Mafia Rule Updates Discussion Thread

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Post Post #50 (ISO) » Wed Feb 09, 2022 2:52 am

Post by Cook »

In post 49, Datisi wrote:
In post 1, lilith2013 wrote:Game moderators may not use individual users of the site as flavor in the game without obtaining list moderator approval and review of the text.
i'm a bit confused on what the point of this rule is, since i can't recall any issues related to it in recent times. i'd understand if there was approval needed from the person whose name was being used as flavour. why listmod approval + review?

does this mean that any games that use player names in the "story" of the game can't do that anymore, since that text can't really be written pregame? or will we have to have a listmod on standby to review the text before flips etc. are posted?
understand this change, will probably include clause in /confirming that gives consent to be used in flavor and the right to complain about flavor.
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Post Post #51 (ISO) » Wed Feb 09, 2022 3:12 am

Post by Ircher »

I think that clause is mostly referring to this incident: viewtopic.php?p=4870432#p4870432 and was already a thing, though they might have tightened up the rules a bit in this new ruleset.
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Post Post #52 (ISO) » Wed Feb 09, 2022 3:19 am

Post by Datisi »

i'm aware that that was a thing that happened, but "don't post inappropriate things as flavour" would surely cover that?
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Post Post #53 (ISO) » Wed Feb 09, 2022 4:22 am

Post by T-Bone »

We wanted a specific carve out for users as an additional highlight so that there's no grey area.
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Post Post #54 (ISO) » Wed Feb 09, 2022 4:58 am

Post by Cook »

In post 53, T-Bone wrote:We wanted a specific carve out for users as an additional highlight so that there's no grey area.
Could you clarify what you mean by this? Think I half-understand right now.
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Post Post #55 (ISO) » Wed Feb 09, 2022 6:27 am

Post by Greeting »

In post 51, Ircher wrote:I think that clause is mostly referring to this incident: viewtopic.php?p=4870432#p4870432 and was already a thing, though they might have tightened up the rules a bit in this new ruleset.
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Post Post #56 (ISO) » Wed Feb 09, 2022 8:13 am

Post by T-Bone »

In post 54, Cook wrote:
In post 53, T-Bone wrote:We wanted a specific carve out for users as an additional highlight so that there's no grey area.
Could you clarify what you mean by this? Think I half-understand right now.
Well I responding to Datisi who said "but "don't post inappropriate things as flavour" would surely cover that?". We feel that there are some things that need a more specific call out. We had issues in the past where users were used as flavor in games and those users didn't like it. So in this case the issue isn't a theoretical 'inappropriate thing' but a very specific thing that has happened in our past.
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Post Post #57 (ISO) » Wed Feb 09, 2022 8:16 am

Post by Cook »

Would me putting a clause somewhere in my ruleset or role PMs that would give consent to be used as flavor be acceptable?
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Post Post #58 (ISO) » Wed Feb 09, 2022 8:22 am

Post by T-Bone »

If you wanted to create a game that used other MS users as flavor, you should consult with the relevant Listmod of that queue.
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Post Post #59 (ISO) » Wed Feb 09, 2022 8:28 am

Post by Gamma Emerald »

In post 49, Datisi wrote:
In post 1, lilith2013 wrote:Game moderators may not use individual users of the site as flavor in the game without obtaining list moderator approval and review of the text.
i'm a bit confused on what the point of this rule is, since i can't recall any issues related to it in recent times. i'd understand if there was approval needed from the person whose name was being used as flavour. why listmod approval + review?

does this mean that any games that use player names in the "story" of the game can't do that anymore, since that text can't really be written pregame? or will we have to have a listmod on standby to review the text before flips etc. are posted?
Yeah I wonder about this myself. I’ve ran a few games where player names were used in the write-ups for inconsequential flavor elements. Would that still be allowed if ran by a listmod? I’ll link this game as a demonstration of what I’m talking about.
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Post Post #60 (ISO) » Wed Feb 09, 2022 9:16 am

Post by D3f3nd3r »

In post 46, lilith2013 wrote:
In post 44, Gamma Emerald wrote:Is replacing back into a slot still permitted if the ruleset says so?
Yes, except the approach has changed slightly. Instead of this particular rule being specifically noted as supsersedeable by game mods, now all (or at least, most) of the player rules can be superseded by game mods if they have listmod approval. The replacement rule would fall under that umbrella.
If I want to do what Gamma suggests here, am I obliged to get listmod permission for every game that I run with it? Or if I get it the first time am I okay to avoid having to ask permission every time in the future?

