Mini 2144: Yu-Gi-Oh Card UPick Game Over - Good Cards Win.


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Post Post #1150 (ISO) » Mon Jun 29, 2020 5:39 am

Post by JacksonVirgo »

In post 1149, JacksonVirgo wrote:
In post 1148, JacksonVirgo wrote:I had a 3-shot day-vig that I could use at any time
I am also a universal miller
Also whoever I target's target also becomes a universal miller
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


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Post Post #1151 (ISO) » Mon Jun 29, 2020 5:42 am

Post by Porkens »

Woof what really?
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Post Post #1152 (ISO) » Mon Jun 29, 2020 6:00 am

Post by JacksonVirgo »

In post 1151, Porkens wrote:Woof what really?
Nah that was a joke.
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


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Post Post #1153 (ISO) » Mon Jun 29, 2020 6:02 am

Post by beeboy »

gjgj town.
Espeonage role play was my favorite part of this game.
ah yes, beeboy style reads;
if this person flips town, then i'll townread them. - Nahdia
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Post Post #1154 (ISO) » Mon Jun 29, 2020 10:20 am

Post by Alisae »

Alright TSE, I didn't know you actually played this game so that earns some respect points back.
time to look at these roles
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Post Post #1155 (ISO) » Mon Jun 29, 2020 10:24 am

Post by Alisae »

i wish i could unread the roles i just read
GTKAS
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Post Post #1156 (ISO) » Mon Jun 29, 2020 10:29 am

Post by Alduskkel »

In post 1141, Socratés wrote:Moderator, was I indeed responsible for the Beeboy kill?

The condition I used for three successive nights was to kill a random player visiting me.
Oronoko killed beeboy.

Good job town

I have to be honest tho that this setup was pretty townsided. Lots of investigatives/confirmables and our ability to kill them off was very limited.

And TSE, if I might offer some constructive criticism for your modding:
1. Post vote counts more frequently.
2. Include deadline countdowns.
3. Prod/replace people on time.
4. Have a backup mod.
5. Have someone help you balance the setup.
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Post Post #1157 (ISO) » Mon Jun 29, 2020 10:33 am

Post by Porkens »

I think letting both scum teams kill every night would have helped a bit?
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Post Post #1158 (ISO) » Mon Jun 29, 2020 10:43 am

Post by Alduskkel »

no strongman = can't kill elsa

the town PGO and redirector roles also make kills very unreliable/risky
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Post Post #1159 (ISO) » Mon Jun 29, 2020 11:08 am

Post by Elsa Jay »

That's what the 3p was for if we stalled I think.

Basically what happened however was the scum kept killing each other instead and missing kills elsawhere.
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Post Post #1160 (ISO) » Mon Jun 29, 2020 11:10 am

Post by Alduskkel »

In post 1159, Elsa Jay wrote:elsawhere
lol
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Post Post #1161 (ISO) » Mon Jun 29, 2020 11:20 am

Post by Porkens »

Also at least three doctors
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Post Post #1162 (ISO) » Mon Jun 29, 2020 11:51 am

Post by Elsa Jay »

Well if there were 3 doctors the gambler wouldn't have died.
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Post Post #1163 (ISO) » Mon Jun 29, 2020 1:31 pm

Post by TrueSoulEnergy »

In post 1135, Elsa Jay wrote:Game had 8 town and 5 Non town. Yet somehow town ended the game with 6 alive.

We wrecked this game.
No I just buffed Town.
I realized now it was a little too much.

Jackson chooses a player and redirects all their visitors back at the visitor.
Porkens is a Neighborizor that can also Doctor anyone in his Neighbourhood
Espionage was pretty much a Crusader from TOS but only if exactly 1 player visits their target.
Shireen was pretty much a role that makes someone’s ability go through no matter what I believe and they know all the alignments in the game (confused why they never mentioned it)
Socrates had multiple non targetable conditional Killing abilities but can only use 1 per night.
You, Elsa were a Cop that chooses 2 players and compares alignments and also heals both of
Those players if attacked.
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Post Post #1164 (ISO) » Mon Jun 29, 2020 1:32 pm

Post by TrueSoulEnergy »

