Paint Mafia Mania! Game Over come look at the garbage fire


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Post Post #3900 (ISO) » Tue Dec 05, 2017 7:01 pm

Post by Something_Smart »

Keychain can you please c/p or explain your team's roles?
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Post Post #3901 (ISO) » Tue Dec 05, 2017 7:02 pm

Post by Cheetory6 »

A colourflip has never meant to be a confirmation of someone being town.
There are literal roles that say "if this person is this colour and is scum then you will receive a guilty" and nothing more/nothing less.
Admittedly the yellowteam had too many tools to counteract this, but it was really underthought for anyone to assume anyone was conftown off of a colourflip, especially when yellowscum was able to figure out who town was going to target every single night that town targeted them.
Last edited by Cheetory6 on Tue Dec 05, 2017 7:04 pm, edited 1 time in total.
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Post Post #3902 (ISO) » Tue Dec 05, 2017 7:02 pm

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ehh regardless of the setup I enjoyed the game barring the section of time we were going through motions lynching lurkers.
ah yes, beeboy style reads;
if this person flips town, then i'll townread them. - Nahdia
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Post Post #3903 (ISO) » Tue Dec 05, 2017 7:03 pm

Post by Katyusha »

In post 3899, Keychain wrote:Cheet thank you so much for running the game and for drawing those amazing pictures! <3 I think the Smocaine one was my favourite. I agree with anxiety inducing though.

gg town and red team.

@Smoc:
In post 1260, Smocaine wrote:VOTE: KeychainVOTE: Keychain
Image
this is legit still bugging me, what does the happy cup mean?? Did you ever say?
keychain ur age on the site is showing :(
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Post Post #3904 (ISO) » Tue Dec 05, 2017 7:03 pm

Post by Katyusha »

viewtopic.php?f=56&t=67827

we should get another game like this going again, im salty about some things and demand a rematch
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Post Post #3905 (ISO) » Tue Dec 05, 2017 7:04 pm

Post by Cheetory6 »

In post 3899, Keychain wrote:Cheet thank you so much for running the game and for drawing those amazing pictures! <3 I think the Smocaine one was my favourite. I agree with anxiety inducing though.
Thanks! Not my best work with MS Paint but it did the job.
I think the cup was meant to be roast?
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Post Post #3906 (ISO) » Tue Dec 05, 2017 7:04 pm

Post by Katyusha »

also i had fun watching the bits that i did - sad i didnt get to replace in but it probably wouldnt have been a good idea mentally
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Post Post #3907 (ISO) » Tue Dec 05, 2017 7:04 pm

Post by Something_Smart »

In post 3901, Cheetory6 wrote:yellowscum was able to telegraph who town was going to target every single night that town targeted them.
No they couldn't, their neighbor died D1.
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Post Post #3908 (ISO) » Tue Dec 05, 2017 7:05 pm

Post by Cheetory6 »

No I'm saying they predicted every single time who town targeted.
The yellowscum's primary colour affecting role was a single night colour changer.
IE: The change wasn't permanent.
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Post Post #3909 (ISO) » Tue Dec 05, 2017 7:06 pm

Post by beeboy »

lmao then we just got dumpstered.
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Post Post #3910 (ISO) » Tue Dec 05, 2017 7:06 pm

Post by Keychain »

I was easel, my targets were public. Redirector, actions targeting me hit my target instead.
Rask was paintbrush, could turn someone a different colour for one night only.
jjh was goon.
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Post Post #3911 (ISO) » Tue Dec 05, 2017 7:06 pm

Post by Cheetory6 »

If I could fix the setup in one small move, it would be swapping the painter and the paint mixer.
If I could further fix the setup in one big move, it would be scrapping the multiball entirely.
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Post Post #3912 (ISO) » Tue Dec 05, 2017 7:07 pm

Post by Varsoon »

TOO BAD, CHEETORY, YOU HAVE TO CONTINUE TO RUN THIS SETUP GIMMICK UNTIL YOU PARSE OUT AN ITERATION THAT YOU ARE TRULY HAPPY WITH
I BELIEVE IN YOU
(also pls no multiball ever again)

I enjoyed this game but also kinda screwed the pooch on this one so, sorry team.
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Post Post #3913 (ISO) » Tue Dec 05, 2017 7:07 pm

Post by Cheetory6 »

I mean if I host anything again it'll be a micro.
Or a blitz normal.
Or a marathon.
Or maybe never anything ever again :')
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Post Post #3914 (ISO) » Tue Dec 05, 2017 7:08 pm

Post by Varsoon »

If I had it my way, all multiball setups would either be secret multiball ones only I am allowed to run or they'd have to publicly be declared multiball so I can steer very clear of them.

And, aww, I like you as a mod and as a player and as a dude.
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Post Post #3915 (ISO) » Tue Dec 05, 2017 7:09 pm

Post by Cheetory6 »

I always say these things about playing/hosting mafia and I always end up coming back.
So.
Take it with a grain of salt.
The last month of this game was pretty unfun to watch as a mod knowing that I'd put powers onto one team that stacked way harder than I thought they would.
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Post Post #3916 (ISO) » Tue Dec 05, 2017 7:11 pm

Post by Something_Smart »

See, here's the thing.

In the previous Paint game I played in, blue flips were equivalent to conftowns. We didn't know that and assumed otherwise, and should have lost because of it.