Would it be beneficial to have a list of pre-approved modding rule deviations like that one, just to save a step of having to actually go to a listmod and get it approved every time a game mod wants to do something like this for something “generic”?
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Post Post #61 (ISO) » Wed Feb 09, 2022 10:57 am

Post by lilith2013 »

Exceptions for both the users as flavor rule and the replacing back in are at the discretion of the listmod for whatever queue you’re in - they can decide whether they want you to resubmit for approval each time (consider this the default) or whether they’re comfortable giving approval for all future games in their queue. They might also decide, for example, that if you provide samples of flavor that approximate the flavor you would write in future games that they don’t need to review your flavor post by post in the future game(s).

I’m likely going to add a “site rule exceptions” question to the mod form in my queue where you’d be able to list the exceptions you want to request.
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Post Post #62 (ISO) » Wed Feb 09, 2022 10:59 am

Post by lilith2013 »

@zefiend, if you’ve read post then you should be up to date. Generally unless it’s clear you’re intentionally cheating, we would send a warning to let you know you’ve broken a rule the first time it happens. If you break the rule again, then we’d consider restrictions from playing/modding games.
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Post Post #63 (ISO) » Thu Feb 10, 2022 4:30 am

Post by Nancy Drew 39 »

In post 1517, Nancy Drew 39 wrote:It shouldn’t be considered a trust tell unless you specifically say, “I’ve only done ___ as alignment X”. Since I have never faked a gulity on a player as ANY alignment, it shouldn’t be considered to be a trust tell.

Trust tells differ from meta tells in important ways: Meta tell: I’ve only done ___ as X allignment. Trust tell: I only WOULD do ___ as X alignment.

As long as you never claim a specific meta tell to be non-negotiable in future games, I don’t think you’re exhibiting trust tells, is how I’ve been understanding this according to site ruies.

I would love it for anyone on the modteam to clarify this, because there’s very clearly a lot of confusion wrt this.
I want a mod to address my post because I still don’t see how saying you’ve never done something in a game before constitutes a trust tell. So if someone hypothetically had a prior no bussing meta as scum and truthfully states that they’ve never bussed, sure we know that they can break that meta at any poing including the hypothetical game they’re currently in if scum but how is that a trust tell?

I recall an incident in tm 2020 where a user was modkilled for self-voting and then saying that they only did that as town but that one’s obvious. Or if a player were to say something along the lines that “if I were scum, I’d have already conceded”. Isn’t it up to town to decide whether or not they believe these things?

So sure if I say truthfully I’ve never ever faked a gulity, X game could hypothetically be the game I break that meta but since it’s based off of meta and not future games, as in I “never would/will do X”, I still don’t see how that’s a problem?

*moving this from mod transparency thread*
Last edited by Nancy Drew 39 on Thu Feb 10, 2022 4:47 am, edited 1 time in total.
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Post Post #64 (ISO) » Thu Feb 10, 2022 4:44 am

Post by Nancy Drew 39 »

In post 9, lilith2013 wrote:The best option is probably not to mention the read in game unless you have non-ongoing-related reasons that you can use to support it
So I had an expectation of a player being able to correctly read me in part but never implicitly or explicitly stated/referenced anywhere in that game I was currently in, at least partially based off of a game that was ongoing att that we were both dead in. They asked me to back this up and I decided not to do that for obvious reasons. Is there a way I could have responded to the questions without violating game rules?
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Post Post #65 (ISO) » Thu Feb 10, 2022 5:20 am

Post by Dwlee99 »

Don't reference the read unless you can back it up from something not having to do with an ongoing game.
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Post Post #66 (ISO) » Thu Feb 10, 2022 5:23 am

Post by Infinity 324 »

are you not supposed to vote this person either if it's a scumread?
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Post Post #67 (ISO) » Thu Feb 10, 2022 5:28 am

Post by Dwlee99 »

Presumably you could find something to back it up with in the game you're playing, even if it is weaker.
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Post Post #68 (ISO) » Thu Feb 10, 2022 7:02 am

Post by DkKoba »

In post 49, Datisi wrote:
In post 1, lilith2013 wrote:Game moderators may not use individual users of the site as flavor in the game without obtaining list moderator approval and review of the text.
i'm a bit confused on what the point of this rule is, since i can't recall any issues related to it in recent times. i'd understand if there was approval needed from the person whose name was being used as flavour. why listmod approval + review?

does this mean that any games that use player names in the "story" of the game can't do that anymore, since that text can't really be written pregame? or will we have to have a listmod on standby to review the text before flips etc. are posted?
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Post Post #69 (ISO) » Thu Feb 10, 2022 9:39 am

Post by Lady Lambdadelta »

In post 14, mastina wrote:That said, I do in fact take issue with the trust tell part.

I don't fakeclaim as scum, and I say that every game, but that is not a policy I enforce because it is a policy--it is a policy I "enforce" because in literally every single game I play as scum, telling the truth is better than lying. Like, lying about my role would literally be playing against my wincon as scum; telling the truth about my role is genuinely me playing to my wincon.