Here was Socrates Rolecard.
Effect:
During the night you must choose one of 5 options.
Attack the player who had the Highest Post Count the previous day
Attack the player who had the Lowest Post Count the previous day
Attack the first person to vote for the main wagon
Attack the last person to vote for the main wagon
Attack one of your visitors
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Post Post #1165 (ISO) » Mon Jun 29, 2020 1:32 pm

Post by TrueSoulEnergy »

Well the effects for it.
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Post Post #1166 (ISO) » Mon Jun 29, 2020 1:33 pm

Post by TrueSoulEnergy »

I’m going to be putting a new game up soon that is better balance wise.
Auro reviewed it and said it was good and doesn’t need any changes.
Also looking for a Co-Mod for it due to my busy schedule.
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Post Post #1167 (ISO) » Mon Jun 29, 2020 1:35 pm

Post by TrueSoulEnergy »

In post 1141, Socratés wrote:Moderator, was I indeed responsible for the Beeboy kill?

The condition I used for three successive nights was to kill a random player visiting me.
No.
Bad Card Was.
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Post Post #1168 (ISO) » Mon Jun 29, 2020 1:35 pm

Post by TrueSoulEnergy »

Both Factions attacked Jake which is lol.
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Post Post #1169 (ISO) » Mon Jun 29, 2020 1:39 pm

Post by TrueSoulEnergy »

In post 1156, Alduskkel wrote:
In post 1141, Socratés wrote:Moderator, was I indeed responsible for the Beeboy kill?

The condition I used for three successive nights was to kill a random player visiting me.
Oronoko killed beeboy.

Good job town

I have to be honest tho that this setup was pretty townsided. Lots of investigatives/confirmables and our ability to kill them off was very limited.

And TSE, if I might offer some constructive criticism for your modding:
1. Post vote counts more frequently.
2. Include deadline countdowns.
3. Prod/replace people on time.
4. Have a backup mod.
5. Have someone help you balance the setup.
1. I’m trying lol. So Busy! I did good Day 1 though because I didn’t work then lol.
2.WDYM? I usually just say what date it will end at.
3.It’s hard fam when your busy.
4.Yeah I’m gonna get a Co-Mod for my next game.
5.I have Auro who reviewed and approved my next game setup.
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Post Post #1170 (ISO) » Mon Jun 29, 2020 3:45 pm

Post by Porkens »

I really liked the flavor, and my role, even if the scum should have had bazookas
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Post Post #1171 (ISO) » Mon Jun 29, 2020 5:12 pm

Post by JacksonVirgo »

In post 1169, TrueSoulEnergy wrote:
In post 1156, Alduskkel wrote:
In post 1141, Socratés wrote:Moderator, was I indeed responsible for the Beeboy kill?

The condition I used for three successive nights was to kill a random player visiting me.
Oronoko killed beeboy.

Good job town

I have to be honest tho that this setup was pretty townsided. Lots of investigatives/confirmables and our ability to kill them off was very limited.

And TSE, if I might offer some constructive criticism for your modding:
1. Post vote counts more frequently.
2. Include deadline countdowns.
3. Prod/replace people on time.
4. Have a backup mod.
5. Have someone help you balance the setup.
1. I’m trying lol. So Busy! I did good Day 1 though because I didn’t work then lol.
2.WDYM? I usually just say what date it will end at.
3.It’s hard fam when your busy.
4.Yeah I’m gonna get a Co-Mod for my next game.
5.I have Auro who reviewed and approved my next game setup.
Time-zones are confusing dude, I'd rather use the countdown timer tag in bbcode to make it clear to everyone when exactly the day ends.
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Post Post #1172 (ISO) » Mon Jun 29, 2020 5:38 pm

Post by Elsa Jay »

Yeah just saying Tuesday didn't give us much of a clue.
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Post Post #1173 (ISO) » Mon Jun 29, 2020 6:06 pm

Post by TrueSoulEnergy »

Sorry about that.
I’ll try and do better on that in the next one!
(When I find a Co-Host that has more time on their hands then I do.)
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Post Post #1174 (ISO) » Mon Jun 29, 2020 6:13 pm

Post by Auro »

In post 1169, TrueSoulEnergy wrote:5.I have Auro who reviewed and approved my next game setup
I shall note that this is my first time ever reviewing, so it's good to have another set of eyes as well.
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