In this game, all the red scum roles had flipped without anything that would make a blue flip conftown. Bins' role was hands down the cleverest in the setup, and I assumed that the yellow team would have roles similar in what they could accomplish. i.e. roles that could create some confusion without straight up eliminating someone's base color, since that seemed to be what Bins' role was designed to do.

But no they had a godfather and a lawyer. Not to mention that Rask's role would be even more broken if Davsto hadn't been lynched D1.
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Post Post #3917 (ISO) » Tue Dec 05, 2017 7:15 pm

Post by Something_Smart »

In post 3913, Cheetory6 wrote:I mean if I host anything again it'll be a micro.
Or a blitz normal.
Or a marathon.
Or maybe never anything ever again :')
What you should do is make a game something inspired by what Carca originally thought the setup was:

Public color flips, where the scum are red, VT's are blue, and town PR's are yellow.

That way you can mess around with the mixing color things like you had here (paint mixer, yellow belly, and redblocker were all awesome roles) but not have to do multiball. And you can make the color flips a double-edged sword as it provides info to scum as well.
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Post Post #3918 (ISO) » Tue Dec 05, 2017 7:18 pm

Post by Keychain »

If red hadn't gone down, they would have been killing us, but yeah if Dav had been alive we would have known the hood flips. As it was we had to guess.

beeboy eventually worked out there was a redirecting role in play but no one listened.

Katyusha wrote:
In post 3899, Keychain wrote:Cheet thank you so much for running the game and for drawing those amazing pictures! <3 I think the Smocaine one was my favourite. I agree with anxiety inducing though.

gg town and red team.

@Smoc:
In post 1260, Smocaine wrote:VOTE: KeychainVOTE: Keychain
Image
this is legit still bugging me, what does the happy cup mean?? Did you ever say?
keychain ur age on the site is showing :(
Hi Katya! Do you understand the happy cup?
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Post Post #3919 (ISO) » Tue Dec 05, 2017 7:19 pm

Post by Cheetory6 »

I mostly just don't really want to do paint as a mechanic anymore.
Every time the setup has just gone in a direction I completely didn't expect it to in a way that made it unfun for at least one of the factions involved.

Like, during balancing, one of the reviewers told me I should be careful about putting Creature's role in because it could be too powerful.
When it was probably one of the best things that happened for town in the earlygame as it stopped scum from changing the colour on the colourflip N1.
I just think it's too hard to gauge whether things are properly balanced out unless it's a straight up playthrough of aspects of the setup that I already understand and I just don't really find the idea of that interesting.
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Post Post #3920 (ISO) » Tue Dec 05, 2017 7:22 pm

Post by Katyusha »

In post 3918, Keychain wrote:Hi Katya! Do you understand the happy cup?
Sorry I thought i explained it implicitly :(

the game i linked in the below post is where the reference is from - wake's massive role madness was a huge 42 player game and the first day ended in a very swift, almost unanimous lynch of a probable alt hot chocolate

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Post Post #3921 (ISO) » Tue Dec 05, 2017 7:24 pm

Post by Something_Smart »

Cheetory I really appreciate the effort you put into this game. The idea was very inspired, and I thought that parts of it were really cool (all of the color-mixing roles, the parity cop, the neighbor doublevoter, the purple people eater, Bob Ross). Clearly the setup had some significant swing, inherent in multiball and in the fact that one scumteam both tanked and refused to crosskill, and that made it not really a fair fight in any regard. But I think it could very well have turned out an excellent game, especially if Key or Rask had been crosskilled at some point, as that would have led us to rightly doubt the color flips. (As I said before, given the inability of the red scum to turn themselves blue, I wouldn't have assumed that the yellow scum would have been able to do so.)

Anyway, my point is: thanks for modding. It was a terrible game, but I don't think that most of it was a failing on your part.
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Post Post #3922 (ISO) » Tue Dec 05, 2017 7:29 pm

Post by Something_Smart »

In post 3919, Cheetory6 wrote:I mostly just don't really want to do paint as a mechanic anymore.
Every time the setup has just gone in a direction I completely didn't expect it to in a way that made it unfun for at least one of the factions involved.

Like, during balancing, one of the reviewers told me I should be careful about putting Creature's role in because it could be too powerful.
When it was probably one of the best things that happened for town in the earlygame as it stopped scum from changing the colour on the colourflip N1.
I just think it's too hard to gauge whether things are properly balanced out unless it's a straight up playthrough of aspects of the setup that I already understand and I just don't really find the idea of that interesting.
I understand that. I have a few ideas that I think would be interesting, and I might apply myself into trying to develop it into a setup. If I did, could I get the Cheetory Seal of Approval™ to run Paint Mafia V? (And would you want me to do that if I were willing?)
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Post Post #3923 (ISO) » Tue Dec 05, 2017 7:32 pm

Post by Keychain »

Katyusha wrote:
In post 3918, Keychain wrote:Hi Katya! Do you understand the happy cup?
Sorry I thought i explained it implicitly :(

the game i linked in the below post is where the reference is from - wake's massive role madness was a huge 42 player game and the first day ended in a very swift, almost unanimous lynch of a probable alt hot chocolate

thats her avatar
Oh I see she posts bottom of the first page - I didn't see it at a glance and I'm lazy :wink: thanks.
What a fascinating ISO.
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Post Post #3924 (ISO) » Tue Dec 05, 2017 7:37 pm

Post by Varsoon »

So what you mean is
The next Paint Mafia must be a joint Cheetory-Varsoon effort? :P

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