This policy if I were to be punished for having it by the site rules would mean that you'd be requiring me to
literally gamethrow as scum
in order to not run afoul of it.

Sure, if a mod ran a game where I had a genuine need to fakeclaim (say that it's explicitly a role madness game with no VTs and I get an explicitly scum role that cannot be claimed as a town role), I would as scum lie about my role because in that scenario, truthfully claiming would be playing against my wincon.

But if a mod gives me a role that I can truthfully claim, then not claiming it is genuinely gamethrowing because the role as-is looks town enough to not be a scum role. (And if the role cannot be truthfully claimed, then it can be slightly modified. Roleblocker into Jailkeeper; turning a Disloyal scum role into a claim of being a Loyal town role. And if the role cannot be modified into a town role, then I can just claim VT.)

I say in every game that I do not fakeclaim as scum--but it's not because I refuse to. It's because it's genuinely gamethrowing for me to fakeclaim when the truth is literally my best weapon as scum.

Imo, trust tells typically are something that are, explicitly, designed to gain an advantage
as town
, while
at the detriment
to your scumgame.

If you are playing to your SCUM win condition, then it fundamentally cannot be a trust tell because it is fundamentally not to the detriment of your scumgame because it is not designed to gamethrow as scum to give an advantage to the town.

But this policy seems alarmingly like it is going to prevent me from playing to my scum wincon by stating that I don't fakeclaim.
This is such nonsense Mastina.

If your best move is your best move than do it. No one is forcing you to fake claim as scum.

You just can't weaponize the provable side of it as evidence when people question your claims anymore. Your behaviour outside of not being allowed to state "I never fake claim as scum" is not being impacted.
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Post Post #70 (ISO) » Thu Feb 10, 2022 9:44 am

Post by Lady Lambdadelta »

This goes for everyone.

If your best moves require you to publicly state something that is a trust tell for your behaviour, you can just not state those things.

As said in the posts, you can always say things like "I don't generally fake claim as scum if I can help it" which imparts the same conceptual of "this isn't something I commonly do as this alignment so you should consider townreading me for it" without making it a promise built from past games, weaponized in the present game and proven for the sake of future games.

It's not required and your own behaviour wrt what direct moves are best for you do not need to change.

Only how you argue wrt them.
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Post Post #71 (ISO) » Thu Feb 10, 2022 10:40 am

Post by Zachrulez »

In post 14, mastina wrote:
Imo, trust tells typically are something that are, explicitly, designed to gain an advantage
as town
, while
at the detriment
to your scumgame.
This is an important definition to not lose sight of IMO.
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Post Post #72 (ISO) » Thu Feb 10, 2022 10:48 am

Post by Nancy Drew 39 »

Subject: Out-of-Game Influence
lilith2013 wrote:
OUT OF GAME INFLUENCEThere have been a number of cases recently that have related to out-of-game influence (OGI). We want to clarify a handful of situations related to different kinds of OGI, and exactly why certain actions are unacceptable.
  1. Invoking trust tells.


    Trust tells have long been a point of confusion, and for good reason - they are one of the most subtle rules we have, and if you don't understand them it's not even clear why they'd be a problem. They act as a form of OGI typically by allowing a player to assert themself as town more strongly than would normally be possible. The subtlety around trust tells comes mostly from their distinction from acceptable self-meta. Self-meta turns into a trust tell when there is an explicit or implicit statement that it would never be broken, or that it would only be broken extremely rarely. Important here, and a distinction from how we've handled things in the past, is that we are extending this to include cases where the person is not intentionally building up a trust tell, but is instead simply pointing out a pattern in their meta that they never intend to break. For example, the following may all constitute trust tells depending on context:
    • "I will never lie using red text."

      "I have never faked a guilty as scum."

      "I will always claim my real role."
      "I never bus as scum."
    Context is very important here. If a relatively new player says that they've never fakeclaimed before, this is not a problem - however, if a player with many dozens of completed games points out the same thing and says that they never fakeclaim
    as a policy
    , then every game where they don't lie about this policy increases the credence of their claim. After a certain point, this becomes an unfair advantage because statistically, the more times in a row someone has told the truth about something, the more likely it is that they will always tell the truth about it.

    There are a variety of factors that each push something toward being an unfair trust tell: history of having followed the tell, specifically stating that the tell will never be broken in the future rather than merely stating that it's been followed up until now, an explicit advantage (such as being more plausibly town) being gained by people believing the tell, the tell being about very specific behavior, and so on. However, none of these individually are necessary for something to be a trust tell.

