of role PMs???
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Post Post #6 (ISO) » Fri May 20, 2016 1:37 pm

Post by Varsoon »

You'd be surprised?
/shrug.
Be careful.
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Post Post #7 (ISO) » Fri May 20, 2016 1:44 pm

Post by Ranger »

Varsoon wrote:
Formless Oedon
Image
Every Great One loses its child, and then yearns for a surrogate, and Oedon, the formless Great One, is no different.
You are aligned with the Scum Faction. Upon being Slain, you reward 5,000 Echoes.
Both Oedon, and his inadvertent worshippers, surreptitiously seek the precious blood.

You do not gain Insight.
Instead, you gain Beasthood any time that you slay a town player.

Human or no, the oozing blood is a medium of the highest grade, and the essence of the formless Great One, Oedon.

You may spend Beasthood instead of Insight to purchase the SCOURGE OF BEASTS and EXERT CONTROL abilities from the Insight Store.

The Great One Oedon, lacking form, exists only in voice.

You are immune to being killed.

The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
You may chat with your partners here: http://forum.mafiascum.net/viewtopic.php?f=90&t=66610
In order to win the game, all threats to The Cosmos must be slain.
In the instance that your faction's numbers ever equal or exceed those of the town faction's (and there are no other factions left alive), your faction will automatically win the game.


Spoiler: FAKE CLAIM: LAURENCE
Vicar Laurence, the First Cleric Beast
Image
Master Willem, I've come to bid you farewell...
You are aligned with the Town Faction. Upon being Slain, you reward 5,000 Echoes.
Fear the Old Blood. By the Gods, fear it, Laurence.

You do not gain Insight.
Instead, you gain Beasthood any time that you slay a town player.

When its implementation failed, the "Embrace" became a forbidden rune, but this knowledge became a foundation of the Healing Church.

You may spend Beasthood instead of Insight to purchase the NUMBING MIST and SHAMAN BONE BLADE abilities from the Insight Store.

The skull is a symbol of Laurence's past, and what he failed to protect.

You are immune to being killed.

SEEK PALEBLOOD TO TRANSCEND THE HUNT.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
.
So, yeah. Bulletproof conditional Roleblocker/Redirector.
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Post Post #8 (ISO) » Fri May 20, 2016 2:06 pm

Post by Nahdia »

My role is... kinda complicated.
Varsoon wrote:
Amygdala
Image
Oh, think not of poor Amygdala. Upon that piteous bastard, you bestowed salvation.
You are aligned with the Scum Faction. Upon being Slain, you reward 4,000 Echoes.
You're nigh a beast on the field, but here you are, treading a measure with the gods.

You begin the game as the Host of the Nightmare Frontier:
[REDACTED]

For every 2 town players you invite to the Nightmare PT, you gain 1 Insight.
Each night, you may invite up to 2 players to the Nightmare Frontier.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

HAVE MERCY ON THE POOR BASTARD

You begin the game with control over the lynchable, killable third-party 'Patches the Spider' player slot.
Do not change any of the account settings for Patches the Spider--doing so may result in a modkill depending on the nature of the change.
The password to the Patches account is
[REDACTED]
. Do not change this password.
Patches begins the game as a member of the Nightmare PT.
Patches may never be removed from the Nightmare PT.
At night, you may have the Patches slot perform an action to cause a target player to fail all night actions but gain 2000 Echoes and 1 Insight. The player will be informed that Patches has performed this action.
During the day, you may control the Patches slot, post from it, and vote for players.
Patches may not gain Blood Echoes, Insight, Beasthood or any other abilities.
Patches may not be a part of any other Neighborhood or Nightmare PT.

A FAREWELL TO ARMS

You may cause yourself to require 1/2 majority votes to lynch rather than the simple majority in order to immediately gain 4 insight.
You may only do this once.
This effect is not public.

NIGHTMARE EVENT
: Few hunters can resist the intoxication of the hunt.

You may hold a miniature 'game' of mafia within your Nightmare PT.
If both you and Patches are members of your Nightmare PT, an extra vote will be required for you and Patches to lynch anyone during this miniature game.
The first player to become lynched is slain, following lynch mechanics.
If a lynch occurs, all players in the Nightmare Frontier gain 1 insight.

NIGHTMARE EVENT
: What is friendship, but a chance encounter?

You may reveal the possessions (Tools, Garb, Weapons, etc) of all players in the Nightmare PT.
This information will only be revealed within your Nightmare PT.

