Has it been tried before?
I was thinking something like this:
Bulletproof Serial Killer [x2]
1-Shot Bulletproof Town Doctor [x1]
Vanilla Town [x10]
Modifiers: Doctor cannot self-target. If both serial killers targets doctor the doctor dies. (To disincentivize day 1 claiming)
SK’s can both win if they are in a position with equal or more votes than town.
I often hear a lot of people say that hunting serial killers are boring, but i think it could work if the setup is balanced properly.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
Imo the problem with these kinds of setups is that it isn't really mafia anymore. There aren't really any associatives to work with, which is one of the most important parts of the game. Here, the serial killers don't know who each other are and can both "serial killer hunt" genuinely until one of them is dead.
In post 3, Cook wrote:What if they are informed of each other?
That’s not something they would be.
Of course they could figure it out and maybe even attempt to co-operate.
But no shared PT.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
It’s still social deduction even without associatives to work with.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
In post 6, Ythan wrote:If they can win together and are informed of each other they're just mafia with two kills.
they can't win together – they're SKs.
Now the SKs have mutual hate for each other and know the setup in full and as such we can draw associative tells based on their interactions but they can't directly X out each other or claim the other one's existence, as that dooms yourself or is futile (reverse respectively)
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