    If you wish to refer to your own meta, as a rule of thumb, do not speak in absolutes. We obviously cannot (and do not want to) punish someone for
    having
    some of these policies (e.g., if you believe that it is never correct to bus as scum, or don't want to fake a guilty, we can't make you). In these cases, you simply cannot discuss behaviors like this in discussion of your own meta. If someone else brings up something that may qualify as a trust tell for you, you can say that you've never done the behavior in question, but you cannot say that you have a
    policy
    of never doing it. This is not a perfect solution, but we don't believe that a perfect solution exists.


  2. Exploiting or attempting to gain an in-game advantage using game/site rules.


    It may not be obvious why this is problematic, or why it is a form of OGI. One way to see why it is OGI is that enforcement of rules is a separate function from gameplay, and arguing about rule enforcement in a forum that is meant for gameplay (a game thread) can have a weight or authority behind it that can easily be entangled with regular gameplay arguments. This kind of OGI can come in different forms, including:
    1. Pretending to break a rule.


      When someone pretends to break a rule in a game and there is no action taken subsequently because they did not actually break a rule, other players may speculate in-game whether the lack of action was game-relevant - and indeed, the original user is often intending for the lack of action to appear game-relevant. Players might believe that a game moderator is less likely to take action on particular rule violations when the offender is one alignment versus another. In some cases, the user pretending to break a rule may impact game integrity by doing so. For example, a player who pretends to take an action that would get them modkilled, who is then not modkilled, could argue that the game moderator did not want to modkill their slot because of their alignment or role.

      This is why we treat pretending to break a rule as if the rule had been broken.


    2. Using or attempting to find loopholes in game/site rules that are technically within the rules but break the spirit of the rules.


      The rules that are in place are there to preserve game integrity as much as possible and provide an even playing field for all players. If someone finds a loophole in one of the rules that is still technically allowed but breaks the spirit of the rule, that can impact game integrity and provide an unfair advantage. Breaking the spirit of the rules is still breaking the rules, and will be treated as if the rule was broken even if it wasn't "technically" broken.


    3. Using or threatening to use a site/game rule to prove something is true (or false).


      This includes taking or threatening to take any action that would get your slot modkilled or force replaced; or any other rule-breaking action taken or threatened with the aim of "confirming" yourself or your in-game statements. For example: threatening to post your role PM unless other players do what you say; posting your role PM so that you will get modkilled, removing your alignment-related motivations and therefore compelling other players to trust what you say before the modkill occurs; and threatening to post your role PM to create similar conditions in which other players would be compelled to trust you because you are willing to take an action that would lead to being modkilled.


    4. Publicly accusing other players of breaking rules.


      Whenever someone publicly says that another player has broken a rule, there can be implications on that player's alignment based on which alignment would benefit from the rule being enforced. This is especially true in borderline cases, where for example if someone pushes for a modkill on a slot that borderline broke a rule, and that slot later flips scum, it can lead to a reason to read the accuser as town for an out-of-game reason (because rule enforcement is separate from gameplay). Other examples include accusing other players of not playing to win condition and accusing other players of exploiting rules themselves.

      If you believe another player in a game you're playing has broken a rule, you should contact the game moderator (if the rule broken is a game rule) and/or report the post (if the rule being broken is a site rule).


  3. Exploiting or attempting to gain an in-game advantage by exploiting forum software.


    Similar to exploiting game/site rules, forum software is not meant to be used as an in-game tactic. Using any aspect of the forum software to attempt to prove or confirm yourself or your statements can also hold more weight than regular gameplay arguments and harm game integrity. This includes tactics such as: setting your online status to show your most recent login and not logging in for the entirety of the night phase to "prove" that you did not submit any night actions; registering with a username with non-alphanumeric characters and using this to "prove" that you could not be mafia because you would not be able to be added to a mafia PT; etc. You are allowed to make statements about when you or other players were or were not online, as long as you do not attempt to use the forum software to prove it.


  4. Having information that not all players have access to.


    If you have information related to the game you're playing that is not publicly available, you must tell the moderator and request replacement. It doesn't matter if you don't think the information is important or useful - any degree of asymmetric information about a game that comes from outside the game can give an advantage. If you notice something that was posted publicly about a setup in a place such as the signup thread, a thread about the setup, or even a thread in general discussion, that's fine. However, you must divulge information relating to the setup of a game that you're playing that comes from private conversations with the moderator or setup designers or reviewers or anyone else with inside information, posts in public places that have since been edited or removed, places that all players might not have access to (such as the Discord server or the Speakeasy), private topics not related to the game in question, or any other source that would not be equally accessible to all players in the game.

    This applies equally to moderators: you may not talk about your setup in a place where some but not all players can see (except when doing so is a part of the setup or a game mechanic). If you do talk about your setup with players, you must ensure that any information you divulge is made public.