The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
You may chat with your partners here: http://forum.mafiascum.net/viewtopic.php?f=90&t=66610
In order to win the game, all threats to The Cosmos must be slain.
In the instance that your faction's numbers ever equal or exceed those of the town faction's (and there are no other factions left alive), your faction will automatically win the game.


Spoiler: FAKECLAIM: WILLEM
Provost Willem, Master of Byrgenwerth
Image
Fear the old blood. By the gods, fear it, Laurence.
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Echoes.
We are thinking on the basest of planes. What we need, are more eyes.

You begin the game as the Host of the Nightmare Frontier:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66498
For every 2 players you invite to the Nightmare PT, you gain 1 Insight.
Each night, you may invite up to 2 players to the Nightmare Frontier.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

MASTER OF BYRGENWERTH

You begin the game with control over the lynchable, killable third-party 'Patches the Spider' player slot.
Do not change any of the account settings for Patches the Spider--doing so may result in a modkill depending on the nature of the change.
The password to the Patches account is [REDACTED]. Do not change this password.
Patches begins the game as a member of the Nightmare PT.
At night, you may have the Patches slot perform an action to cause a target player to fail all night actions but gain 2000 Echoes and 1 Insight. The player will be informed that Patches has preformed this action.
During the day, you may control the Patches slot, post from it, and vote for players.
Patches may not gain Blood Echoes, Insight, Beasthood or any other abilities.
Patches may not be a part of any other Neighborhood or Nightmare PT.

Disillusioned by the limits of human intellect, Master Willem sought to line his brain with eyes in order to elevate his thoughts.

You may cause yourself to require 1/2 majority votes to lynch rather than the simple majority in order to immediately gain 4 insight.
You may only do this once.
This effect is not public.

NIGHTMARE EVENT
: Few hunters can resist the intoxication of the hunt.

You may hold a miniature 'game' of mafia within your Nightmare PT.
If both you and Patches are members of your Nightmare PT, an extra vote will be required for you and Patches to lynch anyone during this miniature game.
The first player to become lynched is slain, following lynch mechanics.
If a lynch occurs, all players in the Nightmare Frontier gain 1 insight.

NIGHTMARE EVENT
: What is friendship, but a chance encounter?

You may reveal the possessions (Tools, Garb, Weapons, etc) of all players in the Nightmare PT.
This information will only be revealed within your Nightmare PT.

SEEK PALEBLOOD TO TRANSCEND THE HUNT.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
Last edited by Varsoon on Fri May 20, 2016 4:04 pm, edited 1 time in total.
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Post Post #9 (ISO) » Fri May 20, 2016 2:22 pm

Post by Ranger »

So basically...you have the neighborhood special mechanic. (Good.)
You are an extra player in the game. (Really good.)
You can make yourself hated. (I'd recommend doing this immediately and claiming it also immediately. I know Varsoon says claiming = bad, but hated is NOT a modifier you want to keep to yourself.)
You have a conditional roleblock.
You can force a gladiate of sorts within the neighborhood.
You have a rolecop of sorts within the neighborhood.

Seems like mostly pro-town abilities, which under normal circumstances, would be claimed fairly quickly. (In this game, Varsoon warned us not to.)
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Post Post #10 (ISO) » Fri May 20, 2016 2:29 pm

Post by Nahdia »

1/2 majority sounds... really dangerous. It's not just hated, it's HALF. With all the extra vote mechanics floating around that seems like it's really asking for an early grave... I dunno. I mean, 4 insight can give me that rolecop ability right away which would definitely be beneficial but having insight also makes me even more vulnerable :T
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Post Post #11 (ISO) » Fri May 20, 2016 2:33 pm

Post by Ranger »

Oh.
I misread it, I thought it meant half of total votes needed to lynch you rather than half of total votes +1, which is the norm.

In that case...yeah, don't use that ability, ever.
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Post Post #12 (ISO) » Fri May 20, 2016 2:39 pm

Post by Nahdia »

I can trigger it at any time, so it might be worth using in very specific situations. For now I'll hold off though.

Since my roleblock also gives 2,000 bloodmoney and 1 insight, I could target it on one of us.

Man this game looks freaking
crazy
. I'm pumped.
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Post Post #13 (ISO) » Fri May 20, 2016 2:41 pm

Post by Ranger »

I think blood money may be useful to me, but I can't use insight, so if we do, it'd be one of our other two members most likely to get full mileage.
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Post Post #14 (ISO) » Fri May 20, 2016 2:46 pm

Post by Varsoon »

I want to heavily discourage just cross-inviting each other into all of your NIGHTMARE PTs or using similar actions across the entire scum team rather than employing them against town.
I designed the setup with the idea that all of your powers would be used on town players. However, prohibiting you from using those powers on your allies might lead to town forcing setup-breaking strategies.

