More or less, yeah. I'd say the impetus for this is essentially that there have been multiple cases recently that, in our opinion, pass the "smell test" for being trust tells (in particular, we think they are harmful to game integrity) but that the previous rules on trust tells didn't adequately address. So elucidating the existing rules is an attempt to better clarify how they're problematic so that people can avoid them and so that we have something to point to when calling something that we believe hurts the game, a trust tell. As Davsto correctly pointed out this is very tricky to get right because there's a lot of subtlety and potential for disagreement in regards to what a trust tell is. As a result, if something is not extremely obvious or if we think the person in question doesn't think they're committing a trust tell, we're unlikely to jump straight to a ban, since a warning should be enough to help course-correct.In post 25, Dunnstral wrote:What is the purpose for the new rule on trust tells? Was there an influx of reports?
Trying to distill the points that are being made here, I think the core issue is essentially at what point a trust tell becomes a problem. The new rule attempts to address this here:
You could add "the tell being detrimental as one alignment" and "the reason for committing the tell specifically being to try to gain a meta advantage" to that list. Yes, it's very wishy-washy about where the line is: this is because the concept of trust tells can't really be nailed down very well. In practice, the way that we're going to enforce this is to look at something and ask ourselves, "is this harming the integrity of the game, or is it likely to do so if it continues". The contradictions in the post about what is or is not a trust tell are because the examples are things thatIn post 0, lilith2013 wrote:There are a variety of factors that each push something toward being an unfair trust tell: history of having followed the tell, specifically stating that the tell will never be broken in the future rather than merely stating that it's been followed up until now, an explicit advantage (such as being more plausibly town) being gained by people believing the tell, the tell being about very specific behavior, and so on. However, none of these individually are necessary for something to be a trust tell.
could
be trust tells if they're in a context where they have a lot of these features.To look at some of the examples that people listed:
In post 16, mastina wrote:A perfect example of this is the recently completed subreddit uPick.
In that game, I pointed out that in three years, I'd never been active as scum before.
If I was town, then by the revised rules that'd be considered a trust tell.
Because it was pointing out a truthful thing about my play that has a long long history of having been true.
As town, in the last three years, I've been rather passionate and incredibly invested in my towngames;
As scum, in the last three years, I've had fuckall of anything done--but not because of any deliberate effort.
It's just that I was struggling in those scumgames and not struggling in those towngames. But it was still a very very very strong trend, lasting over the course of MULTIPLE years.
The examples described here are solidly okay to do, and to talk about in the context of self-meta. For the former, there's no implication that the behavior is going to continue forever (or even for any length of time) because it's basically being framed as an incidental observation about one's own play. For the latter, the "except under extreme circumstances" implies it may be broken, and (as far as I'm aware, though I could be wrong) you haven't argued that youIn post 27, Radical Rat wrote:Like, I personally believe that hard bussing is bad for Mafia. Therefore, except under extreme circumstances, I'm not gonna do it. And I don't see it as a threat to the game's integrity to say as much.
I understand that establishing a track record of not bussing then gives me more credibility on a scum wagon than someone without such a record, but that's just a natural consequence of playing a game many times with the same people, and that advantage will remain regardless of whether I'm allowed to say it or not. It's not something that can just be legislated away, unfortunate though that may be, and attempts to do so just restrict legitimate arguments from being made.
can't
be scum because you'd have to have been bussing across multiple games. Framing can matter.To address mastina's never-fakeclaiming-as-scum tell specifically, and why we believe it is an example that's over the line: it is a tell with a long history across a huge number of games, that it is claimed will, at least in some sense, never be broken. It is very centralizing because it is brought up so frequently. It is typically framed (or we've seen it framed) as intentionally avoiding certain options, rather than an incidental observation about how you play the game. It is typically framed as "I will never do this". Ultimately, we've looked at examples of it happening and we believe that on net, over time, it is harmful to game integrity. Avoiding these aspects of it (i.e. not framing it in this way, essentially treating it as an incidental aspect of the way you play the game that has no guarantee of categorically being true) would significantly lower the negative impact on game integrity that we believe it has.