  5. Discussion within a game about future behavior on the site.


    There is a wide range of behavior that might be classified as OGI in this area around threats, bets, bribes, and promises, and as such, ultimately many cases will be judgment calls because we can't possibly anticipate every case. The line that we have decided to draw for when this behavior is unacceptable is one that we use in many other cases: whether or not it breaks game integrity. When we say that game integrity is broken, we typically mean that an advantage has been gained or information has been provided with veracity beyond what the rules of the game should generally allow. Here are a few examples:
    • "Please don't play with me again after this game is over."
      "I feel like we're working well together, we should hydra at some point."
    These messages are acceptable, because they do not tangibly break game integrity, even though they discuss future events. We still recommend against making statements such as these inside games, because it is very easy to accidentally stray over the line.
    • "If you don't accept Z, then I don't think I'm willing to play with you again."
      "If you're on board with me about Z, then I feel like we're really working well together. Maybe we could hydra at some point."
    These messages are not acceptable. Some examples of things that Z could be are "me being town", or "my read that player X is scum" - anything that has an implication about in-game behavior, particularly as a threat or promise. There are two ways in which these behaviors can break game integrity. First, they can create an unfair pressure on the player being talked to to agree with Z, because there are implied out-of-game consequences to agreeing or disagreeing with Z. Second, they can create unfair veracity for the claim being made, particularly in the case where Z is something like "me being town". If a player is willing to imply that their out-of-game behavior would change in response to another player's read on them or someone else, it can make it unfairly hard to doubt that that player is telling the truth. This is because there is a tangible difference between lying about in-game behavior, and lying about out-of-game behavior.

    This also includes bets, bribes, and promises that involve out-of-game consequences or rewards. For example:
    • "I'll delete my account if I'm wrong."
      "If I'm wrong about X, you can pick my avatar for the next month."
      "If you vote with me, I'll buy you pizza."
    Again, these kinds of out-of-game consequences/rewards can create an unfair element of veracity to the in-game statements being made, making it unfairly hard to doubt that the player is telling the truth because they are promising tangible outcomes.

    Because it bears repeating, even the first examples that we will not moderate in isolation can easily stray into game-impacting territory. If, for instance, it is clear from context that those statements are tied to another player's current or future behavior in the game, rather than something like play styles that clash or mesh well together, they could still threaten game integrity. These statements are best left for after the game.
This post specifically states that saying you’ve never faked a guilty as scum (but it could also be town) are oog but nowhere does it say it’s unnaceptable to say that so long as you don’t mention alignment.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
User avatar
mastina
mastina
She/Her
False Prophet
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User avatar
mastina
She/Her
False Prophet
False Prophet
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Pronoun: She/Her
Location: Between Snohomish and Monroe, WA

Post Post #73 (ISO) » Thu Feb 10, 2022 8:01 pm

Post by mastina »

lilith2013 wrote:
mastina,
This is a formal warning regarding the following infractions:
  • This post in (removed) which contains a trust tell. Speaking of your own meta in absolutes and implying that you have never/would never break that meta constitutes a trust tell - you are implying this holds true across all games which has an unfair element of truth to it outside the realm of the game. Again, trust tells can harm the game's integrity when a slot is able to use self-meta in a way that confirms something about the slot when it shouldn't be able to, providing an in-game advantage that slots without such tells would not be able to replicate. This is against the rules regardless of whether your statement is actually true in this game, and regardless of whether the alignment of your trust tell is the same as your current alignment. Trust tells are also further described in the announcement thread on OGI.
While both of the above types of out-of-game influence have been clarified in our recent announcement thread, trust tells have always constituted out-of-game influence and out-of-game influence has always been against the rules. Please note that any further infractions related to game integrity may lead to escalated action from the Listmod team, including restrictions on playing mafia. Feel free to reach out to a Listmod with any questions.

- the Listmod team
I stated why this is bullshit already but let me once again state why the rule is bullshit:
In post 1514, mastina wrote:
In post 1513, DkKoba wrote:solution to never being accused of trust telling: have a scum meta of being absolutely willing to break any and all tells you might have exclusive to you as town, and to do anything as town.
I mean that IS my scumplay.

I SAY "I never fakeclaim as scum", but actually, I have. It's just so rare that it's easier and simpler to say "I never fakeclaim as scum" rather than "fakeclaiming would be against a scum wincon for me here, just like it would be against a scum wincon in 99% of my games because fakeclaiming as scum is almost always the wrong move as scum when a truthful claim is more likely to believed and unable to be caught as a lie".

The former is now considered a trusttell even though the latter is the more accurate version and would weirdly enough not be one. The former is shorthand for the latter but the mods are banning the former and yet not the latter.

I SAY "If I'm posting, I'm town; if I'm not posting, I'm scum", but actually, I've been quite active as scum. It's just that in the last three years, 99% of my active games have been town games and 75% of my inactive games have been scumgames.

I am willing to break any towntell I have as scum. And I do, when the situation calls for it. But the situation calls for it very rarely; it wouldn't be a towntell if it was optimal scumplay every single scumgame.

I think the new rule is a bad change.
In post 29, implosion wrote:To address mastina's never-fakeclaiming-as-scum tell specifically, and why we believe it is an example that's over the line: it is a tell with a long history across a huge number of games, that it is claimed will, at least in some sense, never be broken. It is very centralizing because it is brought up so frequently. It is typically framed (or we've seen it framed) as intentionally avoiding certain options, rather than an incidental observation about how you play the game. It is typically framed as "I will never do this". Ultimately, we've looked at examples of it happening and we believe that on net, over time, it is harmful to game integrity. Avoiding these aspects of it (i.e. not framing it in this way, essentially treating it as an incidental aspect of the way you play the game that has no guarantee of categorically being true) would significantly lower the negative impact on game integrity that we believe it has.
The reason this is bullshit is because in basically every game, fakeclaiming is genuinely against a scum wincon.

Don't believe me?

Well let's break down almost every scumgame I've ever played and why I didn't fakeclaim--or in a couple of rare cases, why I did.

The "why I did" is just as important here--it shows proof that I have in fact fakeclaimed before in spite of me saying "I don't fakeclaim as scum".
I believe this was a fakeclaim? Game was too long ago for me to remember but I believe it was not a real claim given I flipped Mafia Cop? (I'd need to figure out how to access the scum QT to tell for sure.) So in one of my very first scumgames, I
did
fakeclaim.

On the note of early scumplays, one of my very first scumgames onsite involved a fakeclaim of being a cop in a semi-open setup.

In this game I fakeclaimed cop as the last scum in my faction counterclaiming an actual cop. In the history of fakeclaims, this is pretty much the worst possible fakeclaim you could ever make. This was also a game that I double-bussed my scumteam...in multiball.

THIS WAS THE GAME THAT TAUGHT ME THE POLICY OF WHY FAKECLAIMING AS SCUM IS SO BAD
. When you make a fakeclaim
that
atrocious, you learn to
never do it again
.

Granted, after the cop flipped, I did end up truthfully claiming my real role of doctor, but only after the damage had been done from the botched fakeclaim.

That was augmented by this game, where my scumbuddy stole my safeclaim leaving me with no safeclaim, necessitating a fakeclaim from me--one which did not work. Because how could it? It was a fakeclaim. It wasn't what the mod provided me. I didn't have a mod-provided safeclaim because my scumbuddy who was already dead had used said safeclaim as their own. Without a fakeclaim of my own, I had to fake it and guess what?
Fakeclaiming didn't work
.

If fakeclaiming has a proven record of NOT WINNING ME SCUM GAMES, then why the fuck would I fakeclaim as scum?

In this game, I actually DID fakeclaim. This is
the
game I mention when I mention that I
have
fakeclaimed because it is the epitome of the one and only circumstance where fakeclaiming is the right choice: when it is necessary for you to live, you can make an educated guess, you can slot your role into the town roles without it being a scumclaim, there's a decent chance you do not get caught, and in the scenario where you do, you out a TPR for your scumteam to then kill.

For a fakeclaim to not be gamethrowing, it needs to hit all of those criteria. Why fakeclaim when you can live with a VT claim? A fakeclaim needs to have a purpose, where without it, you die. Why fakeclaim when you have no information? Fakeclaiming when there is danger of being caught is absolutely a terrible idea. Why fakeclaim when you have nothing you want to get out of the town from your claim? If you're not going to get a TPR to out themselves to take you down, and you go down without the TPR having done so, the fakeclaim was the wrong move.

It is the golden standard that every scumgame of mine would need to fit--

And literally every scumgame since then has
failed
to meet those criteria.

In this game, I was a Godfather. As a Godfather, you are
meant
to claim VT. You are meant to draw a Cop investigation, so you claim VT. You don't fakeclaim as a Godfather because you want to be playing in a way to bait a Cop investigation. So, the
optimal play
was to
not
fakeclaim. Literally would have been gamethrowing to have fakeclaimed.

In this game, there was a cop I believe with a guilty on me? (I don't remember exactly.) So I did fakeclaim there, counterclaiming the cop, as an example of me having fakeclaimed that I forgot about, this one done as a desperate one out of necessity where not fakeclaiming would have been gamethrowing. (Now obviously, didn't work out.) There was no way to avoid fakeclaiming, so fakeclaiming was genuinely playing to my win condition, so I did.

I only fakeclaim when doing so would be playing to my scum win condition.

At any other time, doing so would be against my wincon.

In this game, I did fakeclaim because I wasn't sure if trueclaiming or fakeclaiming was the right move. As it turns out?
Trueclaiming was the right move
. But I lost the 50/50 because I chose to fakeclaim and as a consequence, got outted as a confirmed liar.

The risk of being outed as a confirmed liar is one of the BIG fucking reasons I don't fakeclaim as scum.

If there is a risk of being outed as a liar as scum, then fakeclaiming is, as shown by the above game, genuinely playing against your win condition, when telling the truth would have won you the game (or at least done you more good).

In this game, I did 50/50. I claimed my real role, but lied about my target. This post summarizes my stance on not fakeclaiming as scum, and it was that game which further solidified why I do not.

In this game, I technically also fakeclaimed although I was inheriting the fakeclaim of my slot's predecessor (Titus had already claimed by the time I replaced in, just not publicly).

In this game, my role was one that I needed to be truthful about. Given that I was giving out inventions, it's something I
couldn't
lie about. It was literally IMPOSSIBLE for me to lie that game. I HAD to tell the truth; not telling the truth would have been gamethrowing. So, a lack of fakeclaiming as scum was playing to my wincon because telling the truth is genuinely the only thing I COULD do.

In this game, I claimed my mod-provided safeclaim. Now, granted. My mod-provided safeclaim was not quite my real role. But it was
moderator-provided
. When the MODERATOR provides a SAFEclaim, that means as scum it is SAFE to claim that role and have it not out you as scum. That means that there is no need to fakeclaim because the moderator provided a mod-given safeclaim. And it was a good safeclaim, too. Claiming anything else would have been gamethrowing.

In this game, I claimed my mod-provided safeclaim. It might've been slightly modified, I don't quite remember the details, I discussed it with a scumbuddy the entire night to make sure it was good enough, but it was still mod-provided as a safeclaim. It was not a fakeclaim. Because there is a tangible difference between 'safeclaim' and 'fakeclaim'. A
safe
claim is a moderator-provided claim given to scum that is safe to claim without it being a scumclaim. A
fake
claim is a scum-designed claim that the scum make on their own without (or with minimal) input from the mod. This was the former, not the latter, but the presence of a safeclaim invalidates the need for a fakeclaim.

In this game, I actually
did
fakeclaim
, as a scum traitor...
...And for my troubles? My scumteam SHOT me for my fakeclaim. I did genuinely believe that, as a traitor, fakeclaiming was playing to the scum wincon, but you can clearly tell by how the game went why fakeclaiming did not work,
yet again
reinforcing my policy for why fakeclaiming is bad as scum.

In this game, half of my role I
couldn't
hide (using the double vote was public), and the other half of my role was advantageous to claim. Fakeclaiming would have been gamethrowing especially given the setup in that game so not fakeclaiming was the best move.

In this game, I realclaimed my role, and realclaimed the circumstances. The moderator genuinely
did
forget to send me my results at daystart (I have the PMs to prove it); every time I asked the mod questions, I told the truth about that in the thread (I have the PMs to prove it); every answer I got back from the mod was truthful and I have the PMs to prove it.

So telling the truth about all of that was playing to my wincon.

But I actually
did
tell a lie which counts as a fakeclaim of sorts. A Loyal Tracker targeted me the night before, so I lied about the results of my role to indicate that I was redirected--this was a necessity to prevent the guilty on me from being an actual guilty. It was a situation where I was telling
mostly
the truth, with a
necessary
lie. But the truth was NECESSARY for the lie to work. Without the truth, the lie would have been obviously a lie. So both telling the truth,
and
telling the lie, were necessary to be playing to my wincon. Purely telling the truth, or completely bullshitting, both would have been playing against my wincon; it was only the 98% truth with a 2% lie that made it work.

Which again adds fuel to the fire. Had I been fakeclaiming, that would not have worked. I
could not
have won that game without telling almost entirely the truth.

In this game, I needed to tell the truth about my role in order to ensure I was the D1 elimination. Pine (our scum mastermind) correctly deduced that my role was worthless to the scumteam (and thus, expendable), and the counterwagon to me was a far far far more useful scum role that we actually needed. So telling the truth rather than fakeclaiming was me playing to my wincon because the scum needed to sacc me in order to save the scum PR. Fakeclaiming would have been playing against my wincon because it'd have resulted in the far stronger scum PR being eliminated instead of me.

In this game, I couldn't fakeclaim because the game's mechanics were literally you having a past role of a past game. That meant I could only claim past town roles of mine. None of which would have fit for the game.

In this game, it was literally impossible for me to fakeclaim. My Hated status was something that needed to be claimed by necessity. And the only way to use my role was to use it publicly. I
couldn't
fakeclaim. I
couldn't
lie about my role--it was LITERALLY IMPOSSIBLE. So there was no possible way for me to fakeclaim, forcing a truthful claim.

In this game, I claimed a modified version of the scum mechanic. It was both a realclaim, and a fakeclaim. I did as scum have something
similar
, but I actually DID lie. I claimed that I had empowered the slot that (unbeknownst to the town) was empowered by the dead-town. So this is another example of a game where I both did, and did not, fakeclaim. It was equal parts true, and not true. It was equal parts real, and bullshit. Genuinely 50/50 on each. And that was the correct move. A pure bullshit claim with zero truth to it would have not given me anything; a purely truthful claim would've been gamethrowing as skitter knew from mod info what the scum's mechanic was and we knew she did.

In this game, I claimed ascetic because I genuinely was afraid not doing so was a scumclaim. Realclaiming was something that I thought would be playing to my wincon there because if I didn't claim it, then I could be caught and made confscum. Now, granted. I left out the Informed part, because that was a pure scum info that I saw no reason to divulge. So you can say that I lied by omission, but that's about it. Not claiming ascetic was too much of a risk because if an action failed on me which had no reason to fail, then I'd have been screwed. After all, I knew there was a LOYAL NEIGHBORIZER (two actually) in the game. A loyal neighborizer targeting me would get a guilty result, and I needed to explain why the guilty would not be a guilty. Thus, I needed to claim the ascetic. Trueclaiming was, by the setup, made necessary. I COULD NOT have fakeclaimed there because fakeclaiming would have been against my scum wincon.

In this game, I had no reason to lie about my role and had incentive to tell the truth on everything, with the exception of saying I did not kill N1 (when I did), which I had incentive for thanks to my scumbuddy. My role was guaranteed to die at the end of D2, so all I had to do was survive through D1 after using my role, lie about not having done the kill, and let my scumbuddy claim a(n accurate) guilty on me.

In this game, I claimed my real role because there was no reason not to claim it. Doctor was my real role and is a town role. Why would I need to invent a fakeclaim when my realclaim is better than any fakeclaim could be?

In this game, there was genuinely nothing I could claim given what the town roles were. I was also a scum role
literally designed to die
. I was a scum role that was
designed
to be eliminated, in order to janitor my flip and to janitor the flip the following night. When you are a role
designed
to die, you're not
meant
to claim something that will let you live. And even should you choose to, when the town has the tools they had that game, there weren't a lot of options. What
was
I supposed to claim there? I had basically nothing. No mod safeclaim, no viable fakeclaim.

In this game, I was a Goon and the counterwagon to me was a scumbuddy; it was, explicitly, playing to my wincon to
not
fakeclaim because had I fakeclaimed, then our scum PR we wanted to live would have been eliminated on D1.

In this game, due to poor mod design, the only three PRs were basically masons. It was very very obvious that they were the only three PRs in the game from the game design and that there were no other PRs. All three were known, easily identified, proven, and un-CC'able (due to being the last scum alive, natch). Because of the setup and the circumstance, I
couldn't
fakeclaim that game because fakeclaiming would have been gamethrowing.

In this game, I fully believed that claiming my role truthfully was a town role. Scum never get to use Vigilantes so me being a scum Vigilante made me genuinely believe that claiming Vig was playing to my wincon. Lying I thought would be playing against my wincon.



So.

Why am I being punished for saying I don't fakeclaim as scum, when I have always had
damn fucking good reasons
for not having fakeclaimed as scum? (And, in fact,
have a proven record of fakeclaiming as scum
? Did the listmods not do their fucking research into my game history and not notice the games where my claimed role actually didn't match my assigned role?)

I genuinely have just laid out my entire scum history of notable games with claims, and the results speak for themselves.

Every time I fakeclaimed without meeting the standards by which a fakeclaim is optimal, it didn't work, because the fakeclaim was not optimal.
The times I fakeclaim which meet the standards to fakeclaim are incredibly rare.
Most fakeclaims are best supported by being more true than not, at least 50% true if not 75-95%. If a claim's 5% fake but 95% real it's more likely to be believed than a claim that's 95% fake but 5% real.

And most setups actually punish the scum for fakeclaiming and reward the scumteam for trueclaiming.

So the policy, and the rule, is bullshit.

I don't fakeclaim as scum not because of policy against fakeclaiming as scum, but because
fakeclaiming would be gamethrowing as scum
. And stating that, which is truthful, should NOT be against the rules. If it is against my wincon to fakeclaim as scum, then not being able to mention that is literally ridiculous.
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Lady Lambdadelta
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Lady Lambdadelta
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Post Post #74 (ISO) » Fri Feb 11, 2022 3:47 am

Post by Lady Lambdadelta »

What I am hearing is you have a weakness in your game and you are upset that the mods closed an exploit to cover it up you were using.

All I can say ti you Mastina is its time to practice fakeclaiming.
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