The nature of your role-flips and of the items available in the shops and the public nature of spending Echoes will inevitably make it such that if you use all your actions on your allies, you will create a very clear connection between each of you. Do so at your own risk.
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Post Post #15 (ISO) » Fri May 20, 2016 2:48 pm

Post by Ranger »

Fair warning.

He's also right on the neighborhood: we want that as much town as is possible.
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"Ranger's been town in most of them."
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Post Post #16 (ISO) » Fri May 20, 2016 3:41 pm

Post by Klingoncelt »

Nahdia, mask or redact the password to the Spider account in the fakeclaim.
Klingoncelt: "The whole scumteam slipped on page 1. It's the new meta. Sheep me because my reads are so accurate that whoever I name gets mod-converted to scum."
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Post Post #17 (ISO) » Fri May 20, 2016 3:42 pm

Post by Klingoncelt »

Shit - the site's slowing down - we aren't crashing again, are we?
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Post Post #18 (ISO) » Fri May 20, 2016 3:42 pm

Post by Nahdia »

Oh whoops. I'll PM Varsoon >_>
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Post Post #19 (ISO) » Fri May 20, 2016 3:43 pm

Post by Nahdia »

And nah, the site has been super slow all day. People keep double/triple/quad/quint/etc posting because they press submit multiple times waiting for shit to post.
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Post Post #20 (ISO) » Fri May 20, 2016 3:46 pm

Post by Klingoncelt »

Here's mine:

The Moon Presence
Image
Every great one loses its child, and then yearns for a surrogate...
You are aligned with the Scum Faction. Upon being Slain, you reward 8,000 Echoes.
The Third Umbilical Cord precipitated the encounter with the pale moon, which beckoned the hunters and conceived the hunter's dream.

You begin the game as the Host of the Hunter's Dream:
[redacted]
For every 2 town players you invite to the Nightmare PT, you gain 1 Insight.
Starting with Pre-Game, you must invite at least 1 new player to the Hunter's Dream during each Night Phase.
You may choose to invite a second player at any point during any Day Phase--inviting this player will automatically put them in the Hunter's Dream.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

He is obscure, unseen in the dreaming world. Still, he stays here, in this dream; Such is his purpose.

You begin the game as the Master of the Hunt.

Ahh, the little ones, inhabitants of the dream... They find hunters like yourself, worship, and serve them.

Players brought into the Hunter's Dream PT are given a free choice of weapon out of the THREADED CANE, SAW CLEAVER, or HUNTER AXE.

Hello, good hunter. I am a doll, here in this dream to look after you.

You begin the game with control over an unlynchable, unkillable third-party 'The Plain Doll' player slot that only exists within the Hunter's Dream PT.
The Plain Doll begins the game as a member Hunter's Dream PT.
The Plain Doll may never gain insight, items, beasthood, blood echoes, etc.
I will roleplay the Doll.

The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon.

You may choose to begin the game as a member of the Hunter's Dream PT.
At any point in the game, you may choose to join the Hunter's Dream PT.

Captivated by the moon presence, you pledge to watch over the hunter's dream.

Twice per game, you may perform a unique factional kill.
This unique kill will always resolve and will never be hindered by any other effects in the game.
This unique kill will only be effective on players with less than 8 Insight banked.

Childhood's Beginning

If a player with 7 or more Insight ever hammers or kills you, they will be removed from the game and counted as having achieved a third party win-condition.

NIGHTMARE EVENT
: Farewell, good hunter. May you find your worth in the waking world.

You may cause any number of players currently in the Hunter's Dream 'awaken' from it and no longer have access to the thread.
Everyone expelled this way gains 1 Insight and all expelled players now take 1 less vote to lynch.
This Nightmare Event does not prevent you from performing other Night Actions.
This Nightmare Event may be used any number of times, but you may never re-invite a player who has once been in the Hunter's Dream.

NIGHTMARE EVENT
: It always comes down to the hunters' helper to clean up after these sorts of messes.

You must be a member of the Hunter's Dream PT to perform this Event.
You may kill a single player that is also a member of the Hunter's Dream PT.
You may only use Event once, unless your kill fails.
It will be made public info within your Hunter's Dream PT that the targeted player will be killed this night.
If the kill is a success, all surviving members of the PT gain 2000 Blood Echoes.
If the kill is a failure, the target of the kill gains 4000 Blood Echoes and 3 Insight.

The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
You may chat with your partners here: http://forum.mafiascum.net/viewtopic.php?f=90&t=66610
In order to win the game, all threats to The Cosmos must be slain.
In the instance that your faction's numbers ever equal or exceed those of the town faction's (and there are no other factions left alive), your faction will automatically win the game.


Spoiler: FAKE CLAIM: GHERMAN
Gherman, The First Hunter
Image
You're sure to be in a fine haze about now, but don't think too hard about all of this.
You are aligned with the Town Faction. Upon being Slain, you reward 8,000 Echoes.
Ah-hah, you must be the new hunter. Welcome to the Hunter's Dream. This will be your home, for now.

You begin the game as the Host of the Hunter's Dream:
[redacted]
For every 2 players you invite to the Nightmare PT, you gain 1 Insight.
Starting with Pre-Game, you must invite at least 1 new player to the Hunter's Dream during each Night Phase.
You may choose to invite a second player at any point during any Day Phase--inviting this player will automatically put them in the Hunter's Dream.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

Oh, Laurence... what's taking you so long... I've grown too old for this, of little use now, I'm afraid.

You begin the game as the Master of the Hunt.

We don't have as many tools as we once did, but... You're welcome to use whatever you find.

Players brought into the Hunter's Dream PT are given a free choice of weapon out of the THREADED CANE, SAW CLEAVER, or HUNTER AXE.

...Even the doll, should it please you.

You begin the game with control over an unlynchable, unkillable third-party 'The Plain Doll' player slot that only exists within the Hunter's Dream PT.
The Plain Doll begins the game as a member Hunter's Dream PT.
The Plain Doll may never gain insight, items, beasthood, blood echoes, etc.
I will roleplay the Doll.

I've had enough of this dream... The night blocks all sight... Oh, somebody, please...

You may choose to begin the game as a member of the Hunter's Dream PT.
At any point in the game, you may choose to join the Hunter's Dream PT.

Now I will show you mercy. You will die, forget the dream, and awake under the morning sun.

Twice per game, you may perform a unique kill.
This unique kill will always resolve and will never be hindered by any other effects in the game.
This unique kill will only be effective on players with less than 8 Insight.

The night, and the dream, were long...

If a player with 7 or more Insight ever hammers or kills you, they will be removed from the game and counted as having achieved a third party win-condition.

NIGHTMARE EVENT
: Farewell, good hunter. May you find your worth in the waking world.

You may cause any number of players currently in the Hunter's Dream 'awaken' from it and no longer have access to the thread.
Everyone expelled this way gains 1 Insight and all expelled players now take 1 less vote to lynch.
This Nightmare Event does not prevent you from performing other Night Actions.
This Nightmare Event may be used any number of times, but you may never re-invite a player who has once been in the Hunter's Dream.

NIGHTMARE EVENT
: It always comes down to the hunters' helper to clean up after these sorts of messes.

You must be a member of the Hunter's Dream PT to perform this Event.
You may kill a single player that is also a member of the Hunter's Dream PT.
You may only use Event once, unless your kill fails.
It will be made public info within your Hunter's Dream PT that the targeted player will be killed this night.
If the kill is a success, all surviving members of the PT gain 2000 Blood Echoes.
If the kill is a failure, the target of the kill gains 4000 Blood Echoes and 3 Insight.

SEEK PALEBLOOD TO TRANSCEND THE HUNT.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
Klingoncelt: "The whole scumteam slipped on page 1. It's the new meta. Sheep me because my reads are so accurate that whoever I name gets mod-converted to scum."
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Post Post #21 (ISO) » Fri May 20, 2016 4:19 pm

Post by Varsoon »

In post 18, Nahdia wrote:Oh whoops. I'll PM Varsoon >_>

Taken care of. :D
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Post Post #22 (ISO) » Fri May 20, 2016 4:26 pm

Post by Ranger »

Okay...so you're even stronger.
Neighborhood control, first hunt leader, free weapons in hunter dream, two-shot vig, removing permanently a player with enough insight if they get rid of you, creating hateful at the cost of an insight, and a single additional kill for the hunter dream topic.
AKA, rBree2. Casual tryhard. I've Quite the RANGE. #pluralgang
"Interestingly though, town winrate in Blitzes has been really high."
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Post Post #23 (ISO) » Fri May 20, 2016 4:29 pm

Post by Klingoncelt »

I'm having trouble absorbing all of the game information.
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Post Post #24 (ISO) » Fri May 20, 2016 4:31 pm

Post by Varsoon »

I'm here to help if you have any